18

In a Medieval Fantasy style world, I'd like to have a city/fortress that is impossible to besiege, because they can produce all of the food they need within the strong city walls. However, I'm not sure that this is feasible, as with more land to produce food you need more space, therefore more people to defend the walls, therefore more food, therefore more space, ad infinitum.

I am somewhat familiar with ancient through medieval military tactics and sieges, but not at all familiar with how farming technology may have worked. Is there a semi-plausible way for a fortress city to provide enough food for those defending the walls, so that they could never be starved out? I'm thinking about locating the fort near or on a mountain, which when the rains come works to funnel the water into giant cisterns under the city that provide enough clean water until the next rain. The only problem is food.

I've considered networks of tunnels where they grow food, but that would lack sunlight. Animals won't work because they take too long and use many resources before they provide a return, I know this at least from raising them myself in the modern day. Is there a specific, highly efficient food source that might work best? How could they maximize food production to make this possible?

  • 2
    With a local water source, and preparation, food production is not needed even for a 5-year siege. But if you need to be able to resist a siege indefinitely, and cannot rely on smuggling food in, see Anon's answer below. Bear in mind that water, food and defense are not all that matters. In the long term you will run out of weapons, then metal to make them out of, and stone to repair your walls. eventually, you will run out of people to defend the walls due to lack of genetic diversity in the population! "never" is a very, very strong word. – PcMan Jun 02 '21 at 07:08
  • 13
    Its not a fortress, but a fortified entrance to a valley. – John Jun 02 '21 at 12:14
  • You could try reading the answers, including mine, to the question: https://worldbuilding.stackexchange.com/questions/127177/build-an-impregnable-fortress-in-the-middle-ages-with-modern-technology(https://worldbuilding.stackexchange.com/questions/127177/build-an-impregnable-fortress-in-the-middle-ages-with-modern-technology) – M. A. Golding Jun 02 '21 at 15:11
  • 1
    @John: Consider the upper Rhone valley: just downstream of Martigny, the river valley narrows to a few hundred yards/meters, so should be easy to fortify. Other access requires going over mountain passes, which would be fairly defensible. Yet above that point, the valley is quite wide, and is mostly farmland. – jamesqf Jun 02 '21 at 18:24
  • 1
    @jamesqf there are quite a few valleys like that, some only have a single entrance and some are even fortified. This is how I explain dwarven civilization in stories I make, dwarves have farms but no non-dwarves ever see them. – John Jun 02 '21 at 19:08
  • Is having your fortress on the coast, and the majority of food coming from fishing, an option? – vsz Jun 03 '21 at 12:23
  • Can there be a large difference in technology and/or magic between the attackers and the defenders? – Mathaddict Jun 03 '21 at 22:52
  • 1

13 Answers13

21

Island Fortress

With an island, you have natural fortifications and it is far easier (at least prior to the age of steam and ironclads) to defend than to attack. Have one natural, easily defended harbor, with the rest of the island having sheer cliffs going deep down into the sea.

The middle of the island is fertile land for farming. Catch rain for drinking. In addition to the farming, you can catch fish for some good protein without needing the large amount of land needed for cattle/sheep/etc.

