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In order to define the best vehicle these inputs have to be taken into account:

  • The zombies are the classical ones, "the walking dead" ones are a perfect example (definitely killed only by headshot, attracted by noise, etc...).
  • We are in year 2018. Population: 2% alive, 18% definitely dead, 80% zombie.
  • The vehicle-proposing person must convince a party of 8-10 people.
  • The party is heterogeneous, one or two people are capable to perform some minor mechanical/electrical intervention on a vehicle, for instance they can add metal spikes, fuel tanks, firing loopholes, etc. They can't change the engine with a more powerful one or replace wheels with tracks.
  • Other specific, yet not really special skills, could be taken into account, for instance: one person could be really good at cutting and sewing, whether to use it to create nice curtains or a vehicle ghillie suit is up to your answer.
  • The party could also use other vehicles for scouting or scavenging, like a motorbike and/or a pick-up, but the main vehicle must be able to carry safely the whole party (but maybe not comfortably, it's not necessary to have one seat per person).
  • The party should travel to at least 5-6 different cities, 400 km far from each other on average, then they should find a final generic safe place. (400 km considering detours and menace escapes, see below)
  • In the party there's a very intelligent person (which should also be the one proposing the vehicle strategy and path), therefore feel free to suggest nice tricks, but he's a regular guy without specific high level skills. For example: he could find a clever way to enter a building, but he can't pilot a bomber or hack a bank's safety vault.
  • The party has some limited supply, and a relatively safe place for 7 days, therefore they have some time to organize the travel. They also have an initial mobility range of 20 km to find the final vehicle, and the 7 days can/should be spent also to modify the vehicle.
  • They live near a center-Europe big town, 30-50K people, even if most part of the city supplies have already been scavenged by other groups, it is possible to find fuel, food and tools with some research. The research is time expensive, therefore if the vehicle is easy to find and it doesn't need modifications they can use the 7 days supplies to start the travel immediately with some stock. Even though I prefer to have a customized vehicle.
  • I'd rather choose an European city instead of a North American one, because I don't like to have a lot of fire weapons involved in this travel. Of course hunting rifles and some pistols could be considered common weapons, but heavy machineguns are incredibly rare and RPGs/grenades are out of the discussion.
  • The vehicle should therefore withstand some low caliber shots, but it doesn't need to be a military armored vehicle.
  • Is also difficult to obtain any military grade gear because military bases are some of the most infested zone (emergency sirens attracted the zombies - they were the first choice shelter, but they eventually collapsed) or they have been reclaimed by huge groups of raiders.
  • The party should expect (obviously) zombies, blocked roads (mostly because of abandoned cars), and raider scouts attacks (3-4 people, armed but without big guns). Because of the surrounding zombies and the raiders' reinforcements, having to repair the vehicle for more than 1h have to be considered as game over.
  • The vehicle's speed is not really important except for the fact that a slower vehicle must carry more essential goods, and the faster ones are preferable because of flee chances. It is also valid the concept that a slower vehicle, yet capable to overcome most road obstacles, is actually a "faster" one with respect to a supercar that needs to take several dozens kilometers detours.
  • Flying could be theoretically considered, but it seems to be really difficult to find the right fuel, the noise will attract a lot of unwanted attentions from both live people and undead, once departed there are no chances to go back (noise->zombie), the destination airfield could be impracticable, and especially there are no trained pilots in the party (this limit could be bypassed, but the other cons must remain and therefore it's hard to justify a flying vehicle).
  • Railways could be an answer, but proper trains can't: every train except for few really old ones have electrical engines, and the diesel ones are not easy to be used by a common untrained person. Moreover, since at least any station is likely to have some trains on the nearby railway, the vehicle must be at least capable of both road/railway or to remove the blocking trains (also derailing the wagons and make them overturn could be an acceptable choice, but it's a long and noisy process).

EDIT, info from the comments: - The food is rarer than the fuel. The party, considering some distractions (zombies and raiders), can gather 30-40 litres per day using 4-5 people. The food is rarer, the most canned food is already consumed and the people now need to hunt, gather edible vegetables or fish. There's no overall lack of food, the wildlife somehow grew in large numbers when humans stopped their activities, the issue is to collect that food. Hunting is time expensive and food preservation is limited. Moreover the "food" is usually outside the cities, while fuel and gears are way more common in the cities.

Please describe a vehicle that fulfill the inputs, its most useful modifications, what to carry as essential goods and emergency supply and especially detail the reasons. If you think you have the perfect vehicle, even in case some conditions are bypassed, please still answer. Obviously the more conditions are removed, the less the answer will be interesting.

