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A malevolent force is lurking the shadows creating monsters to be its army and take over the world. WHY in the world does it put a highlighted weak point on all of them? It makes sense from a writers' and heroes' perspective: each enemy has a gimmick which makes them formidable at first, then suddenly its glowing weak spot gets discovered. Afterward all those enemies become mild inconveniences on the heroes' path.

This principle fails the 25th rule of the Evil Overlord List. Why would a villain on top of giving his minions an Achilles heel, highlight them with a symbol or glowing bit? It severely limits the effectiveness of the monsters, limiting their effectiveness to how well they defend that weak point. On small swarming monsters that would die in one hit anyway it wouldn't make a difference. But on powerful ones that could one-shot heroes it makes them very short lived. You could always drop new monsters, but as soon as their weakness gets discovered their cost to benefit ratio drops.

Is there a reason I am missing? Why would this make sense?

Creative answers are welcome.

jdunlop
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LiveInAmbeR
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    Are you looking for a reason why any sane minion 'employer' would always include such a weakness? have you considered the kill switch rationale? always have a way to kill your minions quickly if they ever turn on you? (so paranoia then is the reason). – Pelinore Sep 22 '21 at 11:43
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    @Pelinore I have when writing the question. It still doesn't explain why the minions brandish a big "red x" for enemies to aim. – LiveInAmbeR Sep 22 '21 at 12:15
  • A big "red x"? well no it doesn't, you wouldn't want to advertise your kill switch, that would just be silly :) – Pelinore Sep 22 '21 at 12:17
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    Biology/evolution have given all of us such weaknesses. They weren't intentional, just the result of adaptivity not ever having encountered such an issue before. Why waste resources on some subtle/narrow magic power that as far as the villain is concerned, doesn't even exist? Imho you don't need an explanation for this as long as those weaknesses aren't absurd. I mean, there are people who die if they nibble peanut butter, so making those absurd enough to be a problem would actually be challenging. – John O Sep 22 '21 at 20:31
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    @JohnO Yeah sure, the evil overlord CREATING the monsters can always blame it on evolution. That seems like a perfectly evil thing to do. Shifting the blame like a champ. – LiveInAmbeR Sep 22 '21 at 20:40
  • Going off the evolutionary standpoint and the excellent answers here, maybe it'd be smart to minimize the weak points. – Alendyias Sep 22 '21 at 22:53
  • For example, you could place a weak point in a hard-to-reach spot on the monster (belly of the beast anyone?), give the weak point some form of protection that must be destroyed, removed, or worked around, or else spread the vulnerability so that a larger area is vulnerable to damage, but less damage will result from it being struck overall (enlarge the weak point, diminish it as a vulnerability accordingly). – Alendyias Sep 22 '21 at 22:55
  • This would make monsters with weak points viable despite weak points, and should be just plain common sense on the part of Overlord's Monster Design Department. – Alendyias Sep 22 '21 at 22:56
  • @Alendyias These are all very sound comments. I already mentioned in the OP that monsters are only as good as how well they defend their weak point. What is being asked is why that weak point would be made visible. – LiveInAmbeR Sep 22 '21 at 23:13
  • Aaaargh you forgot the usual TVTropes warning! just lost almost an hour before realizing what happened :D funny list BTW – Kaddath Sep 23 '21 at 11:42
  • I feel very strong urge to utter "developer oversight".. – Nuclear241 Sep 23 '21 at 13:04
  • What do you define as a "weak point"? Humans, I'd say, have a monstrous weak point, in that our entire Central Nervous System runs through a relatively thinly protected neck (I can very easily touch the back of my neck and feel my spine under the skin). But, where else would "we" route that? It's kind of required, based on our physical makeup. Perhaps your minions are similar in that way? – BruceWayne Sep 23 '21 at 16:56
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    Because video game developers want to sell lots of video games. (And internal merchandizing &c.) If the players always get wiped out in the first level, the game will not be popular. – jamesqf Sep 23 '21 at 17:36
  • These weak points were not obvious hundreds of years ago, but villagers are smarter, and are familiar with these minions now. These minions are basic and cheap for a villian to raise and control. You ever see side by side comparisons of olympic athletes today and from 100 years ago? The average person is just a lot smarter and have better tools and tactics than 200 hundred years ago. – Issel Sep 24 '21 at 13:57
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    You're meta-aware, so you follow the Villain's First Rule. – Nat Sep 24 '21 at 18:47

19 Answers19

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What it offers is worth more than it sacrifices

Think of it like this: Why do animals have eyes? The are easily injured, prominently and obviously positioned on the front of our faces for any one to try to gouge out, the eye socket offers easy access directly into the brain via the optic nerve opening into the skull, and on some animals, they literally seem to glow in low light.

