28

Many Scify movies, games, and books depict massive space fleets blockading entire star systems during times of war. This is always depicted as forming a straight line across traveled space. While this is an efficient way to establish a blockade on Earth using naval forces, it is inefficient to do this in space, where the enemy fleets and relief forces can simply go around your blockade in any of many different possible entrance and exit points.

I have two questions:

  • What is the minimum number of ships that would be required to create an effective blockade of a star system the size of our a solar system?

  • How would an opposing fleet have to position these ships to block (or at least monitor) all possible entrances and exits?

For this assume that inter-system travel can take a year because FTL is by the very laws of physics impossible. Also assume that anti-matter has been successfully mass-produced and can be used as fuel.

Assume also the star system of the attacking force has a similar amount of metals as our system-----meaning the number of ships would be similar to what our solar system can build.

EDIT:

Technology- the technology level of the participating species is similar. They have invented warp technology that allows the participants to go faster than light to a certain point (e.g. Earth/Alpha Centuri travel time would take a month.

If it helps to clarify, I am mainly trying to prevent external intervention, rather than the escape of the defense forces. The reason for the whole system being blockaded rather than blockading a single planet is native military forces are present on all rocky planets in the system and some moons. Native "navy" is also a pain, although it isn't very strong it is using guerrilla tactics in asteroid belts.

bowlturner
  • 49,161
  • 5
  • 104
  • 238
Jax
  • 11,884
  • 5
  • 60
  • 136
  • Closest system to us is Alpha Centauri at 4.3 light years away....inter-system travel takes far longer than a year without FTL travel. Heh, it takes 4.3 years at light speed as is. Does the attacker have any speed advantage, or shall we assume both can travel at nearly the same speeds? – Twelfth Mar 09 '15 at 16:25
  • @Twelfth it may take less in more dense area of a galaxy. – Anixx Mar 09 '15 at 16:28
  • 3
    Systems aren't directly blockaded - when every point of interest in a system is blockaded, the system is said to be effectively blockaded. The minimum number of ships required would be based on the distribution of these points and the interception effectiveness of the ship who are blockading. However two ships should effectively be able to blockade a planet - each monitoring a hemisphere, covering the other's blindspot - assuming excellent interception capability. – Scott Downey Mar 09 '15 at 16:31
  • 5
    @anixx - not really, our solar system and Alpha Centauri are actually quite close on a cosmic scale. And even then...at 1% the speed of light, we're looking at 7 to 8 years before you hit the Oort cloud and about 150 years before you come out of the oort cloud and out of our solar system. Space is stupid huge. – Twelfth Mar 09 '15 at 16:39
  • This question is too broad, its hard to blockage a whole planet, makes no sense to blockage a whole solar system. The question lacks specificity because it does not specify the technology involved, time, objectives etc. Its simply too broad. – Jorge Aldo Mar 09 '15 at 17:10
  • I edited the question to include more details like a space travel time frame and technology level. – Jax Mar 09 '15 at 17:55
  • It all depends on the weapons. Any answer not considering this will have holes. – BAR Mar 09 '15 at 17:57
  • SciFi reference: Bean in "Ender's Shadow". – user4239 Mar 09 '15 at 19:35
  • 2
    Historically, the way to effectively blockade a wide open space has been to not even bother trying; instead, create a more narrow choke point (gate, bridge, harbor, etc.) and blockade that. If you have no FTL, your logical choke point is whatever planet or space station you don't want people reaching. In a different sci-fi setting, a "jump gate" would be an ideal choke poiont. – Mason Wheeler Mar 09 '15 at 19:59
  • The reason the question is too broad for a specific answer on "how many" and "where" is because we do not know the distance a single ship can reliably detect smugglers, and we do not know the type of technology that is being used, both to detect the intruders and to stop them once they are detected. For instance, 4 ships might be able to blockade an entire system if they have technology to create giant warp-preventing shields between each other, and they wouldn't need to "detect" anything. Put them in a cube around the system and put the shields up. It may require much more with something else – DoubleDouble Mar 09 '15 at 20:49
  • Is there some kind of stealth technology? Reactionless drive technology? Because otherwise, there's no hiding from telescope tech of interstellar fleet, and guerilla tactics become very hard to pull off. – hyde Mar 10 '15 at 18:47
  • Very similar (but subtly different) to http://worldbuilding.stackexchange.com/q/10307/803 – Lightness Races in Orbit Mar 10 '15 at 19:16
  • Two carriers for each planet, guns trained on important places as a threat. – Writer-of-stories Jun 17 '21 at 20:16

15 Answers15

30

Well, at least 6 would be needed. One on each of the ordinal points. After that it would really come down to effective sensor scanning. How effective are the sensors looking for the ships. And how effective are the techniques the blockade runners use to hide from the scanners. How far out can the ships be detected. And how far away do they need to be interdicted to be considered 'effective'.