Bonus: Travelling on water can't be an answer to reach the safe place (it's far from the sea), but detours on water are appreciated to reduce risks and let the party rest a little. Let's say that a couple of cities are near the sea, therefore if the vehicle could be easily carried by a small vessel it would be better. For instance, a small van has way more chance to be carried than a "Mad Max style" war wagon.

Malus: I'm NOT ASKING for a zombie killer vehicle: even if it could kill several zombies, its main purpose is to carry 10 people for a long range trip. If you think that is safer and faster just to kill everyone in the path (zombies and raiders) by driving a huge beast on the vehicle then you have to justify it.


Edit: my question is related to this one What kind of land transportation can be used for plowing through hordes of zombies? because we are talking about zombie apocalypse, but it's a totally different approach: i highlighted as malus a zombie-smasher veichle. Even though is admitted to propose a zombie-killer vehicle, the main goal is to move the party safely through EU, not to destroy a Z horde.

theGarz
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  • Comments are not for extended discussion; this conversation has been moved to chat. – L.Dutch Jul 24 '18 at 08:33
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    98% of the people are dead and 80% undead, needs clarifying. Are 80% of 2% undead or are the undead counted among the dead? – Ludi Jul 24 '18 at 15:00
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    @Ludi: 2% alive, 18% definitely dead, 80% zombie. – theGarz Jul 24 '18 at 15:46
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    I love the implication that a North American setting would naturally involve heavy machine guns and rocket launchers. :D – Epicedion Jul 24 '18 at 18:16
  • (Something is missing near "driving a huge beast on the you".) – Peter Mortensen Jul 25 '18 at 03:43
  • Possibly outside the scope of a valid answer, a large locomotive with a cow catcher. – Willtech Jul 25 '18 at 09:37
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  • For what it's worth, you can freely ignore the presence of HMGs and rocket launchers in America, too. They don't exist outside of military bases, if even there (and at that point, Europe has quite a few military bases as well). However, if you're looking to limit yourself to hunting rifles and pistols, you might actually like North America -- specifically, Canada! It'd certainly be worth looking into their gun laws, at least. –  Jul 25 '18 at 17:38
  • @Epicedion Exactly, because we all have all that stuff. M249s and RPGs is pretty much the minimum loadout for a pacifist anti-gun American. – Harper - Reinstate Monica Jul 25 '18 at 20:30
  • @Epicedion (and probably Harper): we already discussed the "weapons spread" topic but it was moved to chat, and i don't really want to discuss further. Anyway, to me these comments are both funny and worrying. Funny: because someone always says that there aren't "a lot" of weapon in US despite the fact that the weapons/person rate in US is the world highest by huge lead (and Canada is not that far). Not to mention the available weapon type. Worrying: because i didn't write that "N.A. civilians have HMG or RPG", but your "straw tail" comment make me think that this hypotesis isn't that absurd. – theGarz Jul 26 '18 at 08:22
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    The answer is ..... A toyota. – Fattie Jul 26 '18 at 16:44
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    what about a dirigible? They seem fuel efficient and can go long distances without zombie issues. Land on top of buildings, resupply, and carry on (this assumes a highly modified dirigible, but, it's an idea no one else has had). – NationWidePants Jul 26 '18 at 16:53
  • @Philipp it was specified "no water", but not "no air", that coupled with the fact he's trying to go far, not inflict massive damage on zombies in the way. I'd say the question is different enough to require a separate question. – NationWidePants Jul 26 '18 at 17:03
  • I'd take a helicopter, or a boat. – Jodrell Jul 27 '18 at 07:29
  • What about a Marauder from Paramount Group. It is mostly military, but they can be found in civilian homes as well. It is bulletproof, even bomb proof. Carries 2 operators and 8 passengers, goes 700km on a tank of gas, traveling between 100-120 km/h. It was showcased on the show Top Gear in a 2 part special. (I've seen only parts of it) – Mike Jul 31 '18 at 04:47
  • @Mike: i know the Marauder but it's so expensive and limited in production that i guess that it would be rarer than military vehicles! How many Marauder owners do you know? You have food for 7 days, would you really spend them walking searching a Marauder? – theGarz Jul 31 '18 at 09:50
  • @Philipp No it's not, they're entirely different questions. – Phillip Copley Jul 31 '18 at 17:22
  • @theGarz I don't know anyone with a Marauder, that being said nowhere in your description does it say that you don't already have access to whatever vehicle you are looking to use. Perhaps I have just purchased it or know of someone close who did(and took receipt of it too). Your question just says to convince the others in the group that this is the perfect vehicle to go 1500km. The Marauder would only have to be filled up twice and can probably take the main roads as it could drive over most anything in its way. I do agree that it would otherwise be prohibitively expensive and rare. – Mike Aug 01 '18 at 11:41
  • @Mike: in the point that specifies "EU average city" as starting location, and in the one that specifies the 7 days of remaining supply (and 20km range), is written that the party must FIND the vehicle. – theGarz Aug 01 '18 at 12:13
  • @theGarz I see where you are coming from. I was interpreting a bit loosely. My thought is that if you already have it or know of someone who does that is close (within the 20km) then finding it would be easy, you know where it is. But I understand you are asking what to find that is readily available and this isn't unless you know where one is or get incredibly lucky. I was basing my assumption on the 3rd bullet that I must convince the others that this is the right vehicle, but that it is perhaps at the edge of the 20km in a garage or something. – Mike Aug 01 '18 at 15:29