Everything about eyes make them a vulnerable spot, yet an animal without eyes is not nearly as awesome as one with eyes. Seeing is a pretty good super power worth trading in a couple of weak points for.

Now let's say you are an evil over-lord. You can make these fleshy golem things that will do whatever you like... only against a well armored knight (or a guy with an assault riffle just depending on your setting), they just aren't that effective... however, you also know how to make power crystals that can enhance your monster's abilities. A fire crystal shoots a blast of flame, an ice crystal shoots a wave of freezing wind, so on and so forth.

But these power crystals all have a few things in common. They are all made from the same delicate material, they radiate light, they need to have a direct line of sight to a target to be able to hit it, and when they are damaged, they explode releasing all the elemental energy you stored up inside of them. Does this mean that your big well armored tank monster can be blown up with a well placed brick to the forehead? Yes... but that chain lightning ability it uses for TPKing entire groups of adventurers is only possible by giving it the power crystal. You can try to give the monster a sort of "eyelid" to keep its crystal safe, but in that moment between opening the lid, and aiming the crystal, you have an opportunity to smash it's gemstone.

Nosajimiki
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  • This was the first thought that popped through my head. The second one was that instead of making them stronger, it could just be the "antenna" that allows the big bad to control them. – Jemox Sep 23 '21 at 09:38
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You were following another Evil Overlord warning: don’t call up anything you can’t put down. You didn’t want to create any minions you yourself couldn’t easily defeat.

Davislor
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    Exactly. The weakness is designed to be exploited as a mechanism of control. Only the villain is supposed to have the ability or power to do this. The hero developing the ability to do it is unfathomable at first, but after a heroic journey... – tbrookside Sep 23 '21 at 10:57
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Because the magic process to create these minions require so.

It's pretty much the same as this: minion mold 1 minion mold 2

The evil lord has molds to create his minions, but all these molds require a cavity to cast in the magical life force that powers them. Once the process is completed, the magical force "fuses" with the mold to give birth to a minion, but this gap is still there, and the magical life force is so powerfull that, no matter what you cover this cavity with, it still shines as bright as daylight.

Obviously, the minion will be as strong as the material the mold was made with, but a precise deadly blow right into this cavity creates a chain reaction that makes all the life force explode inevitably.

Josh Part
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    I like this one, because it plausibly explains why the weak spot would be in different places on different creatures. Attempting to hide or obfuscate the location of the weak spot makes more sense when they're not being installed intentionally. – user72058 Sep 23 '21 at 09:01
  • And alternative to molds I've seen an author do in a similar light: The magic the creatures are created from is created out of the creators direct skin contact, with exposure to the air killing the magic, as such creatures are created from the outside in, with the weak spot being the place where the insides touched the evil lords skin during creation. – user1937198 Sep 23 '21 at 19:39
  • As much as I like this idea, nothing is really stopping the evil overlord from just placing a nice big armor plate over the weak point. – Nosajimiki Sep 24 '21 at 15:43
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    @Nosajimiki That just means you have to knock the armor plate off first, not that unusual mini-bosses. – aslum Sep 24 '21 at 16:44
  • @Nosajimiki it might be difficult for the evil overlord to provide enough nice big armor plates for all of its minions; probably he would prefer to give those only to the most important ones, the "mini-bosses" as aslum points out. – Josh Part Sep 24 '21 at 21:45
  • This is like the original weak point: Achilles' heel. – Tektotherriggen Sep 25 '21 at 07:42
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Because he's not the big bad.

The big bad is coming. He's got a nigh unstoppable force of arcane behemoths, who don't bear obvious weak points. But by his nature the creature creator is incapable of teaching other than by showing the humans how to fight the creatures. And while the attacks caused by his creations may be devastating, the looming storm is darker.

