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So, assuming that the technology is readily available and that we could build these mecha as easily as we build modern tanks or planes.

What would be a good advantage in using a legged (not necessarily bipedal) combat mecha over using conventional tanks and planes? I don't need scientific reasoning (though if you have some that would be amazing), simply logistical or tactical reasoning would be enough.

Some notes:

  1. The mecha should use legs to maneuver rather than tracks.
  2. The mecha should still have a human pilot inside the mech.
  3. Soft science is good enough, but the harder the better.
qazwsx
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Feaurie Vladskovitz
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    Just a thought, not a full answer... if mecha can fill a similar role to tanks (and can thus be compared to them), then I would think that mecha would be much more of a challenge for the enemy to hit: after all, a tank can't dodge and weave or duck to avoid fire. – 2012rcampion Feb 16 '15 at 03:06
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    Some thoughts: is the pilot inside or remote (drone)? What's the terrain? (e.g. in a forest tall/narrow units are better than wide and flat; they may also be able to climb cliffs) – Chris H Feb 16 '15 at 10:54
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    Good question. also...now I have to go watch Pacific Rim tonight... – James Feb 16 '15 at 19:43
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    @2012rcampion : a mecha could also not dodge an artillery shell. – vsz Feb 17 '15 at 07:22
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    You have to take in attention that a mecha will need some source of equilibrium, and some legs to support all it's weight. If you make your mecha too heavy in the back (with ammo, gas, power supply, hidraulics, cabling and circuitery, etc...) it will fall. If it is too light, it will fall. If it is too heavy on top, the "hips" may break. The weight distribution must be 50/50 everywhere or you can't give a single step without eating dirt. But you can't stay stopped or you would get a tank. A battle mecha isn't a realistic idea for the near future, in my opinion. – Ismael Miguel Feb 17 '15 at 16:31
  • @vsz I was not saying that they could dodge a shell in flight, but that it is much harder to hit an erratically moving humanoid target than a tracked or wheeled vehicle with much more limited mobility options. – 2012rcampion Feb 17 '15 at 18:12
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    @2012rcampion : A tank presents a flat profile, while a mecha of the same weight must be much taller. This makes a mecha both easier to hit and having a thinner armor: the same weight of armor must cover a larger area. A tank can have an armor shape which is angled to deflect shots, while the mecha will have a lot of parts where incoming shots will hit in 90 degrees. A mecha will have a lot of joints, easily damageable even by indirect fire. Erratic movement doesn't gain you much benefits if by the time the shell comes in, you only moved a few meters and are still in the area of explosion. – vsz Feb 17 '15 at 20:30
  • @vsz Again, I'm not talking about avoiding a shot once the guns are trained on you. Shooting tanks is easy: you can point your cannon at where it's going, and pull the trigger when the shot is lined up. If your motions are erratic it's hard for the enemy to even point the gun at you before you're back in cover. Shooting at a person (mech) that's not running in a straight line means trying to predict or match their movements, difficult with large weapons. Mecha don't need armor because the lighter weight confers maneuverability, which protects them against large weapons. – 2012rcampion Feb 17 '15 at 22:05
  • So a late answer brought this into the review queue and there is no mention of a height/line of sight advantage with a mech vs a tank...that surprised me. – James Jun 18 '15 at 18:32
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    Usually height means that the bad guys can see you and hit you. – Oldcat Jul 16 '15 at 00:07

30 Answers30

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The benefits and merits of using mecha are highly dependent on how big these mecha are.

Under 9' Tall

At the lowest end of the size scale, you have what is probably better coined powered armour. But mecha this big should be considered, if for no other reason than to illustrate where larger mecha sizes potentially don't have much use. A 90' tall isn't going to fit inside a building, but a 9' tall is... providing they smash a 9' tall door frame upon entry.

I chose 9' because I pictured a person and scaled them up until they had to duck uncomfortably in my office. Then I replaced this person with a robot. This mecha is tiny by mecha standards, but is by no means a lightweight. The average person displaces 66 litres of liquid when fully submersed, and is 5'4" tall (which strikes me as unusually small). Scaling this up to 9', my mecha displaces 332 litres. If we assume the mecha is predominantly made of Iron (7.87 kg/L), it weighs-in at 2.5 tonnes (sans room for the pilot).

