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As per the cliché, after getting hit by a truck, our protagonist finds herself in a 'swords and sorcery' fantasy world. Also as per the cliché, she is granted an overpowered ability to make her new life easier. In this case, she gains the ability to summon/create anything she can imagine as long as she has a reasonable (layman's) grasp on how the thing works. Unfortunately, the world is on the verge of being overrun by the vile, undead minions of a group of necromancers. Having witnessed for herself exactly what kind of atrocities the necromancers are committing against the living (with suffering and death being powerful fuel for their foul magic) she vows to remove the taint of their existence from the world. Fortunately, she has played plenty of shooters and RTS games to have some idea of the weapons she can use against them. However, those are designed to work against living, human targets.

Available tech

The world is a fairly generic medieval fantasy world. The enemy skeletons are limited in armor and weapons to medieval level. I'm thinking of equipping the skeletons with sword and/or longbow and wearing up to full plate armor.

The protagonist has access to modern day knowledge of weapons and tactics. This includes weapons and tools that could semi-realistically be built with modern technology even if in practice the expense/complexity would be unfeasible. For example, remotely/AI controlled tanks and machine guns, and maybe even a version of the 'rods of god'. (If I find a way to justify summoning something not just in orbital position but having orbital velocity as well.)

The enemy

Skeletons are animated dead. They are not so much dead bodies given life again as they are a conveniently arranged collection of bones whose parts are enchanted with magic to make them move again. Even if a skeleton is damaged, any separated parts will continue to move and act on their own. For example, a disembodied arm will use its hand to crawl along the floor and grab at opponents' legs. As long as any part is still able to move it will continue to try to harm the living in any way possible. A 'complete' skeleton will fight with any weapons it can find while any 'spare parts' will bite, scratch, grab and kick as able.

This, unfortunately, means that it is not enough to simply remove the head or destroy the brain. Also, unfortunately, the undead remains animated even if the necromancer that raised them is killed. The sheer malice of the magic giving them life ensures they only stop when fully destroyed or rendered immobile.

They are not mindless; their intelligence is at the level of an average human.

Summoning limits

Without going into the exact mechanics, there are some general limits to the protagonist's ability. Apart from having an idea of the summoned object there is also a summoning cost in terms of energy user (think 'MP'). There is only so much MP that she can generate in a given time, limitting the size, complexity and/or number of objects summoned. Essentially, anything can be prepared given enough time, but on-the-fly summoning is limited to very simple, small items.

The question

What sort of modern weapons could the protagonist use against skeletons, if the goal is to destroy them as completely as possible? How would you destroy large groups in the open? What about enemies occupying a town when you want to keep the buildings and any innocents in one piece? What about clearing them out of a building without demolishing it?

Note that the skeleton enemies will be actively fighting back and they will number in the dozens to hundreds. Being in melee range of them is generally a bad idea, so unless the melee weapon is particularly effective a ranged approach is probably preferred, though ammunition is a potential concern. Note that the engagement is one against many, not army vs army.

Below are my own initial ideas.

Melee weapons

Bludgeoning weapons seem the most effective option, though I wonder how much physical strength would be necessary to break enough bones to take out an undead. The use of a powered exoskeleton (i.e. power armor) could mitigate some of the danger, but engaging in melee still seems like a bad idea.

Small arms

Pistols and rifles of sufficient power will break bones - if they hit and don't simply pass through the gaps in the skeleton or glance off a bone. After the torso or spine is destroyed, hitting individual limbs would be a lot harder too. Either a form of saturation fire or expert reflexes and accuracy would be needed.

Explosives

If my understanding of explosives is correct, it's the pressure of the shockwave that kills the target through internal trauma. That means that at the very least, performance against skeletons is (much?) worse than against living humans.

Kinetic bombardment

Useful against massed concentrations of undead. Basically, drop a mass of rocks on the enemy from as high as possible. Either artillery or aircraft drop something like the Lazy Dog bomb on the enemy. Though, like bullets, a lot of them would need to be dropped to ensure complete destruction of the target.

Acids

Throwing an acid or similar onto a skeleton might be easier than filling its entire space with bullets. Chlorine trifluoride comes to mind, which reacts violently with pretty much with anything, though this would probably not be safe for the user.

Edit: I should have indicated this from the start (but mistakenly opted to try for a general answer), but I'm most interested in the situation where the protagonist is forced into a situation of needing to dispatch enemies that have occupied the building she is in. (Because I'm finding it really hard to come up with good solutions for it.) However, I appreciate answers on all scales.

Loid Thanead
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    Comments are not for extended discussion; this conversation has been moved to chat. – L.Dutch Jan 10 '19 at 04:11
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    Why not just cremate them en-mass? If only there was a military device for mass BBQ. Possibly one that sniff smells like victory! – Aron Jan 10 '19 at 09:09
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    I don't agree on explosives. Although you are correct that one of the ways explosives can kill is through internal trauma, that depends on the composition of the explosive and the amount of it. A sufficient amount of explosives will pulverise/vaporize the skeletons, but of course have the issue of collateral damage. :) – Sploofy Jan 10 '19 at 12:01
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    "a disembodied arm will use its hand to crawl along the floor and grab at opponents' legs." ... I would think that a disembodied arm attached to my ankle is a minor nuisance at best. – M.Herzkamp Jan 10 '19 at 12:06
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    @tex, this might just be me (I have a hard enough time discerning other people's emotions in real life), but I honestly can't tell whether you mean that sarcastically or not. In case it is not, thank you, I'm glad you like it! :) – Loid Thanead Jan 10 '19 at 22:31
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    @LoidThanead No sarcasm! Have you seen Army of Darkness? It's highly relevant to your question; I was riffing on a famous speech: https://www.youtube.com/watch?v=GULItNlBvJc – tex Jan 10 '19 at 22:46
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    Army o' skellies out in the open? Thermite cluster bombs to the rescue. There's your mass BBQ. – railsdog Jan 11 '19 at 03:40
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    Deorbiting the projectiles is actually a problem with rods from god. If you can just summon a tungsten rod into existence really high, that's probably better than some fancy satellite. And if you can summon something that already has orbital velocity, you could just summon it right over someone's head, and direct it downwards. – patstew Jan 12 '19 at 01:13
  • Have you considered using some? They might shared or even powder the bone while leaving living humans uncomfortable but undamaged. – pojo-guy Jan 12 '19 at 04:08
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    Summon lawyers and file divorce proceedings on the undead. That'll destroy anything. –  Jan 12 '19 at 10:02
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    What's wrong with dropping nukes on them? That should do a good job. :) – DonielF Jan 14 '19 at 00:29
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    "The sheer malice of the magic giving them life ensures they only stop when fully destroyed or rendered immobile." This could be a problem if you don't specify exactly what you mean by "fully destroyed." You smash the skeleton with a huge mace, and the separated arms legs and skull continue attacking. You smash them to tiny pieces, and the tiny pieces keep attacking. Turn them into powder, and now you have clouds of hostile dust attacking you. There needs to be a threshold for destruction that's achievable and reasonable. – barbecue Jan 14 '19 at 20:59
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    @barbecue I did specify a limit, though I think I didn't succeed in fully explaining it. To be specific, any bone that is broken is harmless. A hand or skull attached to part of a body might still be able to do damage, but is severely limited. – Loid Thanead Jan 14 '19 at 21:10
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    How much do these skeletons weigh? Real world skeletal mass is only about 15% of total mass. How much strength do they have? If their strength is scaled to their weight they are about as strong as small children, if they have 100% strength and 15% weight they have a power to weight ratio of ~7:1 and would be incredibly fast. If they have 100% weight and 100% strength then their bones would be nearly the same density (7 g/cm3) as steel (8 g/cm3) and not easily damaged. – Andrew May 16 '19 at 06:26

37 Answers37

102

What you need is a mine clearance flail tank

enter image description here

Here is a video showing it at work


These are based on M4 Sherman tanks and still have the standard weaponry in addition to the flails.