  • 2
    A minor addition to this would be a narrow necked peninsula with sheer cliffs along its coastline. The fortified line is relatively small compared to the territory it protects. – Michael Richardson Jun 02 '21 at 19:39
  • 1
    I was thinking of something like that. But an actual island has the advantage that the enemy can't easily mass forces on the other side, because they would have to all be on ships. – manassehkatz-Moving 2 Codidact Jun 02 '21 at 19:58
  • 4
    Real cases japan, italy. China failed few times in their military operations(conquests) against japan, because sea conditions. – MolbOrg Jun 02 '21 at 20:47
  • @MolbOrg: But it's quite possible to invade Italy by land. For instance Hannibal, the various Gothic invasions, Napoleon, and others. – jamesqf Jun 03 '21 at 05:03
  • @jamesqf that because they didn't had the Wall and weren't a fortress, unification of italy began around 1848, post napoleon era and not that long ago relatively speaking. But sure italy used in a sense of potencial – MolbOrg Jun 03 '21 at 06:14
  • If the island/peninsula is on a massive lake, you don't need even to collect rainwater. – Rekesoft Jun 03 '21 at 09:58
  • @MolbOrg: The Italian peninsula was unified during most of the Roman era. But an Italian Wall likely wouldn't work too well. After all, the Romans tried that with Hadrian's Wall and the Antonine Wall: https://en.wikipedia.org/wiki/Antonine_Wall – jamesqf Jun 03 '21 at 16:56
  • @jamesqf mm quite interesting, I would say it a conformation of what OP envison, it even almost square, someone has to write it in an answer, such a good fit. Except this one "3 metres (10 feet) high" are u joking, whaat, it against kids or what, lol, roman empire u can do better, look at china, look at their beautiful wall, greatest wall, it soo beautiful. In general I do not find OPs questikn so amusing, he invented modern time, regular country with regular border. Look at the revision https://worldbuilding.stackexchange.com/revisions/203772/2 – MolbOrg Jun 03 '21 at 17:21
  • Hannibal did not invade Italy from the North because he could not attack by sea, he invaded that way because Rome had the stronger Navy, and because he already had to come from that direction since the war began in Hispania between Rome and Carthage's allies there. If you want an "island fortress" you want something much smaller and more defensible like Nihoa island. – Nosajimiki Jun 03 '21 at 21:41
  • @MolbOrg: Look at how well China's beautiful wall worked, though. Notably https://en.wikipedia.org/wiki/Mongol_conquest_of_China though that's hardly the only example of invaders passing the wall. – jamesqf Jun 04 '21 at 16:59
  • @Nosajimiki: Hannibal could not (successfully) attack by sea BECAUSE he didn't have a strong enough navy. – jamesqf Jun 04 '21 at 17:01
  • @jamesqf pasive defence works only in certain conditions, I support that complety, and Nosajimiki answer sums it good why and when. But nice links, tnx) – MolbOrg Jun 04 '21 at 19:08
13

Mathematically

Let's assume that the actual farming is done "by magic" for the moment. A relevant question from Reddit suggests that a meat-inclusive diet needs about 0.5 hectares/person. Assuming that a wall is defended with one person per metre, this farmland is 5km deep behind the wall. So a "city" of two walls with 10km of farms between and impassable mountains on the ends fits the criteria. However, increasing the size helps. If the city is circular, doubling the radius will double the amount of wall and quadruple the arable land. This can go on for as much ground as you can claim.

  • meaning, "therefore more space, ad infinitum." is not correct, surface area grows proportinal to square of size, perimeter linearly. 1 percent of people defending wall and all other numbers the same, diameter of your city is about 1000 km, population 314 million. Congratulation, you got an achievement - invention of a country/state. All of them protect wall, 100 times less surface, 100km diameter, 3.14 million population. But due size it will be a poor forthress.

Your proportions can be improved vastly by using a natural wall. A narrow pass through harsh mountains allows you to have a 1km wall in the pass do the work of a 100km wall on the plain (or better). "Shangri-La" can be a fertile valley among mountains, possibly with hot springs.

Practically

After a certain point, your wall (or parts thereof) is a very long way from the city, and so you build outposts. And support depots for farmers to live. And then you realise that you're building this:

Source: Wikipedia


In other settings, you can claim that fusion-powered aquaponics/hydroponics systems do the work and scale vertically. Or that magical effects can grow/create food.

