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Would a nuclear bomb surrounded by large amounts of separate shotgun-like slugs be a good anti-fleet weapon in space? If yes, how could you counter it?

(If there is a better StackExchange for this question then please say so, I am new to this.)

EDIT:

Thank you very much for all of the quick answers and comments. I can now understand why this would be an,"usele... er, inefficient weapon," as it was put by Renan. Would it be possible to avoid the problem of guidance and range with sheer numbers of slugs (and power of bomb)? Would stacking layers of slugs on top of each other be more effective? (I am assuming that the slugs are made of some impossible material that is exactly like lead except for the melting and boiling points which are somehow not possible to achieve (like in JBH's answer))diagram of multiple layers?

The Square-Cube Law
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Sievert
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  • Not sure if vaporized lead would be particularly effective against space ships, but why not? – Alexander Apr 19 '18 at 20:11
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    One would think battle spaceships might be protected against fast-flying space rocks / metal / shotgun slugs. – Willk Apr 19 '18 at 20:23
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    Actually, I don´t agree with most of the answers. This is the basic principle of a handgrenade. Most SAM´s are working on the same principle. I don´t see why a space-anti-ship-missile should not do this in an up scaled nuclear version. – Daniel Apr 19 '18 at 21:48
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    My first impression at this title was a shotgun that fires "slugs", i.e. the mollusk. Imagine those guys around a nuclear bomb. –  Apr 19 '18 at 22:36
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    @Riker Battle for Slugterra goes nuclear – RozzA Apr 19 '18 at 23:57
  • @Riker, glad I wasn't the only one. I had a very scifi undulating slimey glowy ball of death image in my head....then 'reality' hit in. – EveryBitHelps Apr 20 '18 at 09:21
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    I think it would be more effective as a "shotgun shell"/canister shot more than as a bomb. The problem with spherical explosives is that it goes all over the place and you waste a lot of energy. Canister shots still have some spread if you want to hit multiple targets but it's much more concentrated and has more range. – Hawker65 Apr 20 '18 at 09:39
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    For imaginary space weaponry (or generally, anything related to s-f worldbuilding), http://www.projectrho.com/public_html/rocket/spacegunintro.php is really good site. – Artur Biesiadowski Apr 20 '18 at 11:18
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    Basically, you just made a huge fragmentation grenade. – J Sargent Apr 20 '18 at 13:35
  • Now, if you shoot it down the throat of a carrier... – Tin Wizard Apr 20 '18 at 18:49
  • What's wrong with just a nuke? – Azor Ahai -him- Apr 20 '18 at 19:21
  • It sounds more like a proximity mine than a bomb. If you can add cloaking of some sort it might be very effective. – D.J. Klomp Apr 21 '18 at 11:00
  • The slugs don't need to be made of an impossible material. You just need a bunch of mass in between the explosion and the slugs. Bomb goes off, mass turns into gas, gas propels the slugs. Additionally, the slugs could be made of ablative material and propel themselves due to their back side being heated by the explosion. I've no idea if this would be a practical weapon or not, but there's no reason why it shouldn't work. – N. Virgo Apr 21 '18 at 14:43
  • One would think that a nuclear bomb itself would suffice... – Adi219 Apr 22 '18 at 12:11

16 Answers16

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People are having no fun with this question... Let's have fun...

Let's make an outrageous but perfectly normal assumption in the world of SciFi:

  • Each 100 gram pellet is made of a remarkable alloy of Unobtainium and Adamantium, the result of which is completely indestructible when subjected to a thermonuclear explosion of 100 MT. They might glow a little, which would be cool to watch, but they're indestructible. So say we all.

Our anti-fleet weapon (call it a doomsday bomb, 'cause it'll hurt everyone nearby, friend or foe) can release up to 417 PJ (yup, peta-joules) of energy in a single go. Admiral Humbug has that sucker packed with about 5,000 of our fancy pellets.

That's about 83 TJ per pellet (we're going to completely ignore loses due to space between pellets, imperfections, blah, blah, blah. We're looking for ideal maximum velocity here). If I recall my math correctly...

Joules = $\frac{1}{2}\times m\times v^2$

Which means our nasty little pellets are bookin' at 40.7 Km/s. Sucks to be my enemy!

Problems

  • Outer space is big. The odds of ships being particularly close are low. That means you need a BIG boom with a LOT of pellets. Cluster bombs are generally only useful in close quarters. So, realistically, how close are the ships? If they're within mere kilometers (about touching by space standards), this will be effective. If they're separated by 10,000 klicks, this'll be just about useless.

  • Ships must be designed to take a beating while flying through space. There's dust and debris (asteroids come in sizes smaller than kilometers, we just don't generally care about the little guys) and your ship must have some way to take the pounding (shields or armor). Whatever that is, it will absorb some if not all of your pellet's energy. This is an issue only you can resolve... given the "cruising speed" of your ship and the equation above, how much mass can your ship withstand? Very simplistically (i.e., I'm assuming at "cruising speed" you can't be hurt by what you hit "normally") we calculate... cruising velocity squared $\times\frac{X}{2}$ = 83 TJ, solve for X. If X is greater than 50 grams, this is only partially effective. If it's greater than 100 grams, this bomb is just a party favor.