Fuel capacity 138–175 U.S. gallons (522–662 litres) depending upon variant

Operational range 100–150 miles (161–241 km) on road depending upon variant

Speed 22–30 mph (35–48 km/h) on road, depending upon variant

https://en.wikipedia.org/wiki/M4_Sherman


EDIT

The question has been edited to require the inclusion of hand-to-hand fighting. I have two suggestions:

1. A hand flail

enter image description here

2. A chainsaw

enter image description here

chasly - supports Monica
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  • How fast can these things go and how much fuel do they burn while doing so? Maneuverability and fuel consumption could be a real disadvantage – Elmy Jan 09 '19 at 14:21
  • The speed depends on the terrain of course. The one shown in the video is going fairly slowly because it is flailing the ground and that means a lot of friction and a lot of power usage. It's also going slowly to make sure of hitting mines. If the flails were raised to skeleton ankle-height then the forward speed would be slower than the road speed but you could deploy to the right place quickly and selectively use the flail. – chasly - supports Monica Jan 09 '19 at 14:53
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    +1. The guys from Top Gear once competed to see who could demolish houses faster with tanks. One of them used this beast and if I remember well he won. Still need a solution to clear a civillian-crammed building of skeletons without damage to property though. – The Square-Cube Law Jan 09 '19 at 15:21
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    Even just a regular tank, or even a truck would work I think! But best to go big! – Captain Man Jan 09 '19 at 15:37
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    @Elmy the protagonist can just create more fuel as needed – David Rice Jan 09 '19 at 16:30
  • if you have ever hit bone with a chainsaw you will know how bad an idea this is, just use a mace. – John Jan 10 '19 at 02:42
  • hmmm, you used that image of a chainsaw, instead of one of these :-) – mcalex Jan 10 '19 at 07:28
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    "What you need is a mine clearance flail tank". When ISN'T this true? – DrMcCleod Jan 12 '19 at 20:15
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    @CaptainMan The truck won't suffice if longbows are around: Car windows, except for the windshield, are not built to withstand pointy impacts. And the longbow is an armor breaking weapon. So, all it takes is a lucky shot through the side window to kill off the protagonist. – cmaster - reinstate monica Jan 13 '19 at 23:23
  • @cmaster armor the truck. Some sufficient steel plating over the windows. – cde Jan 14 '19 at 01:56
  • screw the flail - its unwieldy, heavy and restricts movement, and is only effective in one direction. What you REALLY want is a tank with plenty of flechette rounds - they used them extensively in 'Nam to clear vegetation that was concealing the enemy. They could combat the enemy once they could see them - that is, if there were any left – Baldrickk Jan 14 '19 at 08:53
  • @Baldrickk - If you look carefully, you can see that is a tank with ordinary weaponry in addition to the flail so it could use flechette rounds without modification. However flechettes are used to inflict flesh wounds and would be likely to either pass through the skeletons or glance off the solid bone. – chasly - supports Monica Jan 14 '19 at 09:36
  • @chaslyfromUK but the 75mm M1 gun on the crab could not fire flechette rounds, hence my suggestion of another vehicle. You'll want a M48 Patton (90mm/105mm) or an M551 Sheridan (152mm) firing Beehive rounds Oh, and they would break the bones just fine. – Baldrickk Jan 14 '19 at 11:15
  • @Baldrickk - Well that's fine - have a combination: I quote, "The protagonist has access to modern day knowledge of weapons and tactics. This includes weapons and tools that could semi-realistically be built with modern technology even if in practice the expense/complexity would be unfeasible. " – chasly - supports Monica Jan 15 '19 at 11:15
  • Your video link is dead. – Spencer Nov 21 '20 at 14:30
  • @Spencer - Thanks. I've removed the gif so the link now takes you straight to the video. – chasly - supports Monica Nov 21 '20 at 15:06
87

Use immobilizing foam to neutralize the skeletons and then the villagers can go in with hammers or similar and finish them off. This will be therapeutic for the villagers in that they feel they are getting to fight back and will ensure total destruction of the skeletons.

Sticky Foam

To be sure once the skeletons are smashed up with hammers they should be swept up and burnt, ground in mills, or otherwise permanently neutralized.

Tim B
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    I really like this idea. It is definitely a very useful option when the number of enemies is small. I'm a bit concerned about ammo though, since it looks like you would need quite a bit of the foam to immobilize a single skeleton. You would also need to get relatively close to use this effectively. I've updated my question with some more context that I might not have made entirely clear initially. – Loid Thanead Jan 09 '19 at 10:50
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    @LoidThanead You said she can summon things though? I assume that includes ammo canisters for the foamers. (Incidentally what stops her just summoning a swimming pool full of foam over the top of the skeletal horde?) – Tim B Jan 09 '19 at 11:20
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    There are limits to her ability to summon objects, mostly in terms of how big/many in how much time. She could prepare a lot of ammo beforehand, but not summon it 'on the go'. I didn't put an exact description in the question for fear of drowning readers in info – Loid Thanead Jan 09 '19 at 11:28
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    Think of foam Bombs dropped from a Plane... – Julian Egner Jan 09 '19 at 11:32
  • @JulianEgner Yep, or a helicopter - launching and landing a plane safely would be hard. Of course you'd still need a decent pilot so unless the protagonist happened to be one that is tricky – Tim B Jan 09 '19 at 11:34
  • @TimB what about a remote controlled drone? – Julian Egner Jan 09 '19 at 12:05
  • @JulianEgner Certainly possible. Easier to pilot (and piloting mistakes less likely to be lethal to the pilot!). – Tim B Jan 09 '19 at 12:33
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    That foam would burn (though you wouldn't want to be downwind of it). That should help getting a pyre going. – Chris H Jan 09 '19 at 16:58
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    @LoidThanead what about summoning a steamroller in advance, then just foaming the feet of the skeletons? Assuming they can't willingly separate their bones (because magic), they'll be stuck in place. Once you have enough skeletons stuck in one place, fire up the steamroller and make bone meal! – Doktor J Jan 10 '19 at 21:44
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    Wow. I knew that hard expanding foam existed for things like home insulation, but I had no idea that the "containment foam" for controlling superhumans in Worm was based on a real thing. It's called riot foam or sticky foam and was deployed briefly in Somalia. – Aaron Rotenberg Jan 11 '19 at 03:53
  • Foam grenades or land mines. – cde Jan 14 '19 at 01:57
71

The trouble when you ask for weapons is that people think of weapons. The sound of Brrrrrt is all very well in context but we're looking at an entirely different problem here. It's closer to toxic waste disposal than combat.

Szczerzo has the right idea when it comes to small scale troubles and building clearances, pitchfork and a woodchipper is the way to go, but once you're in open fields you need something a little more industrial in scale.

I present to you, the armoured D9R. Armoured D9R
(Wikimedia)

There's nothing in medieval combat for dealing with something like this in the field. It'll stop a cavalry charge dead in its path, skeletons mindlessly attacking are merely going to turn into bonemeal under the tracks. There may be a few stray hands crawling about the field afterwards, but that's for the woodchipper squads to clear up.

Separatrix
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    +1 Looks like it was made to order - my only hesitation on that kind of kit was the training level (or implied lack thereof) of the protagonist. – KerrAvon2055 Jan 09 '19 at 12:40
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    You can 1-up that. Summon a mine flail (https://en.wikipedia.org/wiki/Mine_flail) and you'll hardly need the woodchippers anymore. – Guran Jan 09 '19 at 12:47
  • @Guran, it's a good call but I have some reservations, mostly because it's usually tank mounted and hence a crew vehicle rather than easily driven alone. – Separatrix Jan 09 '19 at 13:45
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    to be fair tanks need multiple crew members to operate the gun, which these do not need. – John Jan 09 '19 at 16:19
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    Or just a standard bulldozer and an angry welder: https://en.wikipedia.org/wiki/Marvin_Heemeyer#Bulldozer_modification_(Killdozer), https://www.youtube.com/watch?v=qlZh9-NQEyI – mu is too short Jan 10 '19 at 05:27
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    I see how this could withstand the attack and immobilize a group or push them back, but I don't quite see how it would destroy the skeletons. OP specified the skeletons had human levels of intelligence, they wouldn't just lay down and wait to get run over. – Aubreal Jan 10 '19 at 17:31
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    @AlexandreAubrey, one of the quirks of battles in this period is that you usually don't get significant casualties until one side flees the field. The dozer puts you in a situation where you never need to flee the field. Victory is inevitable, though perhaps not quick or efficient. – Separatrix Jan 11 '19 at 10:11
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    But what of they just go around it since it doesn't kill them you haven't really reduced the amount of enemies even if you do not have to flee. – findusl Jan 11 '19 at 23:11
  • @AlexandreAubrey: By pushing them back into a corner or something, and then CRUNCH. Alternatively, if she can summon a turbocharged replacement engine for the 'dozer... – Vikki Jan 12 '19 at 21:26
59

Shrapnel is your friend

A skeleton is in many ways a similar target to the types of barbed wire fences used in fixed defensive positions. While you can pound them with artillery and mortars, the most efficient way to create breaches in a barbed wire obstacle (if you can sneak close enough without getting shot) is with a Bangalore torpedo - basically a long, thin tube of metal filled with explosive. This is designed to produce long strips of shrapnel flying through the air to cut through any barbed wire in the vicinity. They would do a dandy job on animated skeletons. (If the protagonist cannot visualise the actual manufactured piece of kit, they are easily improvised in the field with det cord, plastic explosive and three star pickets (the same type of star pickets used to create barbed wire fences, ironically enough.) Lure as many skeletons as possible into a prepared position and initiate the charge from under cover.

If the protagonist must engage directly then she must remember one thing - this is not a video game and she only has one life. Against dozens to hundreds of enemies with longbows she will get unlucky sooner or later if she gives them any chance to hit her. So she must stay out of range (up to 300m for longbows) or in effective cover always and never expose herself to the possibility of being hit with incoming arrows. In case something goes wrong, she should get a helmet and body armour.