Charlie Bamford
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    Monster vaccine? – user28434 Sep 24 '21 at 07:28
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    Or, the big bad does have a highlighted point; however, it's not actually a weak point. Hence, the so-called good guys, having seen all the previous minions having these weak points, will waste their attacks on this highlighted point, which will do nothing, and so our big bad will go on to glorious victory... – poncho Sep 24 '21 at 13:31
  • this is literally the plot of "Solo Leveling" where the good guys destroy the earth in order for the people living on it to be ready for the coming invasion. – Reed Sep 24 '21 at 14:19
  • The thing that hath been, it is that which shall be; and that which is done is that which shall be done: and there is no new thing under the sun. – Charlie Bamford Sep 24 '21 at 17:57
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    I haven't seen / read Solo Levelling, but no story has a plot unique to itself. It's the myriad of small details that make a story special. – Charlie Bamford Sep 24 '21 at 18:19
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    Nice idea! Although, for this to be useful preparation, wouldn't the monsters need to have the same weak points, just not with a glowing target helpfully painted on? So that explains why the weak points are made so glaringly obvious, and then there has to be a secondary explanation for why the real army of darkness has weak points. – Davislor Sep 27 '21 at 02:40
  • Yes. That's what I meant to say. Sorry it wasn't clear. – Charlie Bamford Sep 27 '21 at 19:40
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Your minions need to remember they are nothing without you!

It is the same reason you make all of your minions wear tiny red shorts! Which everyone does. They need to feel insecure in themselves and dependent on your Overlordly Greatness to keep doing what they are doing. What better what to remind them than a bullseye on their tender bits?

Because if they start feeling like they are all that, they will pull on some asskicking pants over those tiny red shorts and come find you where you sleep.

Willk
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    Ah so that explains it! I thought it was just a seasonal theme when I visited your lair for last years evil overlords Christmas party, or that you just liked looking at their bottoms :) – Pelinore Sep 22 '21 at 12:24
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    Well we do switch up the colors sometimes. Time to make sure the black and orange tiger stripes fit everyone right; Halloween is coming up! – Willk Sep 22 '21 at 13:30
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    This is a good idea, but with one glaring problem: what if the minions realize their master made them easy to kill, then start blaming him for A) making them ridiculously vulnerable and B) their fellow minions dying because of said vulnerability? Given these conditions, it may be only a matter of time before a martyrous goblin kills the Overlord.... – Alendyias Sep 22 '21 at 22:59
  • @Alendyias That probably explains why most villain minions are powerful but very dull witted. They aren't smart enough to rebel and without the overlords strategies they won't live very long. – LiveInAmbeR Sep 23 '21 at 11:51
16

I know, right? You slave for years on your pet project, eliminating every single flaw, refining and improving your product for maximum effect, then release it into the world to impose your will... and some peon finds that flaw you never noticed, and suddenly your whole plan for dominance falls apart. Worse, you pore through the plans for hours, recreate the flawed parts from scratch, and it still won't go away.

And that's just the programmer's perspective.

Your antagonist probably isn't dealing with Heisenbugs. I think it's more likely that he's facing one of a few issues:

Selective Blindness

He very literally cannot see the problem. For some reason that glowing "kick me" sign just doesn't register in his sensorium. When he reviews his creatures all he sees is a patch of hide, maybe a bit weaker because of the way the creatures' armor fits together, but nothing out of the ordinary.

Perhaps it's analogous to color blindness - maybe more than just analogous. His big green killing machine just happens to have a bunch of red arrows pointing to the weakest point, but he can't tell because they look the same to him. Less directly, the leakage from the creature's core/power source/whatever is on a frequency band his species just doesn't have the ability to perceive, but which is super obvious to other species.

Situational Weakness

The conditions in the lab/foundry where he's creating his monsters are such that the weak points don't actually manifest. The weakness is still there, just not on the surface where it's obvious. Once the creatures go out into the world they encounter conditions that bring the weak point to the surface. He'd actually have to be following the creatures around through different environments to observe the effect.

Enemy Action

Nothing is actually wrong with your creatures, somebody is screwing with you.

Your perfect creatures are being changed without your knowledge once they're sent out. Some active magical effect is forcibly altering the creatures when you send them out. It's an insidious effect that you don't even notice until after it has happened, and whenever you try to defend against it the effect changes to bypass your countermeasures... if you're even aware of it in the first place.

