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My hapless wanderer (let's call her Alice) escaped the Wold forest only to stumble upon a large, featureless and dusty plane, at the center of which lies Castle Morrow, a fort populated by mechanical servitors and a single live member of a rare cult of Chronos.

Alice's ignorance of local custom and her natural inquisitiveness have predictably landed her in trouble (again), and now she must fight the human Chronos cultist. Since, as all females her age in her society, she's a 6-dan black belt martial artist, that would not normally be a significant challenge. However, there's the slight snafu that the Chronos cultist is precognitive, in that he can almost without fail predict Alice's every action up to 6 seconds in advance. He achieves this thanks to the Mind-machine-interface that links him to the Chronos Oracle AI, which has nanomachinery infusing the very walls, water, food and and even air of this cursed place, measuring almost everything that can be measured every nanosecond, and constantly updating predictions based on that.

I would love to have Alice draw in the fight (the cultist is quite skilled in combat too), but I keep coming up with suboptimal solutions, that a rational and moderately intelligent precog would foresee and prevent.

EDIT: I should probably specify that Alice is NICE, so she would prefer to avoid KILLING people if at all possible.

So, how can Alice defeat this precognitive warrior?

LATER EDIT: Lots of great answers, wish I could accept at least 3. My solution will likely be a combination of @MasonWheeler's ambiguous move answer and @Keith's quantum randomizer, with a sprinkling of @Samuel's paralytic poison caught by the oracle.

elemtilas
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Serban Tanasa
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    Is Alice aware of his precognitive ability at first? Would she figure it out as the fight progresses and come up with a strategy to beat it? Or is she going to beat him regardless, not knowing he could predict her moves and was just thinking he had extraordinary reflexes? – DoubleDouble Feb 26 '15 at 19:52
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    The AI has measured the environment for years, but how does it know what Alice would do? It knows all of it too? For this one, I think psychic/magic/hand waving precognition is better than trying to come up with an explanation. Anyway, I support the poison option. – SJuan76 Feb 26 '15 at 21:00
  • @SJuan76 The AI appears to be a toned down version of Laplace's demon. Essentially, the nanomachines can measure everything that can be measured (now that Alice is there breathing the air, she can be 'measured' too). Future prediction can be made based on that. – William Forcier Feb 26 '15 at 21:13
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    You could have Alice use a device that collapses particles in a superposition and have her act according to the outcome. I can imagine that Chronos wouldn't handle suddenly not knowing what's coming very well. – overactor Feb 26 '15 at 21:57
  • The most important detail in the question is missing: What does Alice know or can find out about the Oracle AI before the fight begins? – Monty Wild Feb 26 '15 at 23:37
  • @MontyWild, while that is a great question, editing the OP to add that in would be unfair to all the existing answers. I will leave that detail to the answerer. – Serban Tanasa Feb 27 '15 at 00:09
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    Does Alice drink? Could she use a drunken-fist style which cannot be predicted because no attack is planned? – SBoss Feb 27 '15 at 07:56
  • @SBoss an accomplished master doesn't need to drink for the drunken-style, but I agree with your solution. – algiogia Feb 27 '15 at 16:15
  • If only she were Deadpool, she could simply defeat the precog by breakdancing. – Zibbobz Feb 27 '15 at 17:10
  • Not quite an answer, but one possibility would be to use psychology to goad the cultist into a "fair fight". – aslum Feb 27 '15 at 17:12
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    "The key to strategy... is not to choose a path to victory, but to choose so that all paths lead to a victory." So in other words, Alice should plan and execute a Xanatos Gambit ( http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosGambit ) – zovits Mar 02 '15 at 09:49
  • In addition to Mistborn, the Steelheart/Reckoners series (also by Brandon Sanderson) discuss "checkmating" precogs. – Azuaron Feb 10 '17 at 15:27
  • Just because you can see an attack coming does not mean you can avoid it. slow acting poisons or attacks while the person is asleep or immobilized will work. – John Jul 20 '17 at 15:11
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    Oddly, this question has received a close vote as off-topic. I disagree. The world has precognition, which is an aspect our world does not have. How a rule affects society is specifically on-topic. Close voters (especially people cleaning up the past) should post reasons for their votes. – JBH Nov 09 '17 at 00:59

27 Answers27

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Use poison.