Engaging an untiring enemy that is difficult to hit effectively in a series of hit-and-run battles from over 300m away will be challenging. In order to be able to withdraw quickly while carrying significant weaponry and munitions a 4WD is definitely required. (Tracked armoured vehicles require significant training to operate safely and effectively, so they are not a feasible option.) My personal suggestion would be a HMMWV with a Mk 19 grenade launcher mounted and as much 40mm ammunition and fuel as can be carried. Whenever possible she should engage the skeletons from high ground and during periods of rain, both of which will have a significant negative effect on longbow effectiveness but will have minimal impact on the effectiveness of the grenade launcher.

So that takes care of open ground tactics. As for weapons and tactics for when she is going to single-handedly take on the armies of darkness in streetfighting to rescue the innocents - she must never do that. Ever. No matter what. Because if she does she will die. If it is essential to go house-to-house then conjure up a bomb disposal robot (replacing the disruptor with a shotgun) and send that in using remote control. Or she can drive to about 300m away and fire prac rounds through the Mk 19 instead of HEDP if she can get clear shots, that way there is at least no fragmentation to kill friendlies.

KerrAvon2055
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    Good point about "one life". I still think the squellies win though. They're basically extremely hard to kill people with the determination to kill the protagonist, so unless said protagonist also has a "tactical genius" perk, the "average human levels of intelligence" requirement is too much. Kinda like zombie movies where the zombies are intelligent. – Kheldar Jan 11 '19 at 07:41
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    With the unique ability, she is really too precious to do the fighting herself. I think she should assemble a troop of the locals and massively increase their chance of defeating the skeletons by summoning them suitable equipment. A modern kevlar armour is just a better gambeson they already know and a hand grenade launcher is not that complicated either (especially if they know some early firearm). A few weeks should be enough to learn to use it effectively. And modern tactics revolves all around suppressive fire and you can't do that alone. With intelligent skeletons you need it! – Jan Hudec Jan 12 '19 at 21:56
  • @JanHudec I agree, but the question specifically said that it "one against many, not army vs army". Otherwise my preferred answer would have been to conjure up some training manuals and get a force of locals on side. – KerrAvon2055 Jan 12 '19 at 22:01
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    One is simply impossible with anything that exists. Maybe with some kind of futuristic powered personal armour but since they are intelligent they probably can set traps and such and I can't imagine standing long against that without at least some fellow fighters. – Jan Hudec Jan 12 '19 at 22:09
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    This answer might be improved by an illustrative image. – Rand al'Thor Jan 13 '19 at 10:05
54

We here, in the Department of Skeletal Removement use pitchforks (and shovels) and wood chippers.
You simply load preferred amount of skeletons on your pitchfork like in the instructional picture below

skeleton pitchforking

And then load them into wood chippers.

For the extra sureness of bone removements you can sprinkle them with phosphorus or fluoride

Always follow the safety rules and wear face mask. We don't want to inhale the bone flour. It itches in the throat for days.

SZCZERZO KŁY
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    This would definitely work against singular enemies. The intention of my question is about combat of one vs. many. (I have edited it to clarify.) I'm curious about your comment about phosphorus and fluoride though. Would these react with the bones in some way to disable them? – Loid Thanead Jan 09 '19 at 10:53
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    @LoidThanead You can just modify the wood chipper to work like combine (welp, you can just use combines as well). Phosphorus and fluoride react with calcium and phosphorus is highly flammable so they would "eat" the bone. But if you use Hydrochloric acid the bones will get elastic and unable to move. Then you can just move them to one place an burn. – SZCZERZO KŁY Jan 09 '19 at 11:02
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    Excellent point about personal protective gear! I'd also suggest safety goggles. Bone chips in the eyes aren't any more fun. – elemtilas Jan 09 '19 at 14:43
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    +1 just for bringing wood chippers into this discussion. Oh, that's cold. – JBH Jan 09 '19 at 19:56
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    @JBH, did you miss all the zombie control questions? Lots of wood chippers in there. – Separatrix Jan 09 '19 at 20:25
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    Simply use magic to immobilize the many skeletons. Then the village children (with goggles) can have a merry holiday chucking the immobilized skeletons into ye olde wood chipper. – user535733 Jan 10 '19 at 00:24
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    I have to ask. Where does that image come from? – Rand al'Thor Jan 13 '19 at 10:04
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    @Randal'Thor Dungeon Crawl classics RPG http://goodman-games.com/store/product/dungeon-crawl-classics-role-playing-game-4th-printing-slipcase-edition-copy/ – SZCZERZO KŁY Jan 13 '19 at 20:19
37

How would you destroy large groups in the open?

Boom!

The Soviet RDS-220 hydrogen bomb, known by Western nations as Tsar Bomba, was the most powerful nuclear weapon ever created (...), it also remains the most powerful explosive ever detonated.

This works best if blown up from a few kilometers above ground. Maybe summon it already up.

What about enemies occupying a town when you want to keep the buildings and any innocents in one piece?

You can't save everyone, you'll always have casualties.

Other than that: use a net launcher to snare them:

Supaida girl

... Then use drones to drag them into open fields, then:

Boom!

What about clearing them out of a building without demolishing it?

Once again:

  1. Net Launcher

    Supaida girl

  2. Have drones drag them to the open fields

  3. Boom!

    Boom!

  4. ???

  5. Profit!!!!

The Square-Cube Law
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    If you can drag them entagled would a furnace not be more practical? – mega_creamery Jan 09 '19 at 14:56
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    Dragging that many skeletons would probably tire you out fast. That's assuming they let themselves be dragged off and don't help free one another and/or fight back. Still, when confronting a handful of enemies this would definitely be a way to procure.... test subjects. As for the Tsar Bomba, points for sheer awesomeness, though it is likely to have just a few unpleasant side effects rendering the area unsuited for later use. – Loid Thanead Jan 09 '19 at 14:59
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    @mega_creamery nukes scale better. You can't fit 10,000 skeletons in a furnace. Also it sends a stronger message to the necromancers. – The Square-Cube Law Jan 09 '19 at 15:11
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    @LoidThanead drones don't tire. – The Square-Cube Law Jan 09 '19 at 15:12
  • Drones still have batteries, right? Or is unlimited energy part of the magic when the drones are summoned? – Chris Fernandez Jan 09 '19 at 15:32
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    @ChrisFernandez you can always use the same poser source that some space probes do, they can last for centuries while providing hundreds of watts. https://en.wikipedia.org/wiki/Radioisotope_thermoelectric_generator – The Square-Cube Law Jan 09 '19 at 15:44
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    At first, I thought this would be impossible due to RTG power densities (typ 0.1 to 0.5 W/kg) being so much lower than LiPo (typ 250-340 W/kg). Most RTGs don't provide enough power to keep themselves in the air. However, Po-210 is an exception...it could probably fly a drone. You'd need a BIG drone to be able to move more than a few hundred grams of payload though. – Chris Fernandez Jan 09 '19 at 15:58
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    For this, I'd go small. M-29 Davy Crocketts. https://en.wikipedia.org/wiki/Davy_Crockett_(nuclear_device) – user662852 Jan 09 '19 at 17:57
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    A bit overkill maybe? There are plenty of large, non-nuclear explosives that would probably be sufficient for the job, and without all the resulting nasty fall-out radiation. If you can drag them all into a decently sized area, a large conventional explosive should do the trick. – Darrel Hoffman Jan 10 '19 at 01:13
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    @Renan what about throwing a baseball if you could just imagine a robot hand throwing it fast enough? https://what-if.xkcd.com/1/ – findusl Jan 10 '19 at 14:47
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    @findusl that would be cool but OP states they want modern technology only. The baseball of death is, much to my sadness, beyond our current tech capacity. – The Square-Cube Law Jan 10 '19 at 14:51
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    I love how evrey other step is to set off the largest nuclear weapon ever made XD – X-27 is done with the network Jan 10 '19 at 19:48
  • Note heat and fire are not good at destroying bone, (crematoriums have to use mills to grind up bone) nor is radiation, so nukes offer no advantage over something like a fuel air bomb. – John Jul 23 '20 at 04:10
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    Your willingness to revisit the Net Launcher as a backup pushes me to consider it a first line of defense (or offense). My only concern is sufficient ammunition for ensnaring all of these skeletons. Assuming we solve that problem, I'm all for Netting them, dragging them far, far from civilization and destroying them.

    Still the h-bomb is a last resort for that final destruction--they can be destroyed with other explosives. Why not put dynamite sticks between their joints/ribs?

    – trey Jul 23 '20 at 21:06
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    @trey suppose you are fighting an enemy, what would frighten you more? Having your forces blown by TNT or by the strongest thermonuclear weapon ever made? :D – The Square-Cube Law Jul 23 '20 at 21:15
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    @Renan -- very good point! We have to take psychological warfare into consideration. Think of the menaces we're dealing with: https://www.youtube.com/watch?v=-1dSY6ZuXEY – trey Jul 23 '20 at 21:21
35

Engineering 101: keep it simple, stupid

Open-field tactics

Killing stuff

If her powerset is a literal "summon any known object immediately", then a top-tier skeleton removal tool would be a large slab of granite, starting about 10-30 feet above the ground and eagerly awaiting the call of gravity.