Modern militaries still use infantry for a great number of reasons, but the two I think are relevant to you are; they can go where vehicles can't, and they can make high-level decisions where-as a machine cannot (yet).

Mecha this sized should be able to withstand small-arms fire much better than infantry can. If you need shock-troopers to lead an assault against a defended position, this guy is your best friend.

Over 9' Tall

For the moment, I'm going to assume that mecha weigh the same as an M1A2 Abrams Tank (~62 tonnes). And has a similarly sized gun, similarly rated armour, and a single pilot, and is vaguely human-shaped. The M1A2 has a crew of four(4), so a single pilot is a massive improvement with regards to minimising loss of life.

Applying my scaling rules from the 9' tall case, this mecha should be in the order of ~25' tall. Taller than a two-story building, but only slightly.

In urban environments, the mecha has a surprise advantage over M1A2. It can poke-out from cover faster than a tank can. It can then retreat to cover quickly too. However this is a pretty moot point because I don't think city buildings withstand cannon fire very well. The M1A2 simply has to aim where the mecha is hiding, and shoot through the cover and will either hit the target, or shower it with chunks of the (now missing) concrete wall.

Since this mecha is vaguely human-shaped, it might be capable of replacing construction equipment. By construction, I mean demolition, and equipment, I mean lets knock this wall down and block traffic. Pile those cars up in places that obscure enemy line of sight and give friendly troops a place to hide.

This doesn't need fine motor control. Just hydraulic grippers.

Where problems occur

If you want to follow some degree of scientific hardness, then the square-cube relationship is what stops you from scaling up mecha in size. If you make something twice as tall (and wide and thick) it becomes eight times heavier. But it only becomes four times stronger. Eventually, it reach a point where it weighs so much that it can't support itself (scaling down, you get proportionally stronger - which is why ants carry many times their body weight with ease).

I won't say where this point lies. I that kind of maths is some heavy mechanical engineering, and it depends on what you build your mecha out of. 25' might be attainable with today's metallurgical knowledge. Then again; it might not.

Speed. This is where I think tanks trump mecha.

Scaling up human running speeds to 25' tall people gives silly results. Think, 200km/h sprinting. Which is more than three(3) times the M1A2's [reported] top speed. This is because I didn't factor in the square-cube relationship.

I expect tanks to have a higher top speed than mecha. On an open plain, you will want tanks. That said, using tanks in an open plain today is probably a nigh-suicidal tactical decision. Heat-seeking missiles have speed and ranges far greater than what a tank can react to. The best defence is not presenting a target to shoot at in the first place. Land mines exist, as do people with rocket launchers and rocket-propelled grenades.

Moving parts. Put simply; the more moving parts something has, the more parts that will need maintenance, and the more parts that can (and will) get damaged during use. The fewer moving parts your mecha has, the more robust it will be. Mecha that have as many degrees-of-freedom as a human are probably too fragile to be practical and will require too many man-hours of maintenance. Mecha should be treated as sledgehammers, not scalpels.

Plausible role for mecha

I think the most plausible place for mecha in a near-future military would be in situations where you need mobile firepower that's more than infantry can comfortably carry, but comes in a package that's smaller than a tank.

user6511
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    All that stuff that I don't have to write now. Nice answer. – zxq9 Feb 16 '15 at 07:05
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    You also missed the track displacement vs. feet (larger is better). Tanks can go places a mecha will sink in up to its knees. Also, low-profile is better (hide in gullies/wide ditches/behind low-rises). Multilimbs may be better for tougher terrain. Bipedal balance is tough (CoM issues). Etc, etc. But yeah, echo @zxq9 – user3082 Feb 17 '15 at 07:44
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    I think your density estimate is way high. The Abrams has a density more like 1600 kg/m^3. If mecha, using lighter armor and advanced materials, are more similar to aircraft, they may have a density as low as 150 kg/m^3 (F-35). However, you may want to account for the fact that mecha as typically depicted are significantly 'chunkier' than a bare human due to armor and mechanisms. – 2012rcampion Feb 17 '15 at 18:29
  • @2012rcampion, you make a good point. +1. My density estimate assumed solid iron, and absolutely no empty space (except for the pilot).