If the poison takes longer than six seconds to take effect then by the time the warrior sees his own incapacitation looming, it's too late to change it. Make it a paralyzing poison, or one that interferes with the BCI (Brain Computer Interface), etc.

There is nothing the warrior can do to avoid this. The warrior thought that the glancing blow Alice landed which allowed him a solid hit was a fair trade, until he realizes that's all she needed. I imagine this would make an excellent scene as the realization dawns on the warrior's face and he looks in horror at the small scratch he was just scoffing at.

Samuel
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    I say "disablement" as well. Make it a paralyzing poison, or one that interferes with the BCI, etc. Lot's of non-lethal options. – Samuel Feb 26 '15 at 18:21
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    I would agree with this, except that in my own answer, you seem to be saying that it is unlikely he will ever even be touched in the first place. Furthermore, the precog will KNOW (based on its knowledge of the environment, air, etc.) that Alice is carrying some form of weapon and that it is coated in poison. He would see the attack coming, unless, like in the other answers, she uses SO MANY darts/attacks that he literally can't get out of the way fast enough. – m t Feb 26 '15 at 19:13
  • @mt I don't think I'm saying anything in your answer... I am assuming that remote chemical analysis is not occurring. This makes sense because the precognition seems to focus on martial arts or actions. I don't think you can overwhelm a cybernetic precog, that's certainly the implication of the question at least. – Samuel Feb 26 '15 at 20:12
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    As described, the AI has nanites everywhere. I believe that it would recognise a poison even before it was inflicted on its human puppet, even if it took more than 6 seconds to take effect. – Monty Wild Feb 27 '15 at 01:04
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    @MontyWild might have a point. That would be an incredibly blind Oracle AI if it can see the future but ignores the past... – Serban Tanasa Feb 27 '15 at 03:10
  • @MontyWild I addressed that already in the comment above yours. – Samuel Feb 27 '15 at 14:32
  • With a bit of luck we'll get you a gold medal! – Serban Tanasa Feb 28 '15 at 12:36
  • @SerbanTanasa We're lucky then. Cheers. – Samuel Mar 01 '15 at 03:46
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    @SerbanTanasa "The only resolution of a fight is death. All other possibilities are merely postponing the fight." : ) – Agent_L Mar 03 '15 at 17:56
  • The first preference in a fight is to avoid taking a hit. If not, then try to deflect it. If thats not possible then preferable to block it. If thats also not possible, try to soften the hit. If all else fails, take the hit. The warrior has a full 6 seconds to avoid taking the hit. And since this is martial arts, he would need to be a tortoise to not be able to escape the hit. You cannot inflict(the poison) if you cannot deliver(the blow). – user3526 Oct 28 '17 at 09:52
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Your description and comments seem to imply that Alice will not be able to overcome the cultist with any single sequence of attacks. So, she'll have to use a long-term strategy defeat him, where no six-second sequence of events gives Alice a clear advantage, but she gains one when they are all combined. In particular, she could use the rope-a-dope.

This strategy, famously pioneered by Muhammad Ali against George Foreman in the Rumble in the Jungle, involves a boxer allowing himself to take body blows while leaning against the ropes to absorb the blows and tire his opponent. In general, it means taking a defensive position and coercing the opponent to overextend or exhaust himself. Using this strategy is how Ali was able to beat Foreman, even though the younger and stronger Foreman was the favorite by at least 3-1.

To start with, Alice should play it safe. Use quick, low-risk attacks where the opportunity arises, but otherwise keep her distance and focus on defense. Also, she should hold back a little, not showing the cultist the full range of her skills. If she keeps him on the offensive and successfully blocks or avoids most of his strikes, then she should be relatively unhurt by the time he starts to tire. As the cultist becomes fatigued, he will move more slowly. Eventually, he will slow enough that even with precognition, he won't be able to stop or counter all of Alice's attacks. A flurry of strikes should be able to get past the cultist's defenses. A precognitive fighter could fall victim to this strategy, because each successful attack he makes is an advantage to him in the short term, and he might not see the long-term risk.