33 Answers33

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Railway Maintenance Vehicle

enter image description here

Ride on the tracks. They go everywhere and will be mostly clear.

Obstruction on the tracks? Hop off and drive around it.

Build a living space and storage space in the large flatbed area.

Extra bonus: Crane Arm. Use it to clear paths, load supplies and fight zombies.

Most models change modes with just the push of a button! You don't even have to get out.

enter image description here

The most important roads for getting out of the infection zone are going to be the ones that are most impassable. Everyone will have tried to escape the oncoming horde by car, then abandoned their vehicle in the road when they got stuck in traffic. Other road-based suggestions like the Firetruck or Semi will get abandoned by your party too when they see the endless sea of cars they would have to push out of the way. Off-roading the whole way is slow, risky, and unreliable.

But the rail system will let you cruise across the quiet countryside, away from cities and noise and danger:

enter image description here

When you want to hop-off the rails, the little access-roads and dirt roads won't be clogged, since they weren't evacuation routes. If a road is large enough to be clogged by the evacuation, it's probably also large enough that the train tracks go over or under it. Your only trouble will be if the tracks have a level crossing with a clogged road. You'll need to find a way through. But with road wheels, train wheels, a powerful engine, and a crane, nothing can really stop you.

The deck where you'd usually collect the fallen trees or store utility poles provides plenty of space for building an armored living/storage enclosure. I recommend cutting a hole through to the cab so you can switch drivers and put armor over the cab doors. I recommend putting the door at the back, where it can be defended by the crane-arm.

enter image description here

Whatever railway vehicle you find, the railway maintenance package will be built onto a truck model also used in heavy-duty tow-trucks, medium flatbeds, snow plows, and more. So it will be possible to find replacement parts. It will run on standard diesel and have large gas tanks just like the Tractor-trailer answer. They are essential fleet vehicles because they might need to help clear the tracks to restore rail service after an incident, so they are very well maintained just like the Firetruck. Some even are firetrucks. It's not hard to drive like the giant dump truck or an actual locomotive. You lower the train wheels with a switch on the dash, let go of the steering wheel, and use the normal gas/brake pedals. (often, the locomotion in track-mode comes from the tires simply resting on the top of the tracks.)

I don't know if anyone has even thought to measure the fuel-economy these vehicles get while driving on the rails, but I can't see why it would be worse than on the roads. It might even be better. They can travel at the same speeds as the trains, and they are heavy-duty enough to carry the weight of all your stuff and their improvised armor while still driving aggressively.

Speaking of aggression:

"The articulated buzz-saw arm with enclosed cab package is perfect for the modern zombie hunter who prefers an elegant, superior, refined solution, yet still has a taste for the old classics."

People are saying it will be hard to find one of these. I went looking for one this morning and found one in no time. It was at the first terminal rail depot I checked, parked in the bus loop. I found another one parked on the street nearby: enter image description here These were out on duty. I didn't even have to check the obvious place, which would be the central rail maintenance facility where they are stored. They store a whole fleet of these vehicles there. They're called road-rail vehicles.

More info on what using this would be like:

These road-rail trucks are designed to change modes at a level crossing or other place where the pavement is level with the top of the tracks: enter image description here

That should be easy, and with a little practice could be done in mere moments without people getting out, assuming you're on a wide enough crossing. At a narrower crossing it's possible, just a lot more fiddly work and possibly using wood blocks and wedges ramps to get the wheels to climb up onto the rails (figure 20 minutes). This sort of work isn't about brute force, it's a chess game (like a much harder version of "parallel parking"). The rails are as tall as a curb, and you've got to be lined up with them a particular way. Hopping off the rails not at a crossing will be quite the puzzle, you could find your fronts outside both rails and your rears half in half out, or even stuck between your duallys. Lots more work with the blocks and wedges to get the wheels to climb out in a useful way to get you off the track (figure 30-40 minutes). Getting on the track not at a crossing would be much harder (for noobs, 1-2 hours with lots of frustrating mistakes). And if you ever forget to pick your blocks and wedges back up, you're in trouble next time, and must go on a scavenger hunt for suitable blocking. A railroad tie weighs 150-250 pounds.