    More back-of-envelope calculations. The Abrams - with all it's armour, chassis, gun, and engine - is less dense than Aluminium (2.7 kg/L). It clearly is working with empty space between parts, in the crew cabin, etc.

    The F-35 is less dense than a human (0.985 kg/L), so it's probably a bit too low to be plausible.

    – user6511 Feb 17 '15 at 22:19
  • I did use the empty weight for the F-35, which makes a difference of around 1.7x to 2.4x, depending on how the aircraft is loaded. (Aircraft carry a huge mass fraction of fuel due to the high energy requirements of flying.) However, I imagine that a mech would be constructed from a lot of lightweight composities to reduce the energy requirements of walking, plus many people have pointed out it wouldn't be a good idea to use heavy armor, so a mech might actually be pretty light compared to a tank. – 2012rcampion Feb 17 '15 at 22:27
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    Added metric units of length in addition to those silly arcane ones that blow up rockets. – papirtiger Jul 16 '15 at 04:35
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    Wait, you claim a mecha can poke out from cover faster tyan a tank. What is the basis for this? You're still moving 62 tonnes, but now you're moving 62 tonnes with a MUCH higher centre of gravity. My gut says you'd be hard pressed to make the same times as a vehicle with the far lower centre of gravity and much larger traction surfaces. – Smithers Jul 17 '15 at 13:31
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    "If we assume the mecha is predominantly made of Iron" probably not. There is empty space everywhere, a lot of pieces can be made out of aluminum, carbon fiber, titanium,... – njzk2 Mar 16 '17 at 13:19
  • I don't think a mech of 62t weight has any surprise effect on its side. Remember that a tanks tracks are already quite loud, and they cover a much larger area than feet would. Considering that only half of its feet will be on the ground while moving, the quake from walking will be enough to be able to determine position just by triangulating the quakes... – Doomed Mind Sep 13 '17 at 08:54
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    Additional problem I haven't seen anyone mention: if a tank suffers a malfunction to its movement system, either from mechanical failure or enemy action, even when moving at speed it's not likely going to suddenly topple over on its side. For all the people touting "agility" and "quickness" of bipedal mecha, imagine the result of taking a hit to one leg that causes the hydraulics (or whatever) to stop working in mid stride. – Keith Morrison Nov 29 '17 at 23:43
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    @Smithers mecha can use cover more effectively for the same reasons humans can, they can lean out around corners or squat behind cover. where as a tank has to exit cover by more than half its body length or more before it can shoot. – John Apr 10 '18 at 15:46
  • In a City-scenario, Mecha would just leap around the building, grab the Tank by its barrel and rip out the Turret. Tank-Guns are to slow and have to little elevation to be useful inside cities. In an open field however, I´d want to sit as low as possible, in a thick, egg-shaped shell of armor. – Daniel May 17 '18 at 08:28
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Barring some form of setting specific contrivance, none.

The goal in building an armoured fighting vehicle like a tank is to give it the best armour for its mass, to spread the weight out over the largest area you can so it has grip and won't sink into the ground, to give it the lowest profile you can so it is a difficult target and can hide behind terrain features, and in the particular case of tanks, to pack in the biggest gun you can manage so that you can beat the armour of enemy AFVs, and to provide stability for that weapon so you can fire it accurately, even when moving.

A flat, low to the ground box with enormous treads and a single big gun mounted in a rotating turret in the middle does this very well.

A giant humanoid is very hard to armour, It has a large surface area for its size and complex, multi-axis joints that are near impossible to armour effectively. This is also the major difficulty with human body armour. A tank is a compact box with a turret that has two single axis rotating joints making it fairly easy to armour. The treads are more difficult, but still easier than limbs, especially at the front.

Bipeds also have very high ground pressure compared to a tank. Even if given snow-shoe-like feet, a biped is going to find a much larger range of terrain to be "soft" than a similarly massive tank is.

Because of its low slung design and top mounted turret, a tank is able support a gun that is a significant proportion of its own mass. A mech the size of a tank would not be able to use a gun anywhere near the size of the tank's gun.

A tank is always laying prone compared to a mech and still able to move at full speed. A giant humanoid is an easy target. It can drop prone, but only if it knows in advance that it is about to be attacked, and it will take much longer to do so that a human would (it takes time to fall a greater distance) and will take more damage from doing so (Square cube law plus longer fall.) Afterwards it will be unable to move effectively until it stands back up.