KSmarts
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From Brandon Sanderson's Mistborn series:

The heroine, Vin, was fighting a warrior who had Atium, which gave him the magical power to see her attacks before she made them, and to react to them accordingly. It was believed that the only counter to the precognition of a warrior with Atium was to have Atium yourself, but Vin had used all of hers. But then she realized she could:

begin a strike towards him that could be completed in two different ways, without actually committing to either one. He saw her about to make both attacks, but was only able to block one or the other, so he had to make a choice. She saw him commit to blocking that one and made the other attack, and so was able to get through his defenses and defeat him.

It's hard to see how "a rational and moderately intelligent precog" would be able to beat this strategy.

Mason Wheeler
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    In other words, create a potential grandfather paradox in which the only resolution is that the precog cannot after all see the future ;-) – Steve Jessop Feb 26 '15 at 20:11
  • Exactly what I thought of when I saw the question. Another way to put is that if he can tell what you're planning 6 seconds ahead of time, make your plans in the moment based on his reactions. – Rob Watts Feb 26 '15 at 21:04
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    @RobWatts Except he doesn't read minds, he sees the future. That is, he doesn't see what you plan to do, he sees what you will do. – KSmarts Feb 26 '15 at 22:12
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    @KSmarts he doesn't "see" the future, he predicts it. By basing her actions on his, she is effectively borrowing his knowledge of the prediction, allowing her to contradict it. If she can do it at the last second, he simply won't be able to react fast enough. – Rob Watts Feb 26 '15 at 22:35
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    @RobWatts One problem is that if Alice's opponent has 6 seconds to plan ahead, he can simply make sure he's never in such a situation where Alice can attempt such an attack... – Kevin Feb 26 '15 at 23:13
  • @KSmarts: What Rob said. That's how it worked in the book: she turned his precognition against him by deliberately setting up an ambiguous situation and then using his reaction as "what not to do". – Mason Wheeler Feb 26 '15 at 23:14
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    Unfortunately, in real martial arts, attacks such as this are rare, and even more rarely decisive, as they tend to sacrifice power for unpredictability. – Monty Wild Feb 27 '15 at 01:01
  • To expand on this a bit more, the villein can see 6 seconds into the future, assuming he doesn't change the future using his "future sight". (It has to work this way, or else he'll see all his possible actions) So she startsto stab for his neck, but is ready to change if he reacts. He reacts, using his future sight to, he changed the future. (Meaning, he doesn't get stabbed in the neck). The problem is that now she's seen him starting to block, and so she reacts, meaning that his prediction of the future was invalidated. (And instead she stabs him in the heart) – Patrick M Feb 27 '15 at 01:01
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    The reason this works is because she acts after he is physically incapable of changing his action, because he committed to the attack. I think it's also implied that he's so sure that his prediction is correct that he's frozen in shock when reality doesn't match his prediction. – Patrick M Feb 27 '15 at 01:03
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    For the most part, if an attacker is still capable of changing the point of aim, the defender is also capable of changing his defence. Also, the AI would be feeding the cultist with probabilities, probably in time to defend against such a change of mind. – Monty Wild Feb 27 '15 at 03:04
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    This is similar to planning for a win in a game of Connect Four or Tic Tac Toe. Attack the enemy with two avenues for winning (since they cannot see far enough into the future to predict that). – March Ho Feb 27 '15 at 09:13
  • @MontyWild: indeed, I think the difficulty with this option is that if it was possible, then martial artists could do this all the time with people who don't have precog, that is to say defence would be near-impossible in martial arts. Which is not the case in general, but might be if she's way better than him. Note that the either-or unblockable attack doesn't have to be devastating, since there's nothing stopping her spamming it. – Steve Jessop Feb 27 '15 at 09:17