Misapplied Magic

You're working with spells and rituals you uncovered from long-dead civilizations, modified to your specifications, but the magic simply doesn't work the way you think it does. What you don't know - because the snippets of information you've unearthed simply don't mention it - is that the original magic was for creating arena monsters that are designed around the idea that the products would have a target zone to give the competitors a chance. After all, as fun as it is to watch your gladiators spill a little blood, it's really hard to get people to sign up to fight an actually unstoppable behemoth.

Fundamental Rules

Maybe it's not actively working specifically against you, perhaps it's a global phenomenon. Anybody who creates monsters like you do will have the same problem.

Perhaps this is a law of nature created and maintained by the gods after a particularly nasty previous situation that required their direct intervention to prevent the death of all peoples of the world. I can imagine the gods getting together and blaming each other for it, arguing for a bit (possibly loudly) and then one of them proposing they just change the rules to make a repeat impossible.

Or perhaps it's a back door somebody left in the magic system when it was set up in the first place.

What, you think magic just happened? Have you seen how complex that stuff is? How many bits were clearly just bolted on to fix problems? Pull the other one bruv, I've seen enough badly-patched legacy systems to know one when I see one.

Misunderstood Antagonist

I know, he talks a good game, but he keeps pumping out these things that couldn't possibly complete the stated goal of taking over the world. But are these the actions of a true Evil Overlord? Even one that hasn't read the list?

Actually he's a guy who's just trying to make sure that people don't stagnate, or that the world has something to focus on other than petty tribal squabbles. He's seen what happens when there are no common threats to bring the nations together, and maybe he thinks that providing a focus for their aggression is going to be a major improvement over the constant wars over petty things.

On the other hand, perhaps he's trying to prepare the world for a worse evil that he knows is coming. When the stars align just right and a portal to a hellish realm opens, flooding the world with actual demons (who just happen to look a lot like his creatures), it would be much better if people have plenty of experience in how to deal with them.

Either way, he's just trying to save the world by killing half... I mean teaching people how to get along against a major threat.

And he's starting them off on easy mode. The monsters are big and scary, yes, but for now they're fairly easy to take down. When people are used to the idea he'll make them a incrementally tougher. In the "save the world from a future disaster" scenario he'll keep going until the people of the world have adapted to fighting the full strength monsters, hopefully before the real ones get here.


I started with two ideas, but that got a little out of hand. Again. Hope something in the list works for you.

Corey
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    #1 also made me think perhaps we don't see the glowing spots either without the right equipment. They may just glow in the IR or UV spectrum meaning we need special goggles to see them. A BBG conjuring up magical beings may know a lot about arcane magic, but very little about human magic (aka: science). So, he literally can't understand how humans make their weak point finding glasses to be able to fix the problem. – Nosajimiki Sep 23 '21 at 14:15
  • @Nosajimiki Or maybe humans can only see them after cataract surgery… until somebody thinks to tactically deploy a florescent dye. – wizzwizz4 Sep 25 '21 at 00:00
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It's a kill switch.

History is replete with instances of creations turning against their creators. If you don't want to become just another Victor Frankenstein, pursued to the ends of the Earth by what should have been an obedient servant, you need some way to shut things down in a hurry.

Mark
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    Isn't your answer essentially identical to Davislor's answer from an hour before yours? I'd upvote it if you can explain how it's different. – DWKraus Sep 23 '21 at 03:56
8

Because magical cores work like that.

The magical minions are useful and effective because they have large glowing magical devices you implanted into them, which provide magical energy to boost them beyond mundane biology. You could send units without such points, but humans can kill animals easily.

As such, your minions inevitably have magical cores, which hurt the monsters badly when smashed. The minions are still deadier than normal animals, but the heroes are competent enough to murder them.

Nepene Nep
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4

You often don't know that a weak point is a weak point until it is proven to be a weak point.

Or you know but your doctrine makes you neglect the glaring weakness.

Why would WWI generals keep flushing soldiers against machine guns and trenches, despite the obvious carnage it was causing over and over? Because they were imbued with the doctrine that a superior fighting spirit was sufficient to win a battle, completely neglecting that a lead bullet would wreak havoc in the body of any soldier, no matter how combative he was.