The agility and familiarity of movement often suggested as benefits of mecha is also going to be hampered by the square-cube scaling issues. They just wouldn't be able to move like we can, any more than an elephant could move like a cheetah. Even with a full on neural interface that makes it feel as if the vehicle is your body, the limitations and change in scale would feel extraordinarily alien. It would be something like adapting to having osteoporosis, with ordinary ground feeling soft and slippery like mud, in low gravity.

With fewer degrees of freedom to worry about, it would probably be much easier to adapt existing training with other ground vehicles to tanks than body sense to mecha. Without neural interfaces or something similar, there's absolutely no benefit to a humanoid shape, and a massive increase in complexity in terms of controls.

Besides overestimating the agility a giant robot would have, many people underestimate the agility of tanks. Considering they weigh 40-50 tonnes or so, modern tanks are phenomenally manoeuvrable. They are also extremely stable while maneuvering, allowing them to attack effectively while on the move, and they are extremely resistant to being flipped.

Some have suggested that height gives an advantage in seeing the enemy, but there are tanklike vehicles already have telescoping periscopes that they can deployed without having to expose the rest of the vehicle. This gives the benefits of height without the drawbacks of raising the entire vehicle.

A tank is also just a lot simpler to build as it has fewer things that need to be moved around. It doesn't need a complex dynamic stability system just to keep it from falling over, and it doesn't need a neural interface or motion capture system. So you can build more tanks with the same resources.

So that leaves contrived reasons:

We have giant humanoid chassis from some outside source that are just better than any tank we can build for whatever reason: Robots built by aliens for some inscrutable reason, or maybe giant alien carcasses. We don't have the capability to make the same materials from scratch or to re-shape them into more practical forms.

Magic in some form is used to operate them and for whatever reason, magic vehicles work better if human shaped. The same goes if magic is called something else like 'psionics'.

They aren't meant to be practical. Like much of the Goa'uld technology in Stargate, there are psychological/social reasons to have a design that's much less effective than could be produced otherwise. The imperial walkers in Star Wars are probably best explained as terror weapons.

They are just better by authorial fiat because the author wants giant war robots. This explains them in most settings that have them including Gundam, Macross, and Battletech.

smithkm
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    "Even if given snow shoe like feet" - do you mean feet which resemble snow shoe or snow shoe which resembles feet? – Kreiri Feb 16 '15 at 08:38
  • "spread out over the greatest possible area" already rules this out as a practical design at 1G or greater. – zxq9 Feb 16 '15 at 09:40
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    +1 for many reasons, but especially for "A tank is always laying prone compared to a mech and still able to move at full speed." This is a great simple visualization of the advantages of tanks. Back in WWI designers quickly realized the advantage of literally keeping a low profile, even if you're armor-plated! –  Feb 17 '15 at 01:44
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    Robotech (Macross) made the mecha more responsive by the addition of protoculture (magic). So there was more than just authorial fiat, they did some vague handwavium work. Plus, they were designed because the enemy was that size, so they were to give micronians a shot at competing when up against the larger Zentradi. – user3082 Feb 17 '15 at 07:49
  • I think the only place you'd get a real advantage is if you had complicated terrain, no flight capabilities (i.e. you can't use a helicopter to drop the tank on the other side), and a need to go in a more or less straight direction. – Wayne Werner Jul 15 '15 at 21:40
  • Why do you assume the purpose of mecha is to be heavily armored? For that matter, why is a tank your measure of a combat vehicle? They're extremely vulnerable to aircraft, and next to useless in urban settings. Mechs would probably be as helpless against aircraft and anti-armor infantry, but at the very least they could peek around a corner without exposing a full half of their hull. – UIDAlexD Mar 16 '17 at 16:10
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    @UIDAlexD because the question asked about tanks. A giant humanoid robot really wouldn't be very good at looking around corners either. It would be far more effective and practical to just put a sensor boom on the tank. Also, tanks operating in cities are generally working closely with infantry which can provide the ability to look around corners. If you want something more high tech, an integrated ability to launch multicopter drones for reconnaissance would be far more effective than a humanoid chassis. – smithkm Mar 16 '17 at 22:57
  • @smithkm Sensor booms and recon drones are a good idea, but they could work for either platform. I'm also not sure about mechs not being able to peek. It's easy for a rifleman to lean/fire around a wall while keeping most of his body behind cover, and by extension a mechwarrior style guns-for-arms mech would do just as well, only with vehicle-grade firepower. Tanks tend to mount their turrets center-mass, so in order to fire in an urban environment they have to expose at least half of their hull to enemy fire. A mech need only poke its relatively small arm around to fire. – UIDAlexD Mar 17 '17 at 15:07
  • @UIDAlexD: But there would be nothing stopping you from mounting the tanks gun on an arm, too, instead of the center-mass turret. – kat0r Jun 23 '17 at 12:01
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    @kat0r: Yes there is...it's called mass. Mounting a tank gun on the arm doesn't just require the mass of the gun barrel. The Rheinmettal 120mm gun weighs 1.2 tonnes by itself, while the weight of its mount and recoil system takes it up to 3.3 tonnes. On top of that, you need an autoloader, and then there's the weight of the ammunition: a sabot round weighs over 22 kilos each, 24 kg for a HEAT round, and they're about a meter long. Where's the magazine going to be? – Keith Morrison Nov 29 '17 at 23:30
  • When discussing "Giant Mecha" this answer is spot on. It neglects smaller sized units which could have certain niche applications and have far fewer issues with the square cube law. – TimothyAWiseman Nov 30 '17 at 21:10
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    @TimothyAWiseman Yes I took the reference to tanks or planes along with the term "mecha" often being used to mean vehicle scale robots in particular to mean that the question is not about power armour. – smithkm Dec 05 '17 at 19:42
  • @smithkm So did, actually, but since Mecha is an ambiguous term it seemed worth making that explicit if you aren't going to discuss a smaller. – TimothyAWiseman Dec 05 '17 at 20:38
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The regular options, as smithkm said, are pretty limited.

