Part One (of Four):
The Maximum Possible Vertical and Horizontal Tides on Habitable Planets.
There have been other questions and answers about worlds with high tides.
Using the search box in the upper black band for "tides", I found a number of questions:
https://worldbuilding.stackexchange.com/search?q=tides
For example:
Tides with 3 Largish Moons
In my answer to this question:
Would it be possible to have an earth-sized planet have much larger tides while remaining habitable?
I discussed how large tides could get on habitable planets.
It has been claimed that a habitable planet could have mid ocean tides as high as 20 feet. I don't know how correct that is, but if that is correct it is simple to calculate the maximum height of coastal tides by multiplying the higest tidal range on Earth by the relative height of mid ocean tides on the two planets.
So some spots on the shore of such a planet could have tides as high as 530 feet vertically. And if there are tidal flats in those locations the horizontal range of the tides would be determined how flat those tidal flats were. There are examples on Earth flat enough to extrapolate that the flattest tidal flats on another planet could have horizontal tidal ranges of tens of kilometers or miles. And possibly there oculd be even flatter tidal flats. That wuld be rather inconvenient for fishing boats in those locations.
And I guess it would be possible for someplanets with 20 foot mid ocean tides to have coasts the maximimum tidal range even more extreme, and to have even flatter tidal flats in those spots, and thus have horizontal tidal ranges of hundreds of kilometers or miles.
That would certainly cause problems in docking at ports at those extreme tidal locations, and so presumably there would only be ports in places with much lower tidal ranges.
Part Two:
Tidal Heights Won't Matter in the Open Ocean.
But for ships in the open ocean the height of the mid ocean tides would not matter. A mid ocean tide 1 kilometer high, for example, would be thousands of kilometers wide and would have a slope of less than 0.001, which would be much less steep than many wind driven wves which ocean going ships would encounter with no problem. And such a 1 kilometer high mid ocean tide would be many times higher than one that might erode away all of the continents and make the planet totally covered by ocean with no land.
So you can design a planet that has very high tides in some locations, causing problems along the shore line, and changing the designs of port and of ships, but you can't design a habitable planet that has mide ocean tides high enough to cause changes in ship design.
Part Three:
You May Need to Have Closer and/or More Massive Moon(s) Than in Your Question.
If you want to change the designs of ships and ports to cope with high tides in some coastal areas, you will probably need much more massive moon(s) and/or or much closer moon(s) than you asked in your question. I fyou are fine with not having to change ship design then you can go with the moons in your question, but if you want to have different ship and port designs due to much higher coastal tides, you will need to have more massive and/or nearer moon(s).
Part Four:
A Problem and a Solution.
But you have a problem with a habitable planet having very close and massive moons making very high tides, as I explained in my answer.
So you may be forced, if you care about plausibility, to make your habitable planet a very young palnet, only hudnreds of millions of years old, which has been terraformed to be habitable by a very advanced civilization.