  • Remember, that bomb goes off in all three dimensions. There isn't a way to force the energy in just one direction. That means it's only useful as an "up yours!" bomb (e.g, you're going to lose the fight, so you're going to take your enemy with you). You could argue that you'll set it and run, but wouldn't your enemy follow?

  • Finally, remember that your energy is distributed among all the pellets. Adding more pellets means less energy per-pellet. It's a balancing game, because to get all the energy you need to completely surround the bomb. That means at least two "pellets" are required (two halves of a sphere). Don't get trapped in the idea of "what if I have 100,000 pellets! Then distance won't matter!" but they'd probably just bounce off the ships 'cause they each have 1/20th the energy.

Sam
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JBH
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This was a real weapons design considered in the 1980's, and projected to propel pellets in a fairly focused beam at up to 100km/sec.

Up to 5 percent of the energy of a small nuclear device reportedly can be converted into kinetic energy of a plate, presumably by employing some combination of explosive wave-shaping and "gun-barrel" design, and produce velocities of 100 kilometers per second and beam angles of 10-3 radians*. (The Chamita test of 17 August 1985, reportedly accelerated a 1-kilogram tungsten/molybdenum plate to 70 kilometers per second.† ) If one chooses to power 10 beams by a single explosion, engaging targets at a range of 2,000 kilometers with a kill energy of 40 kilojoules per pellet (one pellet per square meter), then such a device would require an 8-kiloton explosive and could tolerate random accelerations in the target, such as a maneuvering RV or satellite, of up to 0.5 g (5 m/s2).‡

The initial plate for each beam in this Casaba-like device would weigh only 32 kilograms but would have to fractionate into tiny particles to be an effective weapon—4 million evenly spaced pellets to produce one per square meter at 2,000 kilometers range. If such pellets could be created uniformly, which is highly questionable, then, at a velocity of 100 kilometers per second, they would each weigh 8 milligrams, carry 40 kilojoules of energy (the amount of energy in 10 grams of high explosive), and travel 2,000 kilometers in 20 seconds. Such hypervelocity fragments could easily punch through and vaporize a thin metal plate and could cause structural damage in large soft targets such as satellites and space-based sensors, but they would have little probability of striking a smaller RV, or even disabling it if a collision did occur.§

http://www.projectrho.com/public_html/rocket/spacegunconvent.php

A slightly more detailed description is here:

"Up to 5 percent of the energy of a small nuclear device reportedly can be converted into kinetic energy of a plate, presumably by employing some combination of explosive wave-shaping and "gun-barrel" design, and produce velocities of 100 kilometers per second and beam angles of 10^-3 radians: (The Chamita test of 17 August 1985, reportedly accelerated a I-kilogram tungsten/molybdenum plate to 70 kilometers per second. t) If one chooses to power 10 beams by a single explosion, engaging targets at a range of 2,000 kilometers with a kill energy of 40 kilojoules per pellet (one pellet per square meter), then such a device would require an 8-kiloton explosive and could tolerate random accelerations in the target, such as a maneuvering RV or satellite, of up to 0.5 g (5 m/s2).*

Third generation nuclear warheads could also be used as the drivers for extremely powerful HEAT or Explosively Forged Projectile (EFP) weapons, delivering a slug of metal or a high speed jet of liquid metal at the target (useful for smashing armoured targets or blasting moons and asteroids).

The most advanced version of this idea was the "Casaba Howitzer", which ejected a star hot stream of plasma at a narrow angle, delivering laser like energy without the bulk and expense of all that laser machinery. The device would resemble the "Pulse unit" of an ORION nuclear pulse spacecraft, channeling much of the energy of the device through a small hole into a "filler channel" and using the energy to vapourize a plate of material to become the energetic plasma:

enter image description here

The ORION pulse unit. Nuclear devices to focus the energy of the blast would resemble this

So using nuclear devices to "drive" materials or energy into a target allows you to use nuclear weapons at longer ranges in space (bypassing the inverse square law), and generate the target effects you desire, such as stripping away external fittings and damaging light components (a "nuclear shotgun"), cracking open hard targets (HEAT and EFP weapons) and even blasting targets with laser like energy (Casaba Howitzers).

Choose your weapons.

Thucydides
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    Light fuse, and get away FAST! – Solomon Slow Apr 20 '18 at 00:46
  • I disagree about the inverse square law. The inverse square law still applies to weapons of this type--double the distance and you'll cut the delivered energy by four (or the odds of a hit are cut by four if your projectile spread is wide enough at that point.) – Loren Pechtel Apr 21 '18 at 00:48
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    A "bare" nuclear explosion in space will expend its energy in a spherical shell of X-ray radiation, and will have little effect on a ship or other object after about a kilometre, virtually point blank range. Look at many of the links and you now have nuclear driven weapons hitting targets at hundreds to tens of thousands of kilometres away. – Thucydides Apr 21 '18 at 03:36
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A nuclear explosion is a poor choice for this application.