I think the crux of the problem is this: Mechs are really complicated to build and incredibly specialist vehicles. But they have a form of chassis that is designed (by nature) to be incredibly generalist and adaptable.

Perhaps to reconcile the two, we should try to pull them closer together. I'm going to try and describe how Mechs might work as generalist vehicles.

Starting off with a question... what makes the difference between a soldier and a trech-digger? It's basically whether he's carrying his shovel or his rifle. The reason humans are still used extensively in many (almost all) fields of work, is that they can quickly adapt, use all sorts of tools, and fulfill many different roles.

The only way I see Mechs working, is if they can do the same. The first is to make the designs modular. The army might have tanks, excavators, minelayers, minesweepers, transports, and a dozen other kinds of vehicles, but a Mech army has only one type of vehicle. Every Mech uses the same core chassis, which is designed for flexibility. The arms can be detached and are interchangable and there's a number of plug-in slots for additional equipment (advanced optics, radar, communication, sensors, storage boxes, batteries, whatever a mission needs)

Ideally, most of this material is built not in large factories, but by small craft-robots. Ideally, it's built from components scavenged from the terrain, from other mechs, and by retrofitting existing parts. Of course, the craft-robots can build and repair each other as well. The only larger factories in a Mech army, would be the Mechs themselves (which should be quite capable of larger-scale manufactoring with the right kind of equipment)

This creates a flexible and adaptable force of units. A Mech might not stand up to a Tank in combat, might not dig as fast as an excavator, might not build as much as a factory, and might not carry as much as a transport truck... but if you supply an infantry taskforce with a single Mech it can suddenly do all these things if they come up.

"Everything" is something no regular vehicle would be able to do, but a Mech can take a pretty good shot at it. It makes some sense to equip (off-world?) exploration forces, fast landing troops, and hard-to-reach areas with a few Mechs to make them able to deal with whatever crap comes their way with a reasonable chance of success.

Consider them as flexible tool-wielders rather than machines of mass destruction. Rather than vehicles, which are tools used by people, a Mech is a tool-wielder used by people, but it's what the Mech is equipped with today that determines what it can do.

And of course you will see them in combat. After all, humans are still fighting, even though they are no match for a tank. But in an open battle, they fulfill a support role. And so would Mechs. They would shore up whatever gaps a force would have. Lost your anti-aircraft vehicles? Equip Mechs with surface-to-air missiles. Communication network down? Use Mechs as mobile radar outposts. Need to deliver ammo to an outpost on a steep hill? Attach the climbing hooks and load up a few storage boxes. Whatever the unforseen problems of war are, a Mech and a bit of engineering can at least fix the worst of it.