This should render the opposition into some appropriate level of powder. If not, the several tons of rock on top of them will leave them immobile for some time.

For extremely large slab drops, we might be concerned that the downdraft of air pushed aside during the drop could sweep skeletons out from the kill zone (bad). This can be fixed by lower drop heights, and/or by perforating the rock with holes to allow air to escape upwards rather than being pushed aside.

Avoiding being killed

Longbows do offer some nasty sniping opportunities. Being arrowproof at all times is well within the parameters by any modern ground combat vehicle (tanks, APC, etc...). However, you might be at risk of being swarmed in your blind spots, so perhaps an all-terrain pope-mobile with judicious application of granite-drops is easier.

enter image description here

Or a helicopter, of course. Bit tricky to fly one though...

Urban clearance

Avoiding property damage by yourself means either getting the skeletons out of the urban environment, or turning yourself into a perfectly protected room-clearer.

If the skeletons can be manipulated, blasting out a rock concert on the village green and then applying open-field tactics seems like plan A.

If not, then this is not feasible by yourself. No man-sized suit of armour is safe from a sledgehammer. To say nothing of the time required to clear entire villages and towns room-by-room single handedly.

Therefore I advise a political/God-queen solution. Arm some poor buggers and get them to do the dirty work. This can be as simple as riot gear and hand weapons, or as high tech as you like (I'd go simple, peasants may accidentally wreck their own town or get some assassin-y ideas if too well equipped). Extra carrots for your followers could be summoning antibiotics and working sewer systems.

An extreme but effective solution could be using a megaphone to call the remaining villagers out of their town, granite-dropping the entire damn place to kill the skeletons, and then summoning a nice new town on top of the granite.

Mark_Anderson
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    +1 for "Granite Dropping". A nice solid application of Rods from God. If the main character was called Barbara, you can call it Slabs from Babs. – Ruadhan Jan 10 '19 at 09:01
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    +1. I was thinking of a nice, solid drop of reliable stone too. Nothing does the job like gravity. Plus it comes in a standard, easy to imagine shape. Drop those slabs of granite and let someone else think about how to remove them (eventually). Or you could just inscribe a little post-scriptum in the slab: *here lies skeletons* – Liquid Jan 11 '19 at 15:25
  • "Or a helicopter, of course. Bit tricky to fly one though..." - actually, unlike planes, helicopters are dead easy to fly. – Rand al'Thor Jan 13 '19 at 10:03
  • "Easier than a plane" sure. "Dead easy"... well, I certainly wouldn't volunteer to get in a helicopter with a pilot who had never flown one before. – Mark_Anderson Jan 13 '19 at 16:02
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    +1 For the granite slab strategy. I'd +2 if I could for the air holes drilled into the slabs to prevent outward downdrafts because it also means beautiful fountains of powdered bone shooting upwards upon landing. (Wear a mask!) – trey Jul 23 '20 at 21:18
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Forget military equipment, use construction equipment.

A fleet of back-hoes to dig pits, bull dozers to shove them in, Dump trucks to drop in asphalt, you have a public works project that solves your problem for both roads and armies.

The hot asphalt dropped down after the skeletons were pushed in would stick them together, trapping them in, if any were able to make it out, the bulldozers could take care of them. Or, steamrollers could flatten them. Mace-men could handle any that slip past, or climb up onto the vehicles.

Plus, it adds a bit of comic relief to what could be built up as a terrifying situation.

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    I've just got this image of industrial grade flypaper on the ground to trap them overnight, then turn up in the morning with your steam-roller... – Rycochet Jan 10 '19 at 12:00
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    "You see what happens to skeletons that try to kill us? We drive on their remains for all eternity--that'll show 'em." – trey Jul 23 '20 at 21:12
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First thing that comes to mind is chain shot. Two cannon balls joined with a length of chain. Originally used to bring down the masts of sailing ships, I imagine a volley of those through the middle of a skeleton horde would do sufficient damage that the shovel-and-cudgel brigade could then wade in for the clean-up work.

TMN
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For open fields: Lots of good suggestions already, but one vehicle that immediately came to my mind and I haven't seen mentioned is a large snow blower

snow blower

source of picture

These machines are GREAT at chopping lots of material into small pieces and disposing of them. They're heavy duty enough to chop through blocks of ice, a few skeletons shouldn't be a problem.

They're road vehicles, giving them a higher max speed and range than most tanks or construction equipment. Perfect for catching up to the hordes or escaping them. Add a little bit of armour and you're good to go!

For close range I think Tim B and Renan had the best ideas with immobilizing foam and nets, and KerrAvon2055's suggestion of the Bangalore torpedo is most likely the best option you have in terms of using explosives. I don't have much to add on that.

Aubreal
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Your best simple defensive weapon against a skeletal army may very well be good old-fashioned density. Bone is roughly twice as dense as water. Even naked, a skeleton would have no buoyancy at all and would quickly sink (armor would only make it worse). They can't reasonably move through water because without muscle and skin, they don't have a lot of surface area on their hands and feet to generate propulsion while attempting to swim. A moderate-depth moat would be an extremely effective defensive weapon against a skeletal army. Their only way across would be to walk across the bottom and climb on top of each other and out the other side. They can't attack you while underwater, and when climbing out they're extremely vulnerable to peasants wielding hammers. So summon up a big pile of shovels or a backhoe and dig you a skeleton-proof defensive line. Or summon a boat and move overseas.

If you want a more complex skeleton-proof defensive weapon, summon up some doors with biometric locks. Fingerprint, retinal scan, whatever, the type doesn't matter, they don't even have any of that stuff in the first place.

Without skin, they won't be able to get a lot of traction between their feet/hands and the pavement. They would be very susceptible to slippery surfaces. Build a steep ramp out of slick, polished metal that humans can climb with a struggle, and a skeleton will slide right off. Post peasants wielding a fire hose at the top for extra effectiveness/comedy. Pick them off at your leisure.

If you put your skeletons in full plate armor like you suggest, then they won't be too much different than a human wearing the same armor. With a human, you'd use a high-powered compound bow, crossbow, or any modern firearm that can pierce through the armor. A human target could then bleed to death, but the best a plain arrow would do to a skeleton would be to lodge in a place where it restricted movement (less likely for a bullet). You'd need something like an exploding payload on the arrow to do any real damage, or close to melee range and use a heavy bladed weapon to sever limbs.

For clearing/escaping a building, most of your fighting will be in melee range. A small shield and a hacking blade (like a machete) would let let you disable an unarmored skeleton attacker fighting 1v1. A heavily-armored skeleton would be slower than you, so keep just out of its melee reach and blast it with a shotgun. Aim for shoulders and knees to prevent them from attacking or giving chase. Once disabled, disarm them and wait for the hammer-wielding cleanup squads to finish them off.

Speaking of arming peasants, a scythe could be useful for taking the legs off of a skeletal attacker. Your peasants likely already know how to use it, too. At that point, the skeleton is vulnerable to hammers and has limited ability to attack.

If you want to go extremely unconventional, summon up some highly-trained herd dogs. Your local peasants will already have herds of cattle, horses, buffalo, etc. Use the dogs to stampede the livestock directly towards the oncoming hordes, and watch them get ground into dust.

bta
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    +1 for coming out with a solution that can be used on skeletons fighting back and not just on skeletons quietly lined while waiting to be steamrolled. – Pere Jan 10 '19 at 12:27
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    I really like the points about having no traction and no buoyancy. Those are very intelligent ways to exploit their weaknesses. Hearding animals into them is also not the worst way to clear a space. Stampedes can definitely trample them to pieces. – BornToDoStuff Jan 10 '19 at 17:36
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    No traction and no buoyancy means that climbing out of the moat would be about as difficult for them as climbing out of the same sized pit. In other words, you can skip the water. Water is a hazard to things that need to breathe. For skeletons it acts as cover and keeps the defenders from raining death down upon them as effectively. – Perkins Jan 11 '19 at 06:03
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    @Perkins A water-filled moat has the additional advantage that they can't use any sort of weapons while they're underwater. In an open pit, they can still fire bows up at you. Plus peasants can flee across the moat to safety, easily swimming across while their pursuers sink. It's essentially an obstacle that's easy to overcome for a human, but extremely difficult for a skeleton. – bta Jan 11 '19 at 20:32
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    Traction! Yes. A human skeleton makes up around 15% of a person”s total body weight so a skeleton might be only 10-15kgs. On a stone surface an effective weapon would be soapy water. – Andrew May 16 '19 at 05:49
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Can you summon a vehicle? If so, a steamroller seems the easiest. Drive over them, watch the dust fly away.