MolbOrg
  • 6,470
  • 1
  • 18
  • 60
Anon
  • 3,079
  • 4
  • 11
  • 3
    The "0.5 hectare" number assumes modern farming, with modern fertilizers and modern, high-productivity crops. In medieval times, you're looking at probably twenty times that much land: the "hide" of 120 acres/49 hectares was considered sufficient land to support one peasant household, and five hides would produce sufficient surplus to provide for one full-time soldier. – Mark Jun 02 '21 at 20:39
  • @Mark the soldier eats like 5 househols? or does it include other things too? – njzk2 Jun 02 '21 at 21:02
  • what about without animals? how much space, then? – njzk2 Jun 02 '21 at 21:03
  • The same quote from FAO says "It is realistic to suppose that the absolute minimum of arable land to support one person is a mere 0.07 of a hectare" – njzk2 Jun 02 '21 at 21:05
  • @njzk2, most of the food produced by five households on 600 acres would go to feed those households, but there would be sufficient extra to support a full-time soldier (one who doesn't help with growing the food). – Mark Jun 02 '21 at 21:08
  • @Mark got it, thanks. So, to support 1 person manning the wall, 5 full-time farmer households are required. – njzk2 Jun 02 '21 at 21:17
  • @Mark would be interesting to see u sources, so as definition of household https://en.m.wikipedia.org/wiki/Medieval_household as u statement leads to assume few people need 50 hectares of land to feed themselfs. Productivity of a hectare is quite high, even in old way it around 2 tonnes of dry grass, or similar numbers of other dry plants matters. – MolbOrg Jun 02 '21 at 21:39
  • Good points. The history of the period suggests that walled fields weren't practical until the economies of scale became overwhelming, at imperial scales. And at that point, transport and spoilage become significant. I don't know enough to give a better answer. – Anon Jun 03 '21 at 03:42
  • @Mark A Hide is the value of land required to equip a Knight. The Holy Roman Empire used small but very well equipped armies (about 30-50% knights); so, hides are not very representative of most medieval land/army ratios. – Nosajimiki Jun 03 '21 at 21:56
  • Also of note, when you look at old Roman agricultural trisies, they dictated that a household of 6-7 people could be self sufficient off of 5 acres of land without an ox, but the same family could maintain 15 acres with an ox. These extra acres did not mean that they needed 10 acres to feed the ox since it mostly ate the fallow crops, instead this meant that with an ox, 1 Roman family could feed 3 Roman families. Since the Hide system assumes 15 acres per ox gang, and 8 oxgangs per Hide, that means the land would have 24 households with the labor of 8 needed for food. – Nosajimiki Jun 04 '21 at 13:53
  • This could maintain 1 full time professional soldier, but you could in an emergency draft a militia of 16 men to the defense of the town and still keep your farms going. That means 1 militia man per 7.5 acres. – Nosajimiki Jun 04 '21 at 13:53
  • Okay, without actual example it really does not work, got edit back. 2Anon remove it if u do not like it, but really size matters for will such structure function as fortress or not. Nosajimiki's answer really covers the reasons why it is important. – MolbOrg Jun 04 '21 at 19:17
  • This has come up on sustainability.se at various times. Medieval tech runs about 1 acre per person, discounted some for little people. A peasant typically had about a 5 acre farm. This is for a diet where meat is present but not a large part of the diet. The accuracy of this is easy to check by looking at village spacing to get available land, and parish rolls and tax records to get population. – Sherwood Botsford Jun 08 '21 at 19:39
  • In Stirling Emberverse books, he makes a good numerical case for it taking about 60 people to support a knight, and about 10-20 to support a man at arms. (pole arms) The ideal is to have an armed yeomanry (Think 8th century england) who out of bordom practice warcraft on Sunday afternoon. – Sherwood Botsford Jun 08 '21 at 19:44
8

The short answer is: it depends on many variables. But YES, this is possible.

The long answer requires at least some variables be addressed.

  1. What magic, if any, is in play? Are these all humans, or are other races involved? Assumptions: no magic, only humans.
  2. What technology level are we at? Advances in farming make it easier to support larger populations with less land. Likewise, advances in siegecraft make it easier to break a wall, vs advances in construction to make a stronger wall, and to make it easier to defend a wall with fewer soldiers. Also relevant would be medical technology for the castle (to prevent plague, either natural or from the besieging army). Assumptions: high middle ages, European technology. Say, 1250AD.
  3. How good is the area for farming? How "rich" is the soil, is there enough moisture, how long is the growing season, etc. Assumptions: the defenders are using multiple crops to prevent soil depletion, and are in England-like conditions. They average 10 bushels of grain per acre (a real amount for the time and location). We will assume no droughts or other uncontrollable factors occur during the siege. We are vastly simplifying this section, just go with it.
  4. How long are we dragging the siege out? We will say the fortress needs to sustain itself for 25 years. This is an absurd siege length, but we're going with it anyway. We will further assume they have stockpiles of leather, metal, wood, reeds for gambeson, etc to last that time. Firewood is being deliberately left out of our calculations for simplicity.
  5. What is the morale of the defenders? Even if the castle can hold out indefinitely, the individuals within may not be willing to. Assumptions: the defenders are highly motivated to never give in. The besieging army takes no quarter and wants to wipe out all the heretics in the defending castle, and all the defenders know this.