L.Dutch
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    WW1 generals using human waves against machineguns, unwilling to change, is a horrible myth that needs to die. Throughout WW1 they were constantly trying to find new ways to break the stalemate. Never did they try plain human waves against trenches. – OT-64 SKOT Sep 22 '21 at 12:39
  • @OT-64SKOT do you have a citation for that? – Ekadh Singh - Reinstate Monica Sep 22 '21 at 14:37
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    Here's a citation: https://acoup.blog/2021/09/17/collections-no-mans-land-part-i-the-trench-stalemate/ – Mary Sep 22 '21 at 22:27
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Because the powers used to create your minions have their own sense of fairness. The dark gods (or whatever) who supply you with the magic of you evil-overlord-ness are perfectly willing to let you make monstrous and powerful abominations to serve your violent whims and whatnot. But it isn't fair for the heroes who oppose you to have no chance of overcoming you.

So the weak points MUST be part of the creatures. In fact, the more powerful the minion, the more obvious and vulnerable the weakness. Or rather, the more obvious and vulnerable you make the weakness, the more otherwise unreasonably powerful you are permitted make the minion. It's an (unfortunate?) clause in the contract.

Jedediah
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    They are playing a game and without that weak point it won't be fair/ it would be too boring. In fact, there are rules, more ancient than the powers themselves, that forbid them in making "unfair minions", they literally can't break them without paying a very heavy price. I like it. – jo1storm Sep 23 '21 at 07:43
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Developer Oversight


Your villain is evil, yes. Has grand plans to conquer the world. Knows to strategize in general, yes. But not overly specialized or qualified to build an entire army of minions alone, let alone by their own hands. They employ several minions, either by contract or by force, to do the legwork of designing, testing, and building the monsters. Your villain is simply supervising the entire process after laying out their expectations on what kind of monster to build.

I'm going to quote Doctor Strange (2016) to establish my points:

The Ancient One: The language of the mystic arts is as old as civilization. The sorcerers of antiquity called the use of this language "spells". But if that word offends your modern sensibilities, you can call it a "program". The source code that shapes reality.

Your villain's monsters are built upon these spells. This ancient source code. The villain's minions simply utilize these spells as tools to build the perfect monster ever as required by their employer, analogous to a team of software engineers creating an application.

Given this code's antiquity, lack of proper documentation, incomplete examples on edge cases and corner cases of the spell's uses, etcetera, the villain's minions can stumble upon some undocumented behaviors of certain magic's invocations. Sure, they test the product before finally delivering it to the boss, but there are many reasons why such bugs can escape the testing process

  • "It's already nearing the deadline. We have to finish the build by tomorrow." And thus they try to wrap things up in a hurry.

  • "The boss won't know anyway. We've been paid. We're done," say the minions. "Once he finds these weaknesses, it'll be too late already for him to track us down."

  • "These large weaknesses do not show in our laboratory-conditioned testing chambers."

  • "He he he, I've made sure that these weaknesses only show up when the monsters are deployed onto the battlefield!"

  • "Meh, I don't know it can do that. I can fix it just before the next battle. Probably. And that's if the boss survives - the protagonist looks like he can defeat him fairly easily."

Nuclear241
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  • One would have to be really brave or stupid to dare give a defective product to an evil overlord. Or they know they are too valuable to be replaced. Here’s hoping the overlord isn’t hiring... – LiveInAmbeR Sep 23 '21 at 16:25
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  • We have a laboratory in a cave. 2. The cave is dry. As long as the monster has enough time to dry, no spot shows anywhere. Proper drying takes two months. 3. The cave entrance is near the lake (we need water for the making process) 4. If the monster gets in contact with water before two months are up, it won't dry properly. You will notice it didn't dry properly two months later. When the monster is long gone. 5. When you send the monster out of the laboratory, it immediately steps into puddle/walks through lake's shallows. Big Bad wants them out and fighting as soon as possible.
  • – jo1storm Sep 24 '21 at 07:54
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    "never attribute to malice that which is adequately explained by stupidity" – illustro Sep 24 '21 at 12:49
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    Don't forget budgetary issues: It's not uncommon for software to be released with known bugs/exploits/missing features when a project runs over budget. It is just as likely that the developers told the boss that it was not ready, but the boss needs minions to start conquering the world now or he will not be able to cover next week's payroll. – Nosajimiki Sep 24 '21 at 15:53