Mechs would be the among the worst options for a lot of jobs, but they would still be a better solution for any problem than "sorry, we have no specialized vehicle for doing this".

Erik
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    This. I Like this idea so much. – Feaurie Vladskovitz Feb 16 '15 at 08:44
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    Unfortunately, Tanks can be, and are already outfitted with bulldozer blades, winches, tow cables, and storage racks, or in combat engineering models, with cranes, excavators, and heavy mortars. The CEV models maintain a degree of commonality with the other AFVs in terms of training and logistics since they are based on the same platform. – smithkm Feb 16 '15 at 17:10
  • I know. It's still a bit of a stretch, but at least it's a little closer to viable. I'm not sure if we'll ever see real mechs, but I think if we do they'll be replacing our human personell and not our vehicles. – Erik Feb 16 '15 at 17:14
  • Once you bring in pluggable modules. Who carries the modules? If the mech, then they are stuck with whatever they take with them. If a vehicle, then why not just use it from the vehicle? Vehicle platforms can easily be built with big voids for holding modules. In many cases the module will be worth a significant fraction of the cost of the vehicle so having most of them sitting idle while another is in use is bad logistics. It's better to have enough platforms to support all the modules at once which less expensive vehicular platforms provides. – smithkm Feb 16 '15 at 17:17
  • We don't seem to have that problem when equipping soldiers. A soldier can carry more than just his gun, and it's not a problem if some of his material sits idle. – Erik Feb 16 '15 at 17:24
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    If you can put arms on a mecha, you could put them on the tank as well and have all the advantages and none of the deficiencies. – Oldcat Jul 15 '15 at 16:58
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    Except for climbing cliffs, traversing rubble filled streets, going through thick woods, and probaly half a dozen other kinds of terrain that require a very specific kind of tracked chassis. – Erik Jul 15 '15 at 18:06
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    A huge mecha can't do those things any better than a tank can. – Oldcat Jul 16 '15 at 00:04
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    There is only so much modularity you can bake into a tank before the design starts to suffer for it and that will happen long before it even comes close to the inherent modularity of the human form. Sticking arms on something with a low center of gravity is a lot less useful and negates a lot more advantages than on a bipedal unit. I'm not suggesting mecha are feasible with modern technology but a human form with strength and agility proportional to its size could be stupid useful. A tank form has to be designed on a cost/benefit basis for additional roles. A human form can improvise. – Erik Reppen Jul 17 '15 at 15:28
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    By the square cube law, a giant with the proportions of a human would be far less agile than a human of normal size, like a zebra is more agile than an elephant. – Oldcat Jul 17 '15 at 19:15
  • Erik, why is sticking arms on something with a low centre of gravity less useful? – Smithers Jul 18 '15 at 00:05
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    Well for one, it's presumably shorter so less reach. And arms without legs are a lot less interesting. You can't combine the servos/muscles/whatever from two sets of joints to lift/pull/throw etc. But the big thing is you lose maneuverability of being a small close-to-the-ground box with a gun turret with a set of arms shifting your weight around constantly. – Erik Reppen Jul 18 '15 at 23:37
  • Why would you ever want to throw something? Guns are better at putting holes in stuff. – Oldcat Sep 24 '15 at 21:56
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    A properly outfitted and trained infantry soldier can be more than a match for a tank, especially in rough, varied terrain, such as an urban area. In real life, tanks and infantry routinely work together to shore up each-others weaknesses and benefit from the strengths of each. – TimothyAWiseman Dec 05 '17 at 20:40
  • @Oldcat why a Mecha would throw something when it is presumably armed with missiles, lasers, or cannons is a legit question. At the same time, humanoid body mechanics would enable a Mecha to do things that would be difficult, impossible, or time-consuming for a vehicle; knock long or large objects over, move heavy or large (i.e. bulky) objects, pile or unpile objects man-sized or larger, lift/lower & push/pull things its own size. None of this makes a Mecha a worthy combat design; it does illustrate how it could at once be as generally useful as a squad of specialized vehicles. – Hunting.Targ Jan 06 '23 at 01:24
  • @Oldcat just noting here because it repeatedly comes up: The ²/³ law presumes that an object remains of uniform density as it increases in size. This does not have to be the case, with vehicles or with Mecha. We have no established design principles for Mecha (since we're still experimenting with fielding humanoid-size legged machines), so it is not a foregone conclusion that a Mecha should stick neatly or even loosely to this mathematical relationship. Is is probable, but by no means certain. – Hunting.Targ Jan 06 '23 at 01:29
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From a comment on What are the enabling factors for melee combat in modern or future settings? , consider melee or close-range combat in the context of nonlethal combat.