For a location, we'll say a plateau peninsula with a narrow crossing attaching it to the mainland, ocean on three sides, and high steep cliffs from ocean level to the plateau. This means there is no landing for boats. We'll say the land entrance is sloped upward to give advantage for the defenders, and the ground in the pass is very rocky, making it hard to tunnel underneath. The wall at the pass is 4 meters thick (12 feet) and 12 meters tall (39 feet), with arrow slits, rounded towers, and all the best innovations for this time period. Conceivably, such a location and fortification would be nigh impossible to take directly (remember: no cannons for this time period).

We will further say the attackers are unwilling or unable to use biological attacks, or the defenders for some reason are capable of neutralizing them. In other words, no rotting cows hurled into the fortress to spread disease.

Most historical "castles" were small affairs. We're assuming this is a proper military fort, not the fortified manor of a knight or minor lord. Let's set the garrison at 800 fighting men (including men at arms and knights), which is quite large for the time period but within the realm of possibility (2000 men is probably the largest garrison of any castle in the period).

Roughly 300 peasants, craftsmen, clergy, and other supporters were required to support one knight's family in England during this time period. A fort with 800 men would likely have 50-70 knights. Let's say 750 soldiers and 50 knights. That's 15,000 people just for the knights, plus the garrison, for 15,800 so far. Then we need additional people to support the 750 men at arms.

That 300 number is derived from averages in England during the time period for knights living in separate manors. We can assume we'll need fewer craftsmen, for example, since all the knights are in one location instead of spread out. I can't find good numbers for this, so we are going to say that 15,200 people can support the entire 800 man garrison. That gives us a total population of 16,000 people behind the walls for the 25 year siege.

For reference, 16,000 people is nearly the size of London in 1200AD. If we say our numbers (the 300 per knight) were bad, and halve the total to 8,000 people (7,200 support and 800 garrison), that is still a large city by the standards of 1250AD Europe.

Now, it takes an average of 20 bushels of grain to support a person for a year. With our average of 10 bushels per acre, that means 2 acres per person. With 8,000 people, that's 16,000 acres being actively farmed. With crop rotation, some of the farmland is not being farmed at any given time. If 2/3 are being farmed and 1/3 is left fallow, we're at 24,000 acres of land necessary to support the people, plus whatever land they need to actually live on, have shops, barracks, etc. We are ignoring that land for simplicity.

That does not include the resources for maintaining horses for the soldiers. Other livestock could graze on the unplanted land, but war horses can't be left out to roam around, since they need to be available for soldiers. And make no mistake, they will be needed for patrols: our assumed location may be impossible to reach by boat, but the defenders will have to patrol their cliffs for any attackers trying to scale them. There are many historical examples of castles falling because small groups made it in past "impossible" mountains or cliffs.

24,000 acres is about 97 square kilometers, or 37.5 square miles. Double that number if you want the original 16,000 people, to 194 square kilometers or 75 square miles. For reference, 97 square kilometers is about the size of Disney World. 194 square kilometers works out to be about 4/5ths the size of modern Edinburgh, Scotland.

Can you enclose that much land, with that many people, behind a wall and maintain it for 25 years? Absolutely, given the physical features described above. But it is not normal for any civilization or time period I know of. It would be nigh impossible to find that perfect location with enough arable land to pull it off. If you reduce the numbers involved, perhaps making this a fort with only 100 defenders and their supporters, you can drop the size considerably, making it easier to find such a location. If you conscript the farmers to hold the wall during active fighting, you could maintain a longer wall.