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    This strains credulity for many reasons. (1) the principle itself can only work if the "precog" is actually just a mind-reading trick, as opposed to true prediction based on behavioral patterns or even quantum states. (2) even if we grant (1), it assumes that human intelligence is capable of creating true randomness or a Schrödinger's cat-like superposition, which is false. And (3) as others have pointed out, even against a normal opponent, this is simply an ineffective fighting technique. There's no chance of this working against an ASI - it'd be like an ant trying to "feint" on a human. – Aaronaught Mar 01 '15 at 03:20
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    I think most of the comments have misunderstood the key idea here: to force the precog to make a decision before the attacker makes a decision. The precog knows with certainty exactly what the attacker is going to do: strike at whichever the opening the precog leaves. This knowledge doesn't help the precog avoid being struck, unless he can quickly come up with a completely novel defense on the spot, or has the awareness, cleverness, and ability to avoid getting caught in the trap all together. (this comment is not meant to comment on the plausibility of such a trap existing) –  Mar 01 '15 at 17:47
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    ... and, of course, it doesn't literally have to be "you can block A or B but not both"; the obvious alternative to taking a strike might be a parry that leaves their guard weakened, and the alternative to taking the next strike might be to be block in a way that leaves them off balance, rendering them unable to stop the third strike. –  Mar 01 '15 at 18:51
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    @Aaronaught: it doesn't assume anything about randomness, it assumes that Alice can in effect win at rock-paper-scissors by somehow forcing the cultist to choose his throw first and, only after that's done, choose hers. Her choice is completely deterministic: she chooses whatever wins given his throw. But this doesn't answer the question (and I haven't read Mistborn to know what the answer is there), what's the mechanism by which she reacts to his defence and chooses her attack only after he's committed to his defence? – Steve Jessop Mar 02 '15 at 00:05
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    @SteveJessop The mechanism in the book, Atium, lets them see a shadow of the future (see it before it happens). Atium vs. Atium, there are many shadows to represent possibilities. Atium vs. no Atium, only one shadow. When Vin bases her reaction on her opponent's (borrowing his knowledge of the future), he is shocked to see two shadows. Not understanding why that happened, he moves to block one of the shadows. His surprise is the main reason why her attack worked. – Rob Watts Mar 06 '15 at 00:00
  • The problem with her fight with the Antium user, was that she still had all of her other abilities. She was still faster, stronger, jumpier, etc. Between opponents of similar abilities, precognition would be a vital and deciding factor. Between opponents of different skill levels, giving precognition to the lesser-skilled would simply be giving him a preview of just how badly he would shortly be having his butt handed to him. – Michael Richardson Sep 19 '16 at 15:24
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    begin a strike towards him that could be completed in two different ways, without actually committing to either one. He saw her about to make both attacks, but was only able to block one or the other, so he had to make a choice. She saw him commit to blocking that one and made the other attack, and so was able to get through his defenses and defeat him. The only problem is, he knows six seconds in advance that that "will" (may) happen so can just retreat out of range or change anything about their relative disposition to mean it now can't. – Grimm The Opiner Jul 20 '17 at 14:04
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While this question is fantasy-based, this answer is reality-based in that it doesn't require that the hero know about the AI at all until after the fight has started, if at all, and doesn't require any magic or unusual equipment.