Suppose a very high premium is placed on not killing opponents but instead capturing them alive - religious or other moral reasons, for example. Heavy artillery and long-range indirect fire are ruled out by this, and instead combat moves to close-range incapacitation. "Tank shell vs mech" is no longer a problem as that would be considered a war crime. Meanwhile the tank becomes very vulnerable to infantry prising the hatch open. Also, you can't take infantry prisoner with a tank in the way that you can't with a submarine.

Everyone wears at a minimum NBC suits in order to avoid the obvious vulnerability to gas weapons. Grappling and nets become widespread. People add combat exoskeletons to overcome opponents with physical strength. The exoskeletons get larger and heavier. Conflict is closeup punchups until one mech is disabled and infantry apply can-openers and take the pilot to a POW camp.

pjc50
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    Wait - you are outlawing bullets as inhumane but allowing poison gas, currently banned by international law? This makes no sense. – Oldcat Jul 17 '15 at 19:17
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    Giant Mech punches will kill riders just as much as the percussion of an artillery shell. – Oldcat Jul 17 '15 at 19:18
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    @oldcat rules of engagement aren't necessarily universal. An insurgency, or despot aren't likely to have the same moral qualms as a world power. – apaul Mar 29 '17 at 20:17
  • @Oldcat Impacts from melee combat, falling, or artillery would certainly threaten or incapacitate a pilot unprotected from secondary kinetic effects. Eve:Online has an elaborate macguffin to get around the literal 'shell shock' of space combat, which deals in much higher energies; The Capsule. It's essentially a protective vessel encasing the pilot and blocking or mitigating thermal, kinetic, and electromagnetic shock events. Even a shielded & vibration-dampened cockpit could alleviate some problems. – Hunting.Targ Jan 06 '23 at 01:34
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I'm going to ignore the science mostly, but here are the "traditional" sci-fi reasons for mecha over tanks based on what I've read:

  1. Terrain. Presumably a bipedal model can go more places than a tank. Whether it's climbing a cliff, fitting through narrow areas in cities, or jumping a pit, your mecha is more capable than a tank at getting around.

  2. Familiarity. A mecha moves like a human does, so if you have the right interface that means you can take advantage of 18-20 years of moving a human body and turn that into experience moving your mecha. Tank drivers start from scratch.

  3. Agility. A mecha can dodge, jump, duck, take cover, hit the ground to avoid a blast, etc. A tank can... tank.

  4. Flexibility. A tank is a weapon. A mecha is a weapon, but it can also double as a construction tool to build barracks, throw up walls, etc.

  5. Ammo. If a tank runs out of ammo it can ram things. A mecha can use a knife, punch, kick, throw rocks, throw enemies, or basically do anything an unarmed human can do.

Dan Smolinske
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    What an unarmed human can do on the modern battlefield is mostly just die. – Oldcat Jul 16 '15 at 00:03
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    Well, there are recon and arty/CAS spotting roles that could be performed unarmed... But that's because they rely on being the opposite of a 25 foot tall 50+ ton turbine/nuclear powered beast. – Smithers Jul 17 '15 at 15:20
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    Also what makes a mecha more agile? – Smithers Jul 18 '15 at 00:58
  • To me is the only one that matters. The arguments on weapon mounting and targeting can go round and round; the biggest advantage a Necha would have over any particular vehicle - and therefore, vehicles in general - is MOBILITY. Not speed, but the ability to go much more different kinds of places than an individual tracked, wheeled, hover, or rotor-lift vehicle can. Its value is not necessarily in its tactical ability, but its tactical utility.
  • – Hunting.Targ Jan 06 '23 at 01:39