But if you want, you could have your characters discover, after they leave the first rail-yard, that it isn't a breeze, and have a tense moment where they are pushing the gas pedal to the floor trying to get a stuck wheel to hop over a rail.

At a larger crossing, the trouble will be getting the truck situated correctly so that the train wheels hit the rails when they are lowered. You start with the rears (since you can only steer the front) - this goes a lot faster if the truck has a backup camera, and some clever foreman has Sharpie'd on the screen where the rails need to be. Otherwise, for a newbie, this will be fussy and probably require someone to get out and help you line it up. Still, setting on would easily fit within your "no more than 1 hour repair" window. But keep in mind if you're driving in truck mode when attacked, unless you find a level crossing, jumping back onto regular tracks is gonna be too slow. You'll have to flee in truck mode till you find a level crossing or lose your pursuers.

If you've got a character who knows as much about these vehicles as I do (and I don't work for a railroad or anything I just like trains and read about them sometimes) then they'll know that the best plan is to only change modes at level crossings. If you leave the rails without knowing where the nearest level crossing is, there's a moderate chance you'll be stuck in truck mode for a while. It might be a good story mechanic to have your characters pick a truck that because of its size and particular alignment of tire-spacing, isn't able to hop onto the tracks except at level crossings. Then when they decide to get off the tracks, you've got that tense plot element of being stuck in truck mode until you find that next crossing.

When you come to a fork in the tracks, it will be 'switched' to send trains one direction or another. If you don't want to go the way it is currently set, you'll have to stop and have someone get out and change it. Most switches are remotely controlled, but that system will be offline. Someone could get out and switch it manually, but that might require a particular tool or key or both, get those off train crew zombies or find them in a rail depot). So if you are fleeing down the tracks, you might come to a switch and just have to go whichever way it's currently set. Though you might be able to hop off at a crossing, drive around the switch and hop on to the line you want.

The trucks back up very easily, but possibly not quickly, as the reverse gears are pretty slow. That's a vulnerable point; if you arrive at a blocked point on the track, you may not be able to reverse fast enough to lose the zombies.

The truck probably has a transponder for PTCS/ATC/TPS, which is a radio/GPS based anticollision system - it advertises your location to other trains and control points (bad) but also prevents fast trains from plowing into you (good). Your heroes may be able to figure out this transponder exists, and if they do, shouldn't have too much trouble pulling the power cord out of it.

Jared K
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    Comments are not for extended discussion; this conversation has been moved to chat. – Tim B Jul 26 '18 at 15:35
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    It's a great suggestion. Note, ANY typical small pickup truck, can be fitted with the system to run on rails. Very common is just a Chevy Suburban outfitted like this. The last time I was in a "truck that went on train rails" (this was in the US west) it was indeed just a Suburban. – Fattie Jul 26 '18 at 16:30
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    Just FWIW, "These road-rail trucks are designed to change modes at a level crossing" - FWIW, the ones I have been in, you can scramble on to the tracks anywhere at all, not just at-level. – Fattie Jul 26 '18 at 16:33
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    Actually this seems to be the company that makes the kits you bolt on to a pickup: http://www.harscorail.com/equipment/hy-rail/light-duty-0307a.html They really should add "zombie battling use-case" marketing pages! – Fattie Jul 26 '18 at 16:35
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    +1 for going out and actually finding them! xD – Kieran Jul 27 '18 at 13:34
  • I like this idea a lot, but there are 2 situations that would worry me. 1) you mentioned it could take between 20 minutes and 2 hours (at times) to get on and off the tracks. if this needed to be done urgently, you may not have 20 minutes - 2 hours of time to spend... 2) what if you get on the track, only to realize it has been blocked (and for some reason the crane arm can't fix it; or if you could clear the blocking, but it would take more time than you have available)? Wouldn't your only option at that point be to go back the way you came, since train tracks only go in two directions? – John Smith Jul 29 '18 at 05:18
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    I love how this is not only more practical than what they do in most Zombie stories, it’s also way cooler and more visually striking too. It’s pretty much a perfect answer. – Simon Price Jul 29 '18 at 20:04
  • @JaredK Added bonus: travelling on tracks gives the vehicle great fuel mileage. The very point of rails is that you need very little energy per unit of weight to get around. Also, for you as the author, this vehicle gives you plenty of story/plot hooks. – MichaelK Jul 31 '18 at 23:44
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  • is it loud while on tracks? (Trucks have powerful engines), 2) how many train cars could an average maintenance vehicle tow? Assuming that clearing the tracks eventually becomes routine, it could be exclusively on tracks, and towing other cars as they find survivor groups.
  • – Anthony Aug 01 '18 at 03:49