As a martial artist (a red belt/4th kyu in Shotokan karate and hapkido), I have fought dan-grade black belts. The difference is not as great as many people seem to think, and is on the order of perhaps a tenth of a second and the sheer variety of things that they can do and counter. Attack a high-ranked martial artist, and it is likely that - precognition or not - they will have experienced that attack before and can defend against it. On the other hand, I have scored hits against my sensei, who is approaching the rank described in the question, however it is a matter of probability, and the probability is that for the most part, I'll be hit more often than I'll score a hit.

Also, I've fought dan-grade juniors (under 16) as a red-belt and below, and as an adult in my 40s, they aren't much of a threat - they can execute all the techniques better than I can, and they know more, but they can't string it all together for as long - they lose the plot after a few techniques, while I can keep planning and acting while they lose their concentration, so as long as I can hold off their initial attacks, I'm pretty sure I'll score. That's why there are age groups in tournaments.

Now, depending on the skill of the chronos cultist - which may not actually be nearly as high as Alice's as he would have been relying on precognition to deal with similar ranked or lower ranked opponents, thus actually reducing his chance for independent learning - it may not actually matter that the cultist has precognition.

The first likely option that I can see if Alice is indeed capable of defeating the cultist hand-to-hand is that the cultist runs away or surrenders immediately, having been told by the AI that he can't win, precognition or not.

The second option is that the fight will take longer than six seconds. One of the exercises we practice involves fighting six to ten other fighters one after the other, ten seconds for each other opponent. During those ten seconds, there may be a lot of hits scored, or none at all, however fighting non-stop for that time can get pretty exhausting. In a fight between high-dan martial artists (or those who can act as if they were), there may be quite some time of exchanging ineffective and only mildly effective blows before the telling blow is scored.

Unlike in tournament fighting, real fighting is not to the first touch. An opponent may score a hit that was mostly deflected. Also, there are rarely any breaks while the judges call out the scores. So, our two martial artists might be fighting for some time. In my dojo, black belt (0-dan) students must fight for ten minutes non-stop in grading. Can the Chronos cultist match that kind of endurance? It is unlikely, given that he'd probably win most fights in the first 6 seconds. He would probably have trained, but he would be training for strength, to get his blows out faster, rather than for the endurance to outlast an opponent, given that he'd be used to winning quickly, and any injuries he might take would be from faster opponents.

So, the fight between Alice and the cultist (assuming it happens at all) would go like this:

The pair square off and begin circling one-another. The AI tells the cultist that this fight won't be won quickly, but the highest order of probability to inflict impairing damage on Alice is to do X, Y, Z and so on, which the cultist dutifully does, immediately going on the offensive. Alice may or may not actually take any hits, but they'll probably be minor if she does at this stage, and she may score some similarly minor hits of her own. This rapid exchange of blows would continue for some time, potentially up to a minute, and all the while both fighters will be getting tired.

At some point, Alice may realise that the cultist is predicting her moves before she makes them, and from that point onward, she would fight more conservatively and defensively, always keeping her defensive options open, so while the cultist may be told the best sequence of actions, they won't necessarily be good enough against the better martial artist

However, Alice, having better training, would have longer endurance, and the gap between the cultist and Alice will gradually widen. Alice will begin scoring more and potentially better hits as exhaustion begins to slow the cultist more than it slows her.

As Alice observes the cultist slowing due to exhaustion, she can begin going back on the offensive. There is a difference between knowing what an opponent will do, and having the ability to counter that opponent, and despite attempting all the correct counters, the cultist will take more and more minor and less-than-minor hits.

Then, the AI will realise that in six seconds the fight will be over, with the cultist as the loser, and there is no way out of this situation, as the AI/Cultist lost almost a minute ago, as the cultist's level of exhaustion passed the point where victory or escape was impossible, however the ultimate conclusion took more than 6 seconds to foresee.

As the AI has foreseen, Alice delivers the final, telling sequence of attacks that fells the cultist.

Monty Wild
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    It's great to have feedback from someone with serious actual martial arts experience! This deserves more upvotes! – Serban Tanasa Feb 27 '15 at 02:15
  • Having slept over it, I have to reconsider the skill level of the cultist. While the Oracle is sharing with the cultist its vision of 6 future seconds, there's no reason it couldn't also run probabilistic scenarios. If all the scenarios ended in defeat, it's unlikely the cultist would have started the fight based on a slight... – Serban Tanasa Feb 27 '15 at 11:44
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    I think this answer misses the advantage of the cultist. Alice is not merely fighting an opponent that can predict how a move goes and how to counter it. A is fighting an opponent that can predict how she is goint to react to him doing X,Y,Z through a stack that is 6 seconds deep. I would expect, at least in the case where it's know that A does not know about the precog, that the initial X,Y, and Z maneuvers, or any maneuver made when no end can be predicted, would be mainly defensive and selected to cause A to put herself at a disadvantage. – Taemyr Feb 27 '15 at 14:46
  • @SerbanTanasa I know you said that you want the fight to end in more-or-less a draw, but if you want to quickly portray someone as a total badass, the cultist surrendering is a great idea. It shows that he will lose (or be very close to losing) within six seconds, no matter what he does. That shows a pretty tough opponent, since, as Monty Wild says, a less skilled combatant can get lucky sometimes. – KSmarts Feb 27 '15 at 21:09
  • @SerbanTanasa Many great villains are better than their hero counterpoints, except for character flaws. The cultist may have a temper, excessive pride, etc. –  Mar 02 '15 at 07:54
  • I felt like I am seeing the sequence in front of my eyes as I was reading it. – Avishek Mar 18 '15 at 12:07
  • Very well written, and, in my opinion, well thought out. +1 from me! – AndreiROM Mar 03 '16 at 19:26
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I would say information overload. He's still human. 6 second prediction is great if you want to avoid getting a bullet, a knife or surprise punch. You should never be surprised.