Otherwise I would just summon a 40mm grenade launcher or perhaps a mortar, conjure up ammo and you are good to go! A first salvo will shatter the hit skeleton and make the surrounding skeletons fall apart or to the ground. The next salvo's will make them even less dangerous. Repeat till destroyed. Mortars also have the advantage of no LOS firing. The biggest advantage is how extremely simple these things are in comparison to most other weapons.

Or perhaps shotguns. Shotguns can tear bone apart, and automatic shotguns would basically function as ranged hammering on the skeleton.

Demigan
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    Most of explosives based weapons (f.e. mortar shells) kill with shrapnels or pressure (thermobaric weapons) which won't be as effective against reanimated skeletons as they are against humans. – Elas Jan 09 '19 at 12:43
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    @Elas if they were zombies you'd be right. But these are skeletons. Without Meat and organs to absorb the shock these bones will be easily broken if not pulverised (their armor should be leather instead of plate armor). I helped someone test a waterjet on pig cartilege and bone, the trick was keeping the bone "fresh" as bone loses its flexibility when its dead and without flesh, making it brittle. Living bone is tough, dead reanimated bone is not. Pressure based explosives would tear through any animated skeletons more than a few weeks old. – Demigan Jan 09 '19 at 13:22
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    @Demigan Very interesting point, I hadn't thought about their brittleness yet. I might eventually have to handwave the issue by saying the bones are magically reinforced. I'm also interesting in your comment about leather vs. plate. Could you elaborate a little? – Loid Thanead Jan 09 '19 at 13:39
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    @LoidThanead About leather vs. plate, I would say that plate is more used against slashing or piercing weapons, way less useful against bashing ones. – Don Pablo Jan 09 '19 at 14:45
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    Your skeletons have little to fear from cutting weapons as they are made of bone. A plate armor resting on the bones will deliver far higher forces on a few points and break those bones, especially without Meat and muscle inbetween to reduce the impact. Blunt instruments and even holding the sword at the blade to smash with the pommel became a better way to kill plate armored targets than cutting and slashing weapons during medieval times. Leather will spread the force out more, even from a cutting weapon. This offers better protection for skeletons who dont fear the cut of a sworf or arrow. – Demigan Jan 09 '19 at 14:54
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    Was going to upvote for the steamroller but can't since you've added a lot of other completely different answers as well. – pipe Jan 10 '19 at 20:36
  • @Demigan: Even better than shotguns: cannon loaded with grapeshot. – Vikki Jan 12 '19 at 21:30
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White Phosphorus

The temperature at which bone is burnt to ash is around 1600 degrees Celsius. White Phosphorus burns vigorously when exposed to air, is sticky, and burns hotter than thermite, at around 2760 degrees Celsius (5000 degrees Fahrenheit). I am fairly certain WP munitions will make short work of skeletons. I tried to look up how long it would take their bones to burnt to ash, but couldn't really find anything.

Just don't use it close to you or in any building that could burn down. And don't breathe the fumes; repeated exposure is known to make your jawbone dissolve.

Edit: Other extreme heat technologies

It has been pointed out that WP burns at 5K Farenheit, not Celsius. That error means WP is only 1000 degrees above the decomposition temperature of bone, which may not be fast enough.

Either of these two burn much hotter:

A MIG welder requires power and a gas supply, which imposes limitations on its use. But it produces a plasma stream which ranges between 6 to 24 thousand degrees Celsius. Even with full-on welders' gear, I wouldn't want to try to fight hand-to-hand with one, but channel your inner Kevin McAllister and set up point defense booby-traps.

Booby traps involving a combination of dicyanoacetylene (burns at 5000 Celsius) to be set off via conjuring some liquid oxygen from... As far away as you can get would probably be enough to get rid of your skeleton problem. They might also start an inferno that gets rid of much of the town.

Edit: Incendiaries have a big drawback

Basically, you can, if you look hard enough, find incendiaries we either have today, or could figure out how to make (if we needed it desperately enough) that are energetic enough to destroy a bone skeleton quickly enough to save the day. The problem is anything vigorous enough to do the job will necessarily pose an extreme fire hazard to anything flammable, specifically to wooden buildings. Even dust-grain sized droplets of burning dicyanoacetylene, or liquid oxygen, can land on tinder and there's a good chance your hero is going to have a bad day. And the skeletons will likely thrash around enough to cause such spraying.

Works great in stone buildings. Wood buildings, not so much.

Ton Day
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  • Both Willk and Cyn recognise the power of fire for final destruction, but this is the only answer that uses it directly. Burn 'em to ash! – mcalex Jan 10 '19 at 07:25
  • There is also Napalm. It's much safer! – Aron Jan 10 '19 at 09:11
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    Napalm doesn't burn hot enough - only around 1200 Celcius, bone is destroyed at 1600. It might eventually wreck the bones, but after minutes or longer. The way the magic works, the skeletons aren't significantly inconvenienced until towards the end of this process. So now the skeletons are a worse problem than before. They're covered in flaming napalm, not particularly hurt by it, and they (and the napalm) are right up in your face. – Ton Day Jan 12 '19 at 04:01
  • Added a clarification: Anything potent enough to do the job is going to be extremely dangerous, as the temperatures required are likely in excess of what the Internet tells me is the operating temperature of most forges – Ton Day Jan 15 '19 at 07:09
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Given that the skeletal enemies seem to be animated as if they had muscles acting on their joints (and the bones aren't simply levitating, e.g. you don't need to worry about being bludgeoned by a single animated femur), then you simply need to break the skeletons into small enough pieces that they no longer have functional joints, or lack enough structural integrity to support their own weight. And although limbs can continue to function once separated from the body, they will have reduced mobility (and thus combat effectiveness) by virtue of the fact that limbs are not generally designed to ambulate entirely on their own. This means it is possible to deal crippling damage to your skeletal foes without necessarily having to completely destroy them.

One ubiquitous modern weapon which might be suitable for this task without causing major collateral damage would be a large-caliber shotgun, loaded with buckshot. A buckshot shell sprays between 10 and 30 lead or steel balls in a tight cone, and would be more than capable of shredding a significant portion of a skeletal enemy at moderate range. Bird shot, which uses more pellets of smaller diameter, might also be suitable at close range. Shotguns have the advantage of being easy to use, ammunition is not difficult to produce (you don't need a high-tech industrial base), and you don't have to be a particularly good marksman to inflict significant damage to your foes with one.

For large groups of skeletons where collateral damage is less of a concern, a fragmentation grenade would be more effective. This employs the same principle as the shotgun -shredding the bones with metal fragments- but on a much larger and more violent scale.

It is possible to destroy the structural integrity of bones by superheating them or by applying strong acids or bases, but this probably isn't practical because these things require significant time (sometimes several hours) and, in the case of heating, copious amounts of fuel, which wouldn't typically be available in a combat setting. You might be able to pulverize them at short range using ultrasound, but again, this is likely an impractical approach.

MikeB
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    I realise I didn't address the question of brittleness in my question. Would a shotgun still work if the skeletons in question had the resilience of a living human's skeleton? – Loid Thanead Jan 09 '19 at 16:41
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    I'd be quite worried about ricochets and/or pass-through with buck/birdshot (a meaty frame is much better at absorbing pellets than a skeleton), but it would definitely work. – Geobits Jan 09 '19 at 16:52
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    If loose bones are just being held together by some force to make the skeletons walk in the first place, would that force even care if the bones were in smaller pieces? The pieces might just get held together into the same dangerous skeleton shape & keep on going... I suppose it's not clearly stated what it takes to really stop them though, so +1 – Xen2050 Jan 10 '19 at 08:21
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    @LoidThanead yes, buckshot should have sufficient penetrating power at medium range to splinter most regular human bones. Birdshot might not have enough energy except at very close range. Geobits that's absolutely true, and could be a significant risk to the user -especially at close range. Hopefully our protagonist is wearing some protective gear while slaughtering skeletons! – MikeB Jan 10 '19 at 15:43
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Most ranged weapons will be worse than useless, the only thing that will be even moderately effective are RPG's AKA rocket propelled grenades, even normal grenades will be decently effective. they will fragment the skeleton. But they will really only be useful for getting away or for softening them up as a direct attack method they will leave the skeletons in relatively large pieces.

If you don't mind going old school, cannon and chain shot will also be somewhat effective. they will rip through a skeleton as if it was not there, with some creativity it might be possible to create a modern equivalent.

enter image description here

A skid steer driven mulching mower, this will not only cut the skeletons apart but you can run it back over the pile to reduce them to nothing but bone chips. The open front combined with the crash bar means you can basically just run into the skeletons. The windows are designed to withstand flying rocks and branches a bow and arrow will not penetrate. A skidsteer is also a lot more fuel efficient than a tank, althou chasly's tank is also a good idea.

enter image description here

For close combat platemail plus a finned mace is your best bet, Once bone is removed from it protective covering of tendon and muscle it is relatively easy to smash. Honestly a baseball bat will work just as well. A pole hammer may be a nice choice as well, although you need a decent amount of room to get the best use out of it.

enter image description here

Bolos and tripwires, will be good for knocking down the skeletons to make them easier to attack.