Furthermore, rationing would reduce the food needed from 20 bushels per person per year to 15 bushels. Anything less than that is going to cause problems if maintained over such a long time period. If the fort starts the siege with existing food storage, they could be producing less food than they need, but coast through with the storage; this puts a timer on how long they last, but a sufficient amount of storage with close enough food production means they could last 25 years.

Sidenote: This assumes no additional refugees fled to the fortress and need to be fed while being unable to productively do anything. Or that some of the land behind the walls was unused, and all the refugees are able to become productive on the unused land. Or that enough casualties are taken early on that refugees take over farming areas previously farmed by now-dead people.

Sidenote 2: See Attack on Titan for a fictional, self-sustaining mega fortress. Some, though certainly not all, of that show could get your mind thinking of different scenarios and how to address them.

Taejang
  • 702
  • 4
  • 13
  • 1
    Not to mention if you do a Hanging Gardens wonder most of the castle/keep walls can be designed to support window-sill type gardens. Turning vertical space into agricultural space. – Arluin Jun 03 '21 at 16:24
  • It would be really inefficient to grow grain crops that way with their tech level. But they could grow vegetables, maybe fruit, which would provide important nutrients and boost morale. A great idea, if the defenders are capable of it. – Taejang Jun 03 '21 at 19:19
  • For reference, the longest siege in history was 22 years (Siege of Candia). Because the attackers could not cut off the city's supplies permanently... so 25 years might not be that unrealistic for a defensible enough place that is self sufficient. – Nosajimiki Jun 04 '21 at 15:59
7

Concentration of force makes this a bad idea

There is an age old military doctrine called concentration of force that establishes that the effectiveness of a military force is not how big it is, but how concentrated it is. A group of 100 soldiers moving as a solid unit can overwhelm 1000 soldiers spread out over a large area because they will have the advantage of numbers for each skirmish.

So instead of asking could it happen, you should look at why it did not happen more. History is full of examples of civilizations trying to build long garrisons like the Great Wall of China, the Maginot Line, and Hadrian's Wall where nations tried to block off massive territories against invasion. The problem with this technique is that it always failed because a defensive position is only as good as its weakest point. A single watchman can be bribed or a single blind spot be identified as a point to attack completely nullifying any advantage that the wall would otherwise give you.

Most military engineers have understood this principle since at least the time of the Roman Empire. The reason most historical castles were kept so small was because they concentrated your defensive force.

Example:

If you have a 13.5km circular wall surrounding about 3600 acres of good farmland maintained by ox gangs, this will give you a town with about 720 households with 240 households committed to maintaining the farmlands, and 480 households you can commit to other things like blacksmithing, carpentry, etc. For population demographics, this means you have about 720 men who are "heads of household", their 720 wives and their 3240 living children (some of which may be adults) for a total population of ~4680.

In general, each household has an average of 1 man of military age (either a younger father or older son). That said, arming professional soldiers is expensive. Using the Hide system we can assume that this land would support ~30 professional soldiers (aka:knights) but you could commit up to ~480 additional militia to guarding the walls in times of need and still keep the farms running. This gives you what would normally be considered a sizeable garrison for a castle.

But, the problem here is that your town would be at least 4.3km across at its widest point. That would take about an hour for your whole garrison to be moved to any one point on the wall to concentrate your defenses enough to repel a large scale attack. Furthermore, a feigned attack can be used to draw defenders away from one part of the wall while your main army then goes after a now undefended section several kilometers away from where you just sent the bulk of your garrison.

Castles were the solution to this. They were small defensible locations that you could move your knights and militia into while you send some or all of your "unneed" people to nearby communities as refugees until the siege is over. As long as you have a castle, the enemy army is encouraged not to keep advancing because your garrison would cut off its supply lines, but if they attack it, they will be attacking a concentrated force of defenders.