In a nuclear explosion in the atmosphere, the energy largely goes into heating the gas of the atmosphere. The heated gas expands violently. This produces the shock wave and the mushroom cloud. It would definitely accelerate slugs in its path. But in space there is no gas to heat, only the materials adjacent to the explosion. Much of the energy is radiated off into space. The vaporized materials of the bomb casing makes a puny shock wave.

Consider a regular shotgun slug coming out of the shotgun. It is propelled by expanding gas from the explosive in the shell.

You could replicate this in space by using an explosive that itself turns into an expanding gas cloud, which then transfers its kinetic energy to the shells, accelerating them. For example, a keg of black powder.

If you want to use a nuclear explosion you should surround your explosive device with something that will capture the energy of your explosion and turn it into kinetic energy, ideally expanding rapidly as a cloud of gas. That accelerating gas will then push on and accelerate your shells.

A comet would work well to generate the needed rapidly expanding gas cloud..

Willk
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Following on JBH's line of thinking:

When you said remember, that bomb goes off in all three dimensions, it strikes me that this is the real heart of the Problem of Space Warfare. Strategists think too low-dimensionally, too 21st century. No, the modern strategist will be thinking four dimensionally at least.

So, how to apply a nuclear powered slug-bomb to space warfare? Well, everyone knows about time travel. You know, slingshot around the Sun: you pick up enough speed, you're in time warp. If you don't – you're fried. Well, Space Patrol battle strategists do this with fleet busting bombs. It's a bomb, so they don't care if one or two get fried!

The long and short of it goes like this: long range sensor data coupled with data collected by Outer Rim fortification sensors alerts the High Command as to location, velocity, trajectory and flock arrangement of enemy vessels. Let the Battle Computer churn on that data for a while and launch the 4D Fleet Busters!

These large missile systems, always in motion and awaiting orders, will now accelerate towards the Sun. Approaching the predetermined velocity, the missiles will slingshot around Sun & enter time warp! BAM!! They disappear from all enemy tracking sensors (which wouldn't know about their course changes for some 15 to 20 minutes anyway).

At the appropriate time, according to van Wobbler's Equation, the missiles drop out of time warp and --- and this is the key to modern space warfare --- reenter normal time & space right smack dab in the middle of the enemy vessel!!!

Imagine if you will: sublieutenant Skwlarklann of the Evil Space Empire is making her routine rounds of the IHD Panthera's engineering division, in keen and patriotic anticipation of the immanent surprise attack on the insignificant enemy's star system.

She takes a well deserved sip of her latte macchiato, sets the cup down and looks up towards the Mysteriously Pulsating Crystal Warp Drive Actuator (TM) in the great arcade of the engineering division. Suddenly, there is a strong puff of air and a damp pfffffp! Momentarily suspended before the amazed sublieutenant's vision is an odd looking, dull metal device with a crude image of the Dear Leader painted in his union suit, making a rude gesture and a speech bubble saying Phuck the Empire!!!

Before anyone can react, BBBBBBBBOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMM!!!!!!!!!!!!

The small nuclear powered FleetBuster Mark VII (Patent Pending) sends a couple tons of adamantium unobtanite shrapnel shards whizzing in every direction, completely crippling the engineering division, critically damaging the environmental systems, disabling the artificial gravity and attitude control of the poor beleaguered Panthera! Large shrapnel punches through deckplates and medium strength bulkheads alike. The ship's shields and heavy armour are useless against an attack from within.

With all the capital ships and carriers destroyed or irreparably disabled, the Outer Rim Defense Force can easily mop all the smaller support vessels and fighters.

So yeah, very effective anti-fleet weapon! Timing is key!

How to defend against such an attack? That may not be such an easy thing to do!

elemtilas
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    "How to defend against such an attack? That may not be such an easy thing to do!" Are you sure? We can safely assume that the Evil Space Empire have mastered FTL travel, which in turn means they have mastered time travel. As we all know, Einstein's special theory of relativity equates FTL travel with moving backwards in time. -- fourth wall -- This may not strictly be true, but go with me here ... -- Hence all the ESE ships need to do is use their M.P.C.W.D.A.s to nip back in time a second or two, and at the speed they're moving the bomb will miss by a good few thousand miles. – dgnuff Apr 20 '18 at 00:50
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    I agree on the points that surely the ESE must have also mastered time travel and they could nip back a second or two. However, this is the EVIL Space Empire we're talking about here, with it's megalomaniac Transgalactic-God-Emperor-of-God-Emperors and its ginormaniac ten star general Hyper-Grand-Field-Marshall-in-Charge-of-Ten-Thousand-Starfleets running the show. Personalitywise and burocracywise, I just don't have any confidence that the ESE's tacticians will do anything but play to character! – elemtilas Apr 20 '18 at 16:33
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  • for "Immanent Surprise"! That will be the name of my space ship.
  • – Willk Apr 21 '18 at 15:49
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    immanent: Existing or operating within; inherent. So the FleetBuster Mark VII is the immanent surprise in this story, since it does its thing inside the enemy spaceship. – David K Apr 22 '18 at 13:06