However, you have to be pretty good to both plan a defense 6 seconds ahead AND execute it at the right time. Fighting against me would be easy to defeat, likely not even needing much in the say of prediction. But a highly trained marshal artist, can attack about 5 times (WAG) faster than I could, and likely keep it up. Knowing she's going to punch at your gut, kick at your head and try to sweep your feet over 2.5 seconds, leaves you with the option to pick which one to accept. The information coming in could distract from the actual combat happening, and unless he practices this type of fighting a lot it will eventually get him into trouble.

On top of that by being able to react to a move before it happens, he is changing cause and effect, meaning that the attack predicted 6 seconds earlier might be changed in that time frame. Either things can change, or he will just know how it ends ahead of time.

EDT: After rereading the question, I realized it was an AI with 'predictive' capabilities, calculating future events based on current variables. Not seeing the future, not reading minds.

This leaves an opening I missed, at least I didn't take full use of it before. A really well trained hand to hand combatant isn't thinking about many of their moves, at least not like I would be. They are responding to stimulus in a proscribed manor, which allows for insanely fast reaction times. So the first item would be if 'Alice' knows several fighting techniques and at least one of them is not known to the AI, then by changing techniques she could really throw off the predictions. Especially if it is a new technique.

Add that to just attacking fast and the human will fail enough to allow the possibility to lose.

cwallenpoole
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bowlturner
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  • Agreed, but the precog has had decades to tune his data integration skillz, and might very well practice against his servitors... – Serban Tanasa Feb 26 '15 at 18:22
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    @SerbanTanasa The practice would help, but as I was trying to say, by being able to change his reaction by knowing what she's trying next, means the future is not set in stone, so his reactions will change her reactions and an accurate prediction might fluctuate between 2-6 seconds for a reaction time. If he planned for one, and it changed, it could be to late to defend against the new threat. – bowlturner Feb 26 '15 at 18:28
  • "They are responding to stimulus in a prescribed manner, which allows for insanely fast reaction times." Isn't that exactly what the computer is doing, but with significantly faster processing speed? – Samuel Feb 26 '15 at 21:46
  • @Samuel not really, she's reacting, AI is trying to predict up to 6 seconds into the future what she is going to do, if she doesn't know what she's going to do, because she is reacting to her opponent, it will be significantly harder. (and then off course relay that information to the human and then he needs to process it. unless the human is a puppet?) – bowlturner Feb 26 '15 at 21:55
  • If she doesn't know then that's just a disadvantage to her, it's not relying on mind reading so the AI's difficulties don't change based on that. I don't think the warrior is a puppet, but he apparently knows what she'll do for the next six seconds at all times. – Samuel Feb 26 '15 at 22:01
  • I'm saying I can't believe the AI is that good, 2. Knowing what someone is going to do doesn't make you invincible. Just gives you time to prepare.
  • – bowlturner Feb 26 '15 at 22:06
  • The way I read your answer is that the AI reads every move ahead of time and lets the Chronos know about it, but the Chronos simply doesn't have the physical reaction time or training to counter all of the moves. The AI is perfectly fine at keeping up with Alice, and her opponent indeed knows everything she's going to do ahead of time intellectually, but physically he's just not fast enough to stop a barrage of attacks, and that specifically is where his advantage breaks down. – Kevin Feb 26 '15 at 23:10
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    As a martial artist (though admittedly not a 6th dan black belt myself), I can say that the gap between a highly skilled martial artist and a trained but lower ranked fighter is not as great as everyone here seems to think. The difference is on the order of a tenth of a second. – Monty Wild Feb 26 '15 at 23:43