Spotting them will be easier than intercepting them, so having spotters and then a few fleets that reside inside the system and can be moved around to intercept anyone that is coming in system would be better. You should have at least 3 fleets for intercept, and how many in each would depend on the expected size of the threat.

Need one to intercept, a back up for an attack from the opposite side of a feint and a 3rd to protect the inner system, should the other two fail, or just be drawn away.

bowlturner
  • 49,161
  • 5
  • 104
  • 238
  • 3
    I believe this is the best answer, for a too broad question. – Jorge Aldo Mar 09 '15 at 19:03
  • @JorgeAldo If u look at the comments and the question u'll see I edited the question. How is it too broad? – Jax Mar 09 '15 at 19:55
  • 13
    If your only argument for 6 is full "sensor coverage" of the system, why 6 instead of 4 at the points of a tetrahedron formation? – Sparr Mar 09 '15 at 21:13
  • 3
    Two would be sufficient, if we're worried about escapees trying to hide behind the star or any other object. – Aurast Mar 09 '15 at 21:26
  • 6 also gives redundancy, 1 could try to interdict while the others continued to scan, the fewer the more likely taking out 1 will leave a huge hole in the grid. – bowlturner Mar 09 '15 at 21:29
  • 2
    Your answers all seem to ignore orbital mechanics. Parking on the 4 points of a tetrahedron would necessitate constant fuel burn (which is inefficient for long term, the definition of a blockade). A more realistic option would be to park at L3 L4 L5 of a planet/moon system. Depending on how sensors work, the pole should be covered by all of them. – Aron Mar 11 '15 at 01:58
  • @Aron 4 of the 6 points I talked about could actually just orbit the sun equidistantly... – bowlturner Mar 11 '15 at 02:01
  • @bowlturner Not without some of those orbits intersecting the planet. Then it turns from a blockade to a full out planetary assault. But also...it still leaves 2 of your cuboid fleet expending insane amounts of fuel. – Aron Mar 11 '15 at 02:03
  • @Aron Blockading the star system they would be out near pluto or beyond – bowlturner Mar 11 '15 at 02:04
  • 2
    If your fleet could respond quickly enough at that range...then the correct answer would be 1 ship. – Aron Mar 11 '15 at 02:06
  • thats why this is a too broad question – Jorge Aldo Mar 12 '15 at 04:16
  • as little as one ship chould theoretically do the blockading, with sufficent sensors. You can see any ship that isn't moving at nearly light speed coming from miles away, it's hard to hide them, so you would have plenty of time to move to stop a single ship. Then again the obvious 'trick' would be to send lots of little pods, more then there are enemy ships, at once so that one ship simply can't be physically where each pod was. Thus any coordinated attempt to get past the blockade needs many ships to stop runners. – dsollen Mar 12 '15 at 16:23
  • Why is the minimum 6? If you just have 2 on opposite sides of the system, wont that give you "line of sight" (with sufficiently advanced detectors) of most of the volume around the solar system? You will have some blind spots but nothing that extends indefinitely or even a large amount – Ovi Apr 14 '16 at 02:20
  • @Ovi at each of axis points, it reduces the coverage for each, it reduces detection distances, there is quite a bit of distance from one side of the solar system to the other, and provides a bit of redundancy, should an enemy take one or even two of the sentries out. – bowlturner Apr 14 '16 at 12:59
  • 1
    Delta V and acceleration are actually at least as important as sensory coverage, you need to not only see your opposition but get to them before they get anywhere sensitive and start doing damage. – Ash Jul 15 '17 at 12:43
  • OP defined the limitation "assume that inter-system travel can take a year because FTL is by the very laws of physics impossible." - so 6 ships won't be able to respond fast enough to a breach attempt (think of an intruder arriving from the normal of the triangle formed by 3 'neighboring' blockade ships - or better, think of 12 such intruders coming from different vectors, the blockade ships can't catch them all). 2. In star system scale, speed of light becomes a factor for sensors and communication - e.g. it takes around 9 hours to send a signal between ships at far sides of Neptun's orbit
  • – G0BLiN Nov 15 '17 at 18:30