Now if you want to get creative, your summoner could summon a Independent Tactical Thagomizer otherwise know a stegosaurus, which will be a able to smash skeletons quite effectively, they are very agile so they can strike a large area, and they are well armored even if they don't look like it. The are covered in armor, skeletons will have a hard time injuring them. An ankylosaur will also work.

enter image description here

Of course if you want effective and fun, you can use go the monster truck route, the fuel efficiency is about the same as tank but one person can drive it, and many run off alcohol so they may even be able to get local fuel. Plus you get to have your character giggling like a lunatics while tearing around the army crushing skeletons under giant tires.

John
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    +1 for the Tactical Thagomizers. Probably not what the OP is going for, but it certainly made my day – Dave B Jan 11 '19 at 20:30
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    Good variety of fun options. Against relentless hordes it's always good to have variety. I'm split on whether it's more fun to use monster trucks or trained Thagomizers. Eh, go with both! – Codes with Hammer Jan 15 '19 at 14:42
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    @CodeswithHammer the thagomizer has the narrative possibly of being killed and later facing skeletal stegosaurus. – John Jul 23 '20 at 04:06
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    @John: That leads to the narrative possibility of the sketch getting too silly -- a Tactical Thagomizer driving a monster truck to defeat a skeletal Stegosaurus. – Codes with Hammer Jul 23 '20 at 16:49
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A demolition crane would give you the relative safety of not engaging the skeletons in close combat and the tool to crush many bones in one simple move.

enter image description here

The disadvantage is than the crane cannot move very fast (although it's not very slow either), so she needs help against big groups.

  • Swiping the cranes head in an arc closely above ground can be used to knock enemies down
  • Helpers with pitchforks, nets or Tim B's proposed foam guns can keep the enemies away from the crane while it crushes one after the other in quick succession.

Pros

  • No ammunition or supplies needed during a fight
  • destroys bones and armor alike
  • attacks quickly and efficient
  • several meters reach and not stationary
  • Protected against arrows and other weapons
  • Can be utilized for different attacks like throwing boulders at enemies as well

Cons

  • Helpers needed to fight larger groups (or you risk being overrun)
  • Not very agile on the battlefield
  • Vocal communication difficult because of the loud machine
Elmy
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If (like the question suggests) the protagonist understands enough about A.I. and robotics, I would conjure up some terminators (T800; the liquid metal of the T1000 and such is most likely something the protagonist does not understand, mostly because I doubt it is possible).

Terminators are robust enough to take a beating and more than strong enough to pull two bones apart (no need to break the bones; a single bone cannot do anything on its own, it needs to be joined to another to actually do things) even without weapons. Arm them with melee weapons and the terminators become even more destructive.

As for putting the terminators to work, they can go into buildings to clear them, run around the fields to attack large groups of skeletons, basically anything a human can - just much better. And if defeated, you know they'll be back.

Added advantage: once the skeletons are taken care of, the protagonist won't have to explain where she got that strange magic device she used to take care of the enemy, because she simply got help from an army from across the mountains (or sea, or whatever you want). Sure they look a bit strange, but they look human enough not to cause suspicion in the aftermath. Unconjure them (or keep a few and rule the lands) and you're done.

Jory Geerts
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    a single bone cannot do anything on its own I had a similar thought -- use a flamethrower to destroy the ligaments, and the skeleton collapses into a pile of unconnected bones. But skeletons obviously lack muscles and yet are still able to move about, so maybe the animating magic would be capable of moving individual bones? – John Gordon Jan 09 '19 at 18:30
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    @JohnGordon Still, even if the bones could move on their own, unless they can rejoin they won't be able to do much. The OP mentioned a skeleton arm grabbing the character's legs, but didn't say it could fly or move quickly. Individual bones would probably only be able to roll toward their target. Maybe a tripping hazard, but not very dangerous otherwise. – John Locke Jan 10 '19 at 01:41
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    This is definitely a good idea. They would need a source of energy (the exact rules behind the summoning prevent unlimited energy), but that problem can be solved. – Loid Thanead Jan 10 '19 at 20:43
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    @LoidThanead How about a solar-powered terminator charging station? – John Locke Jan 10 '19 at 22:40
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    @John_Locke, that's definitely an option. – Loid Thanead Jan 10 '19 at 22:43
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    I would say the protagonist knows enough about nuclear powerplants to just have her terminators run on a micro reactor, but sure, solar power and batteries can work. – Jory Geerts Jan 11 '19 at 14:59
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Aerosol Bomb
Just spray a wide area with very small drops of burnable fluid, like fog, and ignite it. The shockwave will seperate every single bone.

T-Me
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Sound Warfare

There is an interesting article with a lot of numbers about resonant frequency and disrupting human bones and tissues.

I'm just going to snag the important parts here:

[snip]... A dry (i.e., removed from the body and on a table) human skull has prominent acoustic resonances at about 9 and 12kHz, slightly lesser ones at 14 and 17kHz, and even smaller ones at 32 and 38kHz ...[snip]

And a fringe benefit is that:

[snip]... In fact, when a living human head was substituted for a dry skull in the same study, the 12kHz resonance peak was 70 dB lower, with the strongest resonance now at about 200Hz, and even that was 30 dB lower than the highest resonance of the dry skull. ...[snip]

Which should mean that you're less likely to accidentally kill fleshies when trying to attack skeletons.

The magnitudes of sound that are needed to pull this off are fairly high and require a lot of energy, but as far as an interesting mid-future approach, I think it fits the bill

goodguy5
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You don't need weapons, you just need a jail.

If they're animated bones, they aren't very smart. Trap a bunch of them in a pit they can't climb out of (even on top of each other) or dig out of. You can line and cover the pit with metal bars if desired.

Or lure bunches of them into a building (or a large room) they can't dismantle or get out of. Built of stone (or concrete if available), no windows. A door of iron or at least some bars that will hold them long enough to brick them in.

Make sure any cage or door of iron bars doesn't allow enough room for the skeletons to dismantle an arm or leg and send it through.

You can also build chutes or walls that you might imagine could be used to herd cattle. They can herd the skeletons into their traps.

Once they're all (or mostly) contained, you can come up with creative ways to destroy them. You can even experiment to find the best methods since, if it doesn't work, you'll only have one group to recapture. Fire, acid, crushing, all the ideas given in other answers.

Cyn
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    The OP said they have the intelligence of an average human. – John Locke Jan 10 '19 at 01:50
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    @JohnLocke fair enough. – Cyn Jan 10 '19 at 03:44
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    @JohnLocke in fairness, humans are fairly stupid. And mobs even less so. – VLAZ Jan 10 '19 at 12:23
  • @vlaz Still, they are intelligent enough to construct at least basic weapons. It would be hard to lure them anywhere, and they would enter a conjured building with caution. Once you caught a few, capturing the rest would be difficult because they would know what you are planning to do. – John Locke Jan 10 '19 at 12:27
  • @JohnLocke I will maintain that tricking 50 skeleton beings into a building that can capture them is not going to be harder than convincing 49 skeleton beings to stand still after you've run over 1 with a steamroller. :-D – Cyn Jan 10 '19 at 14:52
  • @Cyn Another way to go about it would be to create jails around the skeletons instead of trying to lure them. Instead of only one building, the summoner creates 'mini-jails' around individual or groups of skeletons. I picture a metal cage falling down around a bunch of skeletons, but it would have to be solid so the skeletons couldn't fire arrows through the bars. It could also be summoned around the skeletons instead of falling on top of them, to minimize the chance of escape. – John Locke Jan 10 '19 at 16:13
  • @JohnLocke That's a really cool idea. If the skeletons could be lured out to an open space (not hard to do with combatants) and the cage dropped on them there, there's no need to avoid the arrows. The humans can just leave. – Cyn Jan 10 '19 at 16:16
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    @Cyn If you make small enough cages or summon things embedded in solid objects (like if you summoned a cage and the bottom of the cage passed through the floor), you could even do this in enclosed spaces to trap individual skeletons. So any that aren't lured into the open can still be trapped. – John Locke Jan 10 '19 at 16:22
  • @Cyn While summoning enough cages/walls to capture or wall in dozens of skeletons on the fly would go beyond the limits of the heroine's ability, I like the idea of summoning an object directly around (maybe even inside?) an enemy. A grenade or some C4 summoned directly inside their ribcage would be a fun little present. – Loid Thanead Jan 10 '19 at 20:48
  • @LoidThanead Why does this go beyond the summoner's ability? This solution has very low complexity, and the walls would only need to be as tall as the skeletons. Instead of capturing hordes, small jails with one or two skeletons inside will work. – John Locke Jan 10 '19 at 22:45
  • @John_Locke, because of the MP used. There is a limit to the total mass of objects that can be summoned. She can circumvent this limit to summon the really big things through the use of MP "batteries", but these are too cumbersome to lug along on a field expedition. – Loid Thanead Jan 10 '19 at 22:54
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Vats of acid? Flail tanks? Tsar Bomba? We are 8 people hiding out in a chicken farm! Where are we going to get all that?

