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I'm trying to come up with ways as to how a ship could travel places with a very low number of people (like 4 crewmen). One of the ways I like for how to do this is to have large sea creatures harnessed and used like horses.

How big would a sea creature need to be to be able to tow a cog about 25 meters in length over long distances in an ocean? (Or how many creatures?) Any ideas about possible domestication and feeding are welcome. It is a fantasy world, but I don't want the answer to be some sort of magic.

Anthony Wade
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    Please define "ship" more clearly, what size are you thinking? A ship is technically any vessel big enough to carry other boats, that runs from large cabin cruisers to supercargos so "mid-sized" is probably a moderately large container ship. – Ash Jul 08 '19 at 16:32
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    The most critical issue isn't the size, it's the domestication. If you wanted to have four sperm whales tow a decent sized ship, it'd be a fairly easy problem to solve MECHANICALLY, but if at any point the whales decided they were Fed Up, they would just wreck the ship and leave. The other problem is that feeding large sea creatures is NOT a simple proposition. They can't feed themselves while they're yoked to your ship, and the amount of food it would take to feed them would take up all your cargo room. I'm not sure it passes the sniff test, as a concept, if you think through the challenges. – Morris The Cat Jul 08 '19 at 16:42
  • @MorrisTheCat Size can cause issues with domestication, you've pointed out the feeding one, physical control also becomes more difficult as creatures get bigger. Without a concrete metric concerning what wants towing we can't begin to tackle those issues. – Ash Jul 08 '19 at 16:46
  • Clarified ship size – Anthony Wade Jul 08 '19 at 16:54
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    Feeding can be handled by having two or more shifts; off-shift creatures rest and forage. This requires complete tameness/obedience so they come back for their next shift. – Carl Witthoft Jul 08 '19 at 17:16
  • @CarlWitthoft Or you can use something like the avanc which doesn't feed in the traditional sense, or feeds on the move, it's overkill size-wise here. – Ash Jul 08 '19 at 17:19
  • It's a fine idea, but falls apart when someone realizes they can use the wind and outrun your ship easily. I have to agree with the sniff test. – Trevor Jul 08 '19 at 17:21
  • @TrevorD That really depends how fast whatever's doing the towing moves. – Ash Jul 08 '19 at 17:22
  • @Ash Well I have caught fish that dragged me and the boat around. So weirdly you don't need that much size, or even that strong of a cable to move around at slow speed. But towing from below the ship will mean that any additional force is fighting the ships buoyancy, dragging it under the ocean. So it is ultimately self defeating. Anyone that has ever had to tow someones boat home can tell you, towing is hard. – Trevor Jul 08 '19 at 17:25
  • Is this related to the Sea King towed pirate ships of One Piece anime? – Michael Kutz Jul 08 '19 at 17:28
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    So to calculate the size, I need to to know the length, width, and how deep the ship sits in the water. I also need to know how much of the ship sits out of the water. And finally, I need to know how the ship steers itself. – Trevor Jul 08 '19 at 17:29
  • @TrevorD The creature doing the towing need not be towing from below the vessel they could be surface swimmers rigged to pull from at or very near the water line, hull drag is going to be considerable regardless of the exact geometry. – Ash Jul 08 '19 at 17:32
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    @Ash Surface swimmers could make an interesting tactic in combat. A simple grape shot and the ship becomes stranded. Even a small wound would attract sharks and your engine gets eaten. – Trevor Jul 08 '19 at 17:44
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    @TrevorD So steel plated dolphins for the win then? – Ash Jul 08 '19 at 17:45
  • It's a fanatasy world, does that mean there are dragons? An amphibious dragon is the first thing that comes to mind. Use the shift suggestion, 4 total, 2 pull while 2 rest/forage on fish. Also removes the downward drag issue, extra force would give even more speed as it decreased the amount of the hull actually in contact with the water. If they're big/crazy enough maybe the ship could even fly short distances and slowly with all 4 harnessed together. Sorry if this falls into magic. – TCooper Jul 09 '19 at 00:57
  • The ship the OP describes is similar to the Bremen Cog https://en.wikipedia.org/wiki/Bremen_cog it was ~25m long, displaced 55 tons and could carry 90 tons. I would assume 1 blue whale could tow this, with a bit difficulty, and as a filter feeder, potentially could graze as it swam. – Sonvar Jul 09 '19 at 02:26
  • Literary note: Jack Vance's story, "The Moon Moth" has boats (luxurious pleasure barges) towed around by "Dray Fish" in relatively flat waters (lake or canal, I vaguely recall.) See the definition of dray (~to convey, as on an ox-cart.) I don't recall Vance describing when or how they fed. – Catalyst Jul 09 '19 at 10:51
  • @Sonvar when you're a filter feeder, you have to go where the plankton are. They're not evenly distributed throughout the ocean, so you can't just graze anywhere. That's why whales tend to congregate in specific areas of the ocean at specific times of year. – Morris The Cat Jul 09 '19 at 19:11
  • Have you considered jelly fish or a photosynthetic creature? They'd be super dumb and controllable. – kleer001 Jul 09 '19 at 20:12
  • A bit off-topic, but since you say you want to have a ship that can be handled by a skeleton crew; there was a sail plan designed for precisely that purpose, the lugger. The luggers were mostly fishing and coastal trading ships, meant to be handled by a handful of fishermen--they had a single tall sail in place of a pyramid of individual square sails, and were reefed from deck while lowering the yard. I think that your 25m cog could be handled by a crew of 4 with a lugger sailplan. – Ralf B Jul 23 '19 at 11:16

4 Answers4

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I think the most important property is a suitable body for the harness connecting the cog to the tug (?) animals, or swim team -- sounds like a bad pun.