Your average medieval castle had a permanent garrison of 30 professional soldiers, and had about 400 meters of outer walls (making no two places more than 150m appart), since most healthy people can sprint about 7 m/sec over short distances like this, it means you can measure the time it takes to reinforce a part of the wall in seconds rather than an hour. Also, they could generally house a lot more than their standing garrison; so, many of your militia could be called up to help hold the castle. Because the castle is small, but can hold the same garrison as your giant walled off farmlands, you can always fight concentrated when defending against an attack.

Every solution mentioned so far either ignores concentration of force with ideas like giant walls many km long or they give examples of using natural terrain to put a normal sized castle between your farms and the most likely route of attack. In reality though, no cliff or wall is impossible to overcome if the attackers are determined enough unless you actually defend it; so, it is in most cases just a better tactic to abandon your farms than to try to defend them unless you have some seriously impassable natural defenses.

Nosajimiki
  • 92,078
  • 7
  • 128
  • 363
  • This one. Finaly. Moving forces is indeed one of the big problems with ops idea, and implemented it does not differ from a typical contry with border and no wall. So as castle sige works only if it is not part of a system and no reinforcements are possible, otherwise it was a great challenge – MolbOrg Jun 03 '21 at 17:31
4

A fortress made to defeat enemy siege attempts would usually have large stores of food, restocked while at peace so it will need to grow only limited amount of vegetables etc to provide fresh, vitamin rich food. Not many armies would be able to maintain siege for extended periods after all. Mountain or hill side fortress may use terraced farming to utilize as much space as possible if you have enough rain to sustain such farming.

The biggest problem is you need to balance two things - the shorter the wall, the easier is it to defend while you need a lot of land for farming which increase the length of the wall. And as wall become longer, it may be impossible to defend.

If enemy is truly ingenious, no fortress stand a chance. Alexander the Great managed to capture essentially what you want - mountain plateau fortress that had single access point, ample supplies and farms by sending a group of climbers who scaled the side of the plateau and appeared on the highest point. The defenders, facing what they considered an impossibility, surrendered immediately.

By the way a city on a shore is way more suited to be (almost) impregnable to siege. Obviously as long as enemy navy is not massively superior. Just superior would not suffice as weather can still permit to slip past blockade and bring in supplies.

Archelaos
  • 2,281
  • 7
  • 14
4

Why wall a bunch of farms and houses when you can just make a big gate and call it a fortress?

Rather than the fortress itself being self-suficient, it protected the only path to a small fertile valley in the middle of the mountains. There might be other paths to the valley, but if you are not a mountain goat, you probably cannot use it. In the valley the actual city is located, as well as farms for food production, a small managed wood to ensure a continous supply of wood, quarries to make actual useful stone, mines to get the iron to repair armours and weapons and surely the most important resource of them all: a stable population, to supply soldiers to protect the fortress, engineers to repair it after attempts to breach the walls, craftmen to produce other essentials that nobody cares about.

This technically works around the problem rather than adressing it, but this solves not only the food issue, but most issues that would afflict a siege short of a century. If you are going to fantastical siege times - say a thousands years - other issues would appear, such as the fortress eroding and the engineers cannot repair it while the besiegers make it rain arrow on them, or the valley population becoming inbred to the point of disfunctionally.

LuizPSR
  • 2,220
  • 9
  • 21
  • 1
    As long as your valley population starts big enough inbreeding should never become an issue. Humans follow the “50/500” rule. 50 starting people is enough to combat inbreeding and 500 is enough to combat genetic drift; so, as long as your town starts at at least 500 strong and does not have a pro-incest culture, you should be fine. A population this size only needs about 1sqkm of farmland which exists inside of many mountain passes. – Nosajimiki Jun 03 '21 at 14:12
3

Underground homes

The basis of your problem is that people need space to live, so does food need space to grow, we cannot grow plants underground (maybe except for mushroom), so why not make a city where the general population lives underground and the ground itself is used for agriculture. In this case, the homes need to build quite deep so as to provide a good amount of topsoil for plants to grow and require lighting, air supply, and other essentials, but it should work. (The reason people shifted underground was the harsh weather in the first place, but they found out it is a great war tactic too.)

Massive Food stores Along with agriculture, this city should have massive grain storage facilities, to help during sieges.