How about garage tech? I propose bowfishing arrows

bowfishing arrow

made out of XL sized Molly bolts.

Molly bolt

Here is the thing about skeletons. You don't want to bust them up. An animated skeleton is like a bag of dung. You don't like it, but you like it better in the bag. You don't want a bunch of loose skeleton parts scuttling about, working their way into your clothes when you are trying to make dinner. Keep all of them in the skeleton.

1: Molly bolt arrows are on a cord.

2: Shoot Molly bolt arrow at skeleton. Aim for ribs.

3: Molly bolt closes on the way thru and opens on the far side. Skeleton is now on a cord.

4: Your helper pulls on the cord. The cord is pretty long. It goes up and over something high before coming back to your arrow. Skeleton is pulled sideways to collection point.

5: Hoist skeleton off its feet. It will wiggle.

6: Tie down rope. Repeat.

Alternatively, attach cord to arrows using eye bolts. Many arrows will be on the same rope. Many skeletons will wind up on one cord. It will be more convenient to move them around this way. Plus they will get tangled in each other when at close proximity.

You now have a collection of skeletons hanging from something. You could store them in a shed in case you need them later (idea taken from Walking Dead). You could lower them into a hole and set them on fire. You could whack them like piñatas. Or all three!

Willk
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    The immediate obvious catch on this is that many of the skeletons are probably armed in some way with edged weapons. The OP doesn't describe them as armed, but a skeletal warrior with average human intelligence will find weapons quickly. Many of them can likely cut themselves free without issue. – Ruadhan Jan 10 '19 at 09:07
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    @Ruadhan, that issue could be solved by using steel wire instead of rope. Though that might reduce range due to weight. Still, I like the idea. I'm picturing a kind of staple gun using two arrows/spikes connected by metal wire to pin them to a wall or the ground. – Loid Thanead Jan 10 '19 at 22:15
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Large, dense, heavy object summoned above them.

A thick sheet or boulder of lead might work.

For pinpoint accuracy, orbital satellite lasers should do the job nicely.

nijineko
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  • It absolutely depends on the relationship of MP-spent to the complexity of the summoned object, but if that is favorable, this is by far the best answer. Every skeleton gets their very own boulder dropped on them, unless they are in a group, in which case the lead-sheet (or rock sheet if environmentalism is a thing) gets their time to shine – bukwyrm Nov 05 '21 at 11:24
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First lay down industrial strength vermin adhesive paper around the perimeter in a barrier meters wide to stop the crawling bone fragments.

Then set up layer after layer of claymore mines covering each side of your perimeter.

enter image description here

Then set up four Ontos vehicles armed with 6 106mm recoilless rifles each, loaded with beehive rounds.

The Ontos

enter image description here

Then have snow shovels and acid barrels to dissolve any skeleton fragments that get through.

Then play this song and have your villagers chant,

"Let's whip it baby, let's whip it right, Let's whip it baby, whip it all night."

while they reload the Ontoses, set up more claymores, and shovel skeleton fragments into the acid barrels.

Simplicity at it's best, right??

TheLeopard
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    Scrolling through answers and I was surprised to finally find this gem. Claymores are better than shotguns and if used at the right range would shatter almost everything in front of them. – Paul TIKI Feb 07 '20 at 19:10
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For large scale destruction using bombs would be effective but it wouldn't completely destroy any skeletons they hit so i would suggest attempting to capture them and then either powder-rising them with a car compactor, something of that ilk or chucking them into an incinerator therefor completely destroying them which is what you want to do. for smaller spaces like a town... create a small ramming device that can be held that transmits a force into a target it is in contact with pulverising it. other than that, high velocity spinning blades that pulverise anything they touch, or just break it it don't mater, the objective is to destroy not injure until dead like a human.

Dylan Bull
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  • You are right that incinerating or crushing them would destroy them. However, how would you capture them in the first place, assuming they are actively fighting back? – Loid Thanead Jan 09 '19 at 10:30
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Modern problem and solution:

APCs tow a trailer with a vat full of acid. Wearing power armor (no one exits any vehicle without it), units go inside buildings to extract these skeletons and toss 'em in the tank. (in a comment, these skeletons are willing to self-destruct and can reanimate at will with w/e parts, so this isn't an option)

Historic problem and solution:

If they ever get a hold of you, you're done; they can basically pull a Neo (from The Matrix): sliver themselves inside you and blow you apart from the inside out. So the only solution is to keep them at bay as best you can. Ideally inside a building that you can then bring down on top of them, serving as final resting place unless you go digging.

See, Army of Darkness (they couldn't reanimate) and Chernobyl (encased in concrete).

Mazura
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If you have the time to train civilians, to clear buildings you could start teaching them Ancient Roman ways of fighting:

Tetsudo.

Slow, but very effective against arrow fire. You can 'easilly' create the equipment, compared to 'tanks' and other methods.

enter image description here

Once the enemy has spend all their arrows, you could send in your reserve forces, as these legionaries / auxilliaries are most likely spend, during their first fight.

I'd go with something like this: enter image description here

But I'd replace all the units with regular soldiers, with warhammers, and atleast some kind of a checkboard formation, keeping your most experienced soldiers in reserve.

Perhaps even train cavalry, and equip them with light armour & a morning star. It'll be enough to shatter skulls.

I'd keep your magic in reserve, and if it the story allows it'd create scrolls of healing, or scrolls of protection to protect / heal your units. Perhaps an last ditch effort, incase stuff goes south, some kind of protected car?

Gerwin
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    A modern bullet-proof armour should also be arrow-proof, obviating the need for the slow turtle formation. – Jan Hudec Jan 12 '19 at 22:26
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For 1 on 1 or freeing houses from undead vermin:

Step 1: aquire first simple weapon to be on the safe side. I'd use some sort of mace or baton.

Step 2: gas mask

Step 3: throwable bladder with bone dissolving fluids

Step 4: computer core with simple but maybe learning Ai. It has to have a multilayered armor of overlapping metal, so it won't get destroyed by medieval means

Step 5: add the core to a little mountain of synthetic muscle fiber. If you bind three together, they can be controlled to curl in every directing desired. It might need little cores along the way to regulate the contractions according to will.

Step 6: combine the muscles with the core and attach nerves and a battery, so it can move. Add sensors and maybe a mechanism to clean the chemicals and possibly use some exergonic energy for movement

Step 7: cover it with some sort of shock absorbing and chemical stable jelly.

Step 8: insert bladder and start programming.

The outcome should be something like a slimy springy glob of goo. A synthetic muscle slime golem. It could roll and reach narrow places. By steering the outer ends of the fibers to be soft, it would make very little sound, when rolling or falling. If you let the fibers contract, it should be easily able to lodge in small crevices on walls. There should be no problems with stealth and infiltration. When it engages a skeleton, it can stop incoming blunt weapons by absorbing the force. Slash and pierce damage could be minimised by wedging blades and arrows between the coated fibers. It Could attack by jumping on the target then covering it completely and mashing it with the dissolvent. It could be used as exoskeleton, too.

Mats
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I notice that nobody has latched unto this sentence:

This includes weapons and tools that could semi-realistically be built with modern technology even if in practice the expense/complexity would be unfeasible.

Why settle for realistic things when you can use modern weapons/tools as an inspiration to make something new and ludicrously effective? Since:

I'm most interested in the situation where the protagonist is forced into a situation of needing to dispatch enemies that have occupied the building she is in.

Then let's see... how about something like a swarm of chainsaws mounted on a mobile rack with the protagonist in the center? It's impossible to get close without being thoroughly disintegrated. If protection against arrows is needed, add an armored cabin in the center. Since it's not required for our protagonist to actually understand in great details the inner workings of such a device, she can imagine it as being infinitely powered by unobtanium, thus eliminating fuel problem. The whole device can be made imagined small enough to traverse buildings.

Vilx-
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    Good catch! Now we just need to combine the ludicrious, plausible, and unfeasible ideas with the mobile tactical Thagomizer mentioned in another answer. – Codes with Hammer Jan 15 '19 at 14:46
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Bludgeoning weapons and basically any high-powered explosives. Sledgehammers should be pretty good at breaking the bones, and enough TNT can reduce skeletons to piles of white powder in seconds.

The Weasel Sagas
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creating a vehicle similar to that of a steam roller or bulldozer might be an effective way of breaking bones quickly and and with little reminisce

Dylan Bull
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Why hasn't anyone mentioned tar pits, acid bogs, magma pools, and similar? Immobilize the skeleton army with any such option, and then incinerate and/or crush. Size and shape can vary wildly (picture a puddle in a room vs. a moat surrounding your village).

Simple for a layman to imagine (such as your protagonist) and the mechanism is very straightforward. If she's in a rush or low on MP, focus on immobilization and go for the tar pit. If she has more MP, conjure magma for complete bone combustion.

Innocent villagers intermingled with the skeletons? No worries... give them little islands.

