You may have seen my questions about Classes (like Dancers) or Monsters (like Plop). However, one problem particularly concerns me; while creatures (monsters, animals, and the like) don't have Classes per se, all Classes are chaos energy organized within a human, energy that has taken on the form of that person's true calling (or the career they're best suited for, it depends on their mindset). Creatures don't have occupations, but they do have niches, roles they play within the ecology, and thus the same rules will apply!
In other words, creatures will gain Levels. As they gain Levels, they will become better at what they do, and the skills they've been using will naturally upgrade. A good example would be a Jaguar.
Let's say we have an adult Jaguar at Level 1. He has six Skills: Prowl, Pounce, Climb, Swim, Claw, and Bite. A Jaguar's Priority Stats (what they're designed for and will naturally develop no matter what) are Strength and Intelligence (jaguars are surprisingly smart, capable of living alongside humans without detection and mimicking bird calls to attract prey).
If that Jaguar mainly focuses on taking down large, tough prey, the result will be a high-level Jaguar (let's say Level 12) with Lvl. 12 Strength and Defense and maxed-out Bite and Claw. This Jaguar will be supernaturally strong, with claws to match, allowing him to smash or slice plate armor with a single strike.
If that Jaguar lives the stealthy life, the result will be a lower-level Jaguar (Level 6?) with Lvl. 6 Stealth and Agility and maxed-out Prowl and Climb, maybe Swim as well. This Jaguar will be ghostly silent and lurk in the shadows, and also have two new Skills: Acute Senses and Vigilance. It will be able to see, hear, and smell twice as far and twice as well as a regular Jaguar.
If that Jaguar loves aquatic prey, it won't necessarily have much Levels, but it will have maxed-out Swim and Bite, maybe Claw as well, and it will have Agility and Speed equal to its Level. It will be an able swimmer with able hands, about as able as a human's, adapted to grab and hold slippery fish and bat away caimans, and it will have otter-like adaptations (waterproof fur, special membranes to protect the eyes and keep water out of the lungs, etc.) to better hunt down fish.
If that Jaguar sticks to the trees, it will have disproportionately high Strength, Agility and Speed (the better for chasing down monkeys) and will have maxed out Prowl, Climb, and maybe even Pounce. Its able hands and claws will aid it in climbing trees and even swinging on vines after its monkey prey (since you can pounce on a vine-swinging monkey, but you'll likely fall and die in the process if you can't grab ahold of something before you hit the ground!).
Obviously, Levels will impact evolution. The more Levels a given creature has, the better its physical capacity and the more developed it is. Plus, higher Level creatures have higher Level offspring, due to a rule of magic that says offspring reflect their parents (Lvl. 50 parent, Lvl. 5 baby). Plus, if the above examples haven't made it obvious, Levels allow an individual to evolve, and therefore to pass on its acquired traits to its offspring, allowing new species to arise in mere generations instead of thousands or millions of years.
Thus, my question is simple: What Are The Ramifications For Levels And Evolution?
In other words, how will Levels impact evolution?
Clarifications:
- The more Levels a creature has, the better developed it is. Faster Leveling has no real consequences (it does not decrease lifespan proportionally to an organism's amount of Level-induced growth), but it does cause animals to grow and therefore reach sexual maturity earlier than their slower-Leveling forebears. This will most likely induce a 'baby race' when it comes to Leveling, with the winners outcompeting their brethren.
This gets even worse when one considers that higher-Level creatures have higher-Level offspring; Lvl. 50 parents will have Lvl. 5 offspring, while Lvl. 60 and Lvl. 50 parents will have Lvl 6.5 offspring.
Levels are gained by experience or personal growth, or by slaying monsters. As animal ages, it will naturally meet the first two criteria and gain Levels. As further clarification, the more experienced an animal is (the more it has experienced) or the more it has grown (progressed) mentally and physically, the more Levels it will have. In other words, putting your dog through school (training it successfully) will give it Levels, and a police or military dog will naturally end up high-Level.
Levels are not equal. In other words, different species have different Level Caps, with more powerful and capable species having higher Level Caps. Rats would have a Cap of 125-500 (akin to humans), bears and tigers would have Caps of 250-370, while elephants would have Caps of 400-500.
Higher Levels are obvious. The chaos energy, or "magic," behind Leveling has obvious effects on high-Level creatures. Telltale signs include but are not limited to: runes (potentially of the glowing, neon-colored variety), crystal formations, armor plates, horns, spikes...it really depends on the creature, but the more mutated and/or cool-looking something is, the more Levels it has. If it looks like it's from a well-made movie, comic book, or anime, chances are it's extremely high level.
This means it's not hard to identify high-level creatures. Thus, a lucky or intelligent enough creature can target only high-level creatures and level up extremely quickly. This will likely be a common adaptation amongst life on Earth after levels come into play, but I'm not sure...
Herbivores eat plants, but most plants have extremely low XP, negligible amounts of it even. This means herbivores, in order to Level faster, either need to eat a lot more plants, start eating more meat, or start killing more predators/members of their own kind. Increased aggression and omnivorous species is therefore likely, if not assured.
Working off 2, it appears Levels will give 'arms race' a whole new meaning. In order to survive, herbivores will need to gain more Levels than other members of their species, which implies they will need to get more aggressive (eat more animals, kill more predators) but at the same time, predators have an innate advantage (since their lifestyle is already pretty well-suited to gaining XP) and will be getting more and more dangerous as they gain Levels.
Leveling allows new species to arise faster, but in all reality (if my examples are on the money) these new species will merely be specialized versions of normal Earth animals. This means each new species will not compete with others of its kind but rather form new niches and compete with the creatures already in those niches. I'm not sure what would come of that, but it should be interesting....
Specifications For Best Answer:
- The best answer will take the points under Clarification, one at a time, to determine what Levels would change about life and its development (evolution) on Earth. For evolution, I am referring to "survival of the fittest".
My question could be summed up as one thing:
- what changes should be seen in animals as they develop to gain and maintain the Level advantage needed to survive. However, one of the points under Clarification concerns Level's capacity to make new species arise in just one generation, because I'm wondering whether Levels will lead to more species or more genetic diversity. It should in the short-term, but will those species survive in the long run?
The best answer will answer that question as well, as #1 requires it.
That's it, thank you for your input, I hope you enjoy the question and let me know if it needs to be fixed or improved!