Vegetarian diet It will be important for people to have a vegetarian diet so that the overall food requirement for cattle can be minimized.

Tunnel networks for sabotage Surviving a siege is not the only important thing, It's also good to have a network of secret tunnels to sabotage enemy plans/supplies to make them leave early. Also to acquire essential items not available in the city. (Story suspense: someone betrayed the city and revealed the secret tunnels to the enemy.)

V.Aggarwal
  • 4,521
  • 12
  • 27
  • Why build down, when you can have multi-terraced buildings to grow plants that permit shallower conditions? The Hanging Gardens of Babylon, but with tomatoes/potatoes/carrots and the like instead or purely ornamental? – Chronocidal Jun 02 '21 at 16:08
  • Underground homes are a waste of effort. Given medieval technology, a farmhouse will occupy less than one one-hundredth of a percent of a one-household farm's land. – Mark Jun 02 '21 at 20:45
  • Animals can still be useful for turning crop waste into food, in a medieval setting it is as way to turn necessary fallow land into food. – John Jun 03 '21 at 02:46
2

I believe such a fortress could technically be possible, but it would be difficult. The fortress would need to grow food that requires very little to grow like mushrooms, which can be grown in small damp spaces with little light in compost/moist environments. Certain types of algae can also be harvested from unfiltered water as a source of nutrition. These two items can be the staple foods of your fortress with other foods being held in reserves or obtained in times of peace. In open areas, certain 'weeds' like dandelions can be used as food as well as medicine while growing easily in most locations. If you have water that you can keep with a pH between 6 to 7, you can grow wheat using aquaponics. You can also use this method to grow tomatoes, lettuce, peppers, onions, microgreens, onions, and dwarf citrus fruit for your fortress.

Tyler Mc
  • 902
  • 5
  • 16
  • 1
    All of those are low-density foods. For a fortress, you need high-density foods (modern dwarf wheat, for example, produces at least a thousand times more calories per acre than dandelions). – Mark Jun 02 '21 at 20:47
2

If you are willing to get a bit flexible on what you count as a fortress sure.

For practical purposes, a fortress can be any defensible position that is at least partially man-made. Now, traditionally terrain has had some impact. Building your fort or castle on a hill has been popular since pretty much forever.

Now, take terrain advantage up several levels. Surround a city with impassable mountains on three sides, build a wall on the fourth, and you have something no invading army can feasibly get to. You can probably do some works to make any mountain passes impassable if that's your goal, and you have a city that can produce all the food it needs, along with a minimal area that actually needs defending.

MegaCrow
  • 479
  • 2
  • 6
2

Have your people live on a peninsula on cliffs.

You'd only have to fortify the entrance area. If the peninsula is large enough you have the room you need for farms, homes and fortifications. And if its high up enough on those cliffs it can even protect from boat attacks. And the entrance area could be on high ground making it even more difficult for attackers.

Several answers, including mine, in the question How would a society isolated by monster attacks get food? build on this idea. Take a look for some cool pics and drawings that explain further.

Len
  • 4,933
  • 16
  • 34
0

Food in tunnels

If you'll accept a bit of creative difference in your world, you can still use the caves. First it can be a prime nesting ground for creatures like bats, making it also a siurce of food. But the droppings can be ysed by fungi for example. In my knowledge most (none?) aren't edible for humans, but here you can use the freative difference.

Algea can also live in the darkest depths of the caves. This is of course a much less effective method to produce energy and grow, but it isn't clear to me how. Likely heat can be used if the caves go deep enough in the crust. Also here you can give the creative difference a whirl and make them edible and possibly fast growing to be suitable for a sort of farming.

Natural formations

There's loads of ways that you can make a fortress, bit most is done by using the landscape. Rivers, mountains and gorges can easily be implemented. A mountain range can be difficult and dangerous to teaverse for an army. Even if a small group could go through, it doesn't allow an army. This greatly reduces the amount of people needed to defend that side. This can allow for much greater parts of land to be added inside the fortress.