Phlucious
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Truck-kun brought her there, she brings Truck-kun there.

Use trucks, with the key in the ignition and stuff, and send them towards the zombies, adding more trucks as needed, and filled with whatever you want.


Like a truck filled with time bombs. Blow up Truck-kun over and over again, to vent hate, for him bringing her away from her life.

Oh, gotta go room-clearing?

Does the building have to survive?

Armored Truck ramming down everything... Then rebuild the building afterwards maybe.

Yeah, I'm running Truck-kun into the ground.

Truck is used as shrapnel.

Malady
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Vinegar

Ever see a chicken bone soaked in vinegar? Okay sure, those skeletons are going to flop slowly toward you on the floor, trying to gum you with their rubber jaws while you try not to laugh. If that's not good enough you can take them on in heroic fashion with a rubber mallet to finish the job. The buildings may stink when you're done, but they should remain standing, and they've been cleaned with an old stand-by.

Yes, you say, but I don't have six days because the skeletons are in the ladies' room and I need to pee! Well, that's where the magic comes in. You don't have to soak the bone in vinegar; you just have to summon the vinegar into the bone. Fill up every nook and cranny and they should be ready in no time. (Maybe summon up a port-a-potty while you're waiting ... can never be too sure)

Mike Serfas
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Antimatter

Antimatter is exactly that - a matter with the opposite charged particles pairs: anti-protons and positrons.

When the antimatter collides with matter it releases near 100% of it's mass as energy. It makes it extremely effective as a weapon - even very, very tiny amounts of antimatter will blow up quintillion or more times more powerful than the most powerful nuclear devices ever detonated (though depends on the density of the anti-material used)

Antimatter is not used nowadays as it's extremely expensive and can only be created for a short time because.. well, it annihilates on the contact with regular matter. Luckily for OP, the protagonist can summon it at will making it possible to use even ad-hoc without the necessity to prepare long time in advance like in case of nuclear weapons.

Antimatter in this case is also quite universal. Depending on summoned quantity it can be used to destroy groups of tens, hundreds or.. well, almost unlimited amount of enemies - (un)dead or alive. You can also use it with "pinpoint" precision to eliminate individual units - just summon several millions of atoms of antimatter right into the skeleton's body and there you go, destroyed completely without a trace while keeping the surroundings (relatively) undamaged. Depends on the case of course.

Numbers

.. Using the convention that 1 kiloton TNT equivalent = 4.184×1012 joules, one gram of antimatter reacting with one gram of ordinary matter results in 42.96 kilotons-equivalent of energy (though there is considerable "loss" by production of neutrinos) ..

To illustrate1:

enter image description here

So, just a 250 gram (around a weight of a human fist) of such stuff accounts for a quadrillion joules, capable of destroying modern city and then some(~1/4 of Tsar-bomba TNT force). In fact, your protagonist is now capable of fighting skeletons, demons, dragons, or aliens.

If "small enough" also only applies to the size, not the mass, then they can summon something like pressurized neutron-star anti-matter. An example of weight calculation for such an object can be found in the great vsauce3 video. Just a hammer will weight around 4.6x1015 kilograms and the antimatter on such scale will release around 2x1031 joules - an entire solar system would surely perish.

I guess it speaks for itself. If your protagonist will ever get tired of the world, it's possible for them to annihilate entire planet in a blink of an eye.

Summary

  • (+) Effective (in fact, as effective as any weapon could be in terms of sheer damage)
  • (+) Universal. With enough experimentation can be adjusted to be used against small groups or even individual enemies
  • (+) Practical. Fits well (perhaps, too well? see below) with the restriction on the protagonist ability. It's very simple to imagine how it "works", it is required in very small quantities
  • (+) Simple. Easy concept and small mass necessary makes it possible to summon in real fight ad-hoc (unlike nuclear weapons for instance, if I got the protagonist ability restrictions properly)
  • (+) Clean. No side-effects if done properly. Unlike nuclear blast, this will not leave any trails after explosion. Of course, apart of the destruction caused by energy force
  • (-) Danger. If "experiment" goes wrong the entire world can be destroyed. Can be approached carefully with summoning 1 atom and then doubling up the amount until certain threshold.
  • (?) Melee-fight. Depending on the limitations of protagonist ability it may be hard to target dispersed small groups of enemies in melee range. If, however, protagonist can summon matter into several places simultaneously (or close to that), this shouldn't be an issue.
  • (?) Ultimate ace card. Potentially, plot-breaking. Seriously, this looks so convenient and effective given the ability of protagonist that I think it can be effective till extent of breaking the plot as it makes defeating enemies far too easy ("I win" button). With some sufficient personal transport prepared in advance, the protagonist can wipe out virtually any amount of enemies in a matter of weeks or months.

Side notes

As mentioned in comments, the ability to create "something" of "nothing" could potentially lead to violation of the first law of thermodynamics (and may be even second). This may be used to create relativistic effects, black holes, may be even time-travel and portals. All kind of nice stuff we can't have in our world. If the power of antimatter and related things is too much and plot-breaking, I guess physics in that world have to work differently or the ability of the protagonist must be severely altered.

(1) See source.

Alma Do
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  • Simple, yet effective. I'm definitely going to think about this option. – Loid Thanead Jan 15 '19 at 16:12
  • @LoidThanead technically speaking, the ability of your protagonist is extremely powerful and can account for relativistic effects such as suspension in time (due to the fact it can potentially lead to breaking of the 2-nd law of thermodynamics, may be even time travel or portals). Another "cool" option here would be to create a mini-blackhole with summoning matter into a single space. All you need to do is to ensure it's smaller than Schwarzschild radius which the protagonist can do easily. – Alma Do Jan 15 '19 at 16:18
  • @Alma_do You're right, of course. I'm probably going to have to come up with some reason why antimatter and such don't work, because they're so powerful that they kind of trivialize any threat the opponent could be. – Loid Thanead Jan 15 '19 at 16:25
  • @LoidThanead even if you forbid anti-matter, there are almost countless other options relying on the fact the protagonist can create "something" of "nothing". To account for all such things as black holes/relativistic effects/etc you'll probably need to make physics work differently in your world. – Alma Do Jan 15 '19 at 16:36
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    @Alma_Do, or simple have her be unaware of them. She won't be a physics major. – Loid Thanead Jan 15 '19 at 16:38
  • @LoidThanead well, yes.. but then again, (some of) the readers will be aware which will lead to them thinking about "major plot holes". But of course it's your world so shape it as you desire :) – Alma Do Jan 15 '19 at 16:40
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It depends on how you define what costs energy to create. But if she could create shape memory metal that is already bent and ready to go back to its normal shape, that would be an extremely destructive weapon.

Just create a long bar of it, bent to make multiple rounds around a tree. Unleash it, and it will cut in half everything around, parts of the skeletons will start to fall due to gravity, and get multiple other strikes before it reach the ground. If it hits something a bit heavy and resistant like the skull, it will crush it into pieces and send these pieces all around the area.

Depending on how the armors are designed, armored skeletons will be entirely ejected far away and certainly destroyed by the impact and the bending or the armor, or it will cut them by their spline and only destroy entirely the upper part.

It would make a good replacement for a bomb, as it only destroy everything in an horizontal disc, meaning your character and other humans that are aware of what is going to happend only need to crouch to survive.

If she can create that quick enough, an already bent bar of this metal ending with a simple ball will completely destroy any bone in its way, and bend metal armors enough to destroy what's inside, along with her own hands, arms, shoulders and maybe spline if she tries to hold it herself, she could summon it planted in the ground or a wall.

holeo hlw
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Simple is best - why not simlpy imagine a personally tailored deep hole underneath each skeleton? Feel free to add lava or acid or whatever, but honestly, just literally disappear the dirt from beneath them, let them disappear down that hole, then rain down hell from above at your leisure.

If it was me, I would imagine each hole leading down to the Moho Line - that spot about 30-50km down - where things start getting super hot.

After the Army of Darkness has gone down to Moho Town, reimagine the dirt back into place and hey presto. Actually, I would leave at least one hole open and give the locals the gift of free geothermal energy.

Adam Menhennett
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  • How are you supposed to keep each of them in place while the hole is dug? – L.Dutch Nov 21 '20 at 07:24
  • As far as I understood the Original Post - our main character can literally will anything into being, just with pure magical ability, so long as she can understand it and imagine it in the first place. So I figured...surely she can imagine a 30 kilometre deep hole wide enough for each skeleton? And if it is magical thinking - not a peasant manually digging it by hand ("excuse me Mr Skeletor, sir, if you could just stay there a moment? Thank you sir, begging your pardon sir.") - surely it would be an instantly created hole? – Adam Menhennett Nov 21 '20 at 07:36
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I'd suggest a robot loosely based on the Zerg Ultralisk from StarCraft (look it up if you don't know what that is). It has an array of sweeping "kaiser blade" scythe arms to chop up dozens of skeletons at a time without expending ammo, and then stomps on the pieces.

user1258361
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