The cog will need to be a little extra buoyant in the bow to oppose the downward force generated by the swimming monsters.

The dermis of most aquatic creatures is not going to accommodate a hemp rope looped over their bodies since it would rub and wear too much. And, fish don't have shoulders so it will be a challenge to make a yoke that will efficiently transfer the fishes thrust to the ship.

For those two reasons, I can see giant sea turtles as being draft animals. The yoke could be mounted to their shell without causing them pain or distress. Then, all the yokes could connect to a single tow cable.

If turtles are not attractive, then I could imagine a yoke that conformed to the fishes face, and the fish would swim into it to pull the ship forward. Alternatively, these yokes could be mounted anywhere on the ships hull. The inner surface would be a soft felt that protected the piscine dermis from rubbing -- like moleskin. The body would wriggle and friggle to produce the thrust.

I think as long as the creatures are large enough to overcome the friction between the water and the hull, and the waves and the hull, then they'll be able to accelerate the ship to its best speed.

Another thought, giant remora-like fish attach themselves to bottom of the copper plated hull and move the ships around, except these actually swim rather than try to ride for free.

Now, ideas about domestication and such until a specific species is identified.

EDL
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  • they used turtles to deliver drugs to usa - https://www.telegraph.co.uk/news/2017/12/20/sea-turtle-trapped-cocaine-bundles-worth-53m-rescued-us-coast/ – vodolaz095 Jul 09 '19 at 19:22
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If your ride is as smart as you are, you are just a passenger.

boat with monster

Your crew has nothing to do because their boat has no sails, rudder or oar. It is moved by a giant intelligent mosasaur-like creature. Certain individuals of their kind have an arrangement with onshore humans: they ferry passengers to a destination and in receive get things they need - land meat, and possibly other things as well.

Would your passengers trust themselves to a giant sea predator who speaks to them in a squeaky high voice up through the hull of the boat? And what kind of predator takes this job? A bitter old bull past his prime, maimed in battle, living just to eat? A young female, smarter than the rest, looking to use her smarts to bulk up on land meat? And if they encounter another of her kind at sea, what then?

Willk
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One problem you'll have with believability in this is that most sea creatures are built for efficiency -- dolphins, swordfish, and barracuda for speed, sharks for energy conservation and feeding efficiency, whales for efficient filter feeding or prodigious deep diving -- not for pulling force.

That said, trained dolphins are on record and film pulling small boats. Generally this is an adult dolphin, 6-8 feet long, pulling a tiny dinghy suitable for 2-3 adults at most, and they don't do it for long and seemingly can't pull it much faster than a human can row. Further, this activity doesn't scale well; the drag of a 25 meter cog is hundreds of times that of a 3-5 meter dinghy (not to mention it's far heavier, so takes more energy to accelerate).

A useful scaling factor is to examine the sail area required for the sizes of the vessels -- a small skiff needs a few square meters; that cog needs a few hundred square meters to get anywhere in a reasonable time. That means it would need the power of a few hundred trained dolphins -- and a pod that size, if free to come and go in order to feed themselves, would eat everything they can catch over a hundred square miles as they passed.

The Square-Cube Law
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Zeiss Ikon
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Power may be estimated as proportional to speed x transverse cross-sectional area. Or, given animals of similar proportions, length^2 x speed. And everything else being equal, bigger fish are faster than small fish (for the same hydrodynamic reason bigger ships can travel faster than small ones). So the blue whale seems the best bet. It is fast for a whale, efficiently streamlined, and 100' or so long. There are closely related whales (the rorquals) of assorted smaller sizes, suited for smaller ships.

You would need to have a long towline, for three reasons: to ensure a shallow tow angle (compare horse-hauled barges), to absorb jerking around from wave action, and to minimize drag from the ship being pulled through the whale's wake. The towline would need to be taken in (shortened) presumably with a capstan, and speed reduced for maneuvers such as entering and leaving port. But with a long towline, another problem rears its ugly head: how to drive and control the whale. Unless a magical control of some sort were used, the driver would probably need to accompany the whale, like a mahout, rather than staying on shipboard.

The biggest problem is the feeding. Even if you had two whales working and feeding in shifts, you would be dependent on suitable plankton. This could be leveraged to provide additional plot complications--your ship could only follow routes where good grazing were available.

Now, if your world included real big turtles. . . Turtles feed on jellyfish, which could conceivably be harvested by the ship with trawl nets, and fed to the turtle. IIRC, jellyfish usually come to the surface at night, so the ship would slow down at night and deploy nets as needed. And it is easier to conceive of a mahout on a turtle than on a whale.

Ralf B
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