Trioxidane
  • 36,395
  • 2
  • 36
  • 128
  • If people gove a reason for the downvote it would be appreciated. At this moment it seems like it's random. – Trioxidane Jun 02 '21 at 21:31
  • I have no idea why they downvoted you. I was going to suggest a similar answer, adding fresh water fish to your bats, fungi and algae. +1 – Henry Taylor Jun 02 '21 at 23:32
  • Upvoted as tunels were a real thing, and water was more issue than food. I guess reason to downvote was like, u do not state it frame challenge, u do not answer op q and jumo directly to alternatives reality. That fungi idea, which I interpret as mushrooms, that one is quite brilliant I would say. – MolbOrg Jun 03 '21 at 06:02
  • 1
    I suspect the downvotes might be due to the suggestion of bats as a food source (recent events show why that might be a bad idea). – bta Jun 04 '21 at 00:46
  • @bta a guy survived that way in sahara, for quite some time. In general not such a bad idea, even if it have modern spin. – MolbOrg Jun 04 '21 at 01:55
  • I think you got downvoted because you spelled a lot of words wrong and also eating bats will get everybody in the city sick and unable to fight. (because yuck) – the questioner Jun 04 '21 at 19:04
-2

If your fantasy world has a little magic you could use it to grow an enormous and bountiful apple tree, then build your castle walls around its outermost branches.

What I was trying to say in this brief answer is that if the author is crafting a fantasy world, complete with magic, then that magic could easily provide self-sufficiency on a much smaller scale than would work under the real-world's physical laws. If for example, you enchanted an apple tree such that it grew to skyscraper height and if its easily climbable branches held fruit at every level, then that one tree could feed your entire castle population. It might also disturb the local wind patterns such that enough dew gathers on its many, many leaves to satisfy the castle's need for clean water. This single tree, standing alone on an open plain could by itself support a self-sufficient colony. With such a blessing at the core of their castle, the population's only real challenge would be to build a strong enough wall all the way around the tree's lowest branches, so that invading armies cannot also enjoy the mighty tree's fruit.

Henry Taylor
  • 69,168
  • 14
  • 116
  • 248
-2

Encircle an EXTINCT Volcanic Mountain with the Wall

You build your city around a single old volcanic mountain on a plain. City walls surround the mountain with some flat surface in between. City is built on the higher and rougher parts of the mountain. Farming is done at the flat plain level. And that is where your walls are located. The volcano provided the land with highly nutritious soil. Mining is also done on the mountain providing the city with metals it needs. The mountain also has water springs flowing out of it which provides the city with the water it needs.

With this setup;

  1. The besiegers cannot contaminate the water city uses.
  2. Cannot easily use their medieval weapons to attack buildings inside the city as buildings are high on the ground and has farmlands between themselves and walls.
  3. Metals can be mined in the walls, food can be grown in the walls, water spring is in the walls.

Without any major distruptions like no snowfall, drought, a hole in the wall etc. the city can be self sufficient for very long times.

Yet you have to consider that besiegers will try to dig under the city walls. Walls has to be deep as much as it has to be tall. Even that, given long enough time, might not be enough to stop the besiegers. But the city will be self supporting.

KhanElmork
  • 414
  • 2
  • 6
  • are you planning to build a platform over the hole where the lava is? Or did you forget that vocanos have a huge hole in the middle/ – the questioner Jun 04 '21 at 19:07
  • 1
    Actually, if the volcano is long extinct, the caldera could be the most fertile part of the whole setup---either soil fertilized by volcanic ash, or a slightly alkaline lake in which spirulina algae could be grown, and additional greens intensively farmed on floating islands. And this is not an arsepull---Tenochtitlan was fed exactly this way, with algae and intensive farming on a lake, although that was not a volcano lake. – Ralf B Jun 05 '21 at 21:20
  • @thequestioner No, I think "building a wall AROUND the mountain" is a pretty clear explanation of what I mean. There is no lava in an extinct volcano. I thought "old volcano" and my intentions of settling around a volcano and no mention of lava flow would make it clear that the volcano is dead. – KhanElmork Jun 08 '21 at 05:01
  • sorry my bad i should have reserched – the questioner Jun 08 '21 at 13:40