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So, just to clarify, you needn't worry about vague rules - this question is relevant to my own fantasy universe. In this such universe, magic is not a separate energy, it is the ability to control energy (heat, light, electricity etc) much in the same way as the Inheritance Cycle series tackles it, if you're familiar with it. The manipulation is also pretty similar, as words and gestures must be bound to the action to cause the effect (usually), the spell is not as simple as 'fireball' either, it is an explained process - for instance: gather heat in fixed place (to create fireball), sustain flame, move flame this way (shoot the fireball). Unlike the Inheritance series however, the magic is not bound to one language, there are multiple, the words simply help structure the spell in a human brain, and having 'magic languages' separate from communicative language prevents unfortunate accidents.

While most spells will be uttered or shaped with gestures, some larger or more complex spells would take too much time to be viable in battle, so a way to speed up the process is to pre-write the spell with runes. Once the rune is inscribed, and the power source of the spell specified, the rune's spell can be activated with as little as a single word.

As I was designing a weapon for one of the main characters I realised quite an important flaw in the runes, since they are written (and probably glowing when activated as-per rule of cool), anyone who can read the language would instantly know what spell the object is capable of casting and be able to counter/negate it.

Obviously, fantasy and rule of cool dictate the runes should remain exposed, but logic would have them covered. What reason would there be to have them exposed? I wonder why this question hasn't come up in any other fantasy series.

Side note: If you could, adding how the runes are hidden would be great too, if your answer is in favour of hiding them of course.

Edit: While it isn't final, I'll add some extra info to clarify a few things - As I have it now, magic just needs to be bound to something, and you need the intent to use magic, then the spell can work. When casting in the mind, the electrical signals in your brain provide the physical binding, gestures and words otherwise provide such bindings. These things are temporary, while a rune is less so, once the spell is bound to the words made by the runes, it can be cast again by anyone who knows the activation sequence. This part could change if need be.

P.S. I'm unfamiliar with the fantasy-related tags - I usually ask about sci-fi - so if you know of other relevant tags please add them.

SRM
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XenoDwarf
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31 Answers31

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I say leave them out in the open. If a guy has a sword in his hand I can guess what that can do. Just like I can guess what a device might do if I can read the runes. If I am an expert I might be able to watch how the bearer of sword or staff moves and judge even further how dangerous he is.

... anyone who can read the language would instantly know what spell the object is capable of casting and be able to counter/negate it.

Great idea! By the time you are close enough to read a person's device you are at close quarters and already at risk from the device. Trying to pre-empt the action on those circumstances requires quick thought.
Having a character realize what might happen in the few seconds before it does happen offers lots of narrative possibility. A mage might counter attack by triggering the enemies magic early. There might be someone magic literate but who cannot work magic. Can she pre-empt / block / duck the magic attack using mundane means? I cannot work magic but I am an artist and good sketcher. I sketch the symbols I saw on a device on a big stick then use it to bluff my way thru the magic literate.

You have opened the door here to lots of fun. March on thru!

Willk
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If I may add an option from the modern world:

Use encryption!

Here's how:

  1. Have a single decryption rune on the hilt or pendant or something. Be sure to use a strong algorithm.
  2. Select a good password and keep it secure. It could be spoken or engraved really small on a secret ring or something, OTP style.
  3. Encrypt your runes. This might take a while without a computer, but is still possible, though tedious. Make it part of their training, or let them use an encryption rune to do it or something.
  4. Engrave encrypted runes on blade. (Looks like rune nonsense to anyone else)
  5. At run-time (during a fight) use your secret password to obtain the original runes (pword combined with rune specifier required ). Would be useful if you could think this part so your enemies don't hear it. (Arguable doesn't matter as you'll kill them, or they'll kill you)

Why it works:

The only unencrypted rune is the decryption rune. Even if they could decrypt runes while in a fight, Kirchoff's Principle ensures that it is useless without the password. Your runes still look cool, while giving away no info. And they are also secure from any other attacks, like secretly looking under the covers when you're not around. All you need be concerned about is a brute force attack, and that could take millions of years, even with a modern computer, so is not feasible.

This may be seen as an interesting way to both hide the runes, and not hide the runes.

E404
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    The encryption process could just as easily be a geometric change to your two dimensional runes, similar to a sliding tile puzzle modifying a picture. Then, the decryption rune just rearranges the engravings until the original runes reform and can be used. – RustyTheBoyRobot Jan 06 '17 at 16:16
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    @RustyTheBoyRobot I was thinking more AES, with no moving parts. But that works too (sort of geometric ROT13, I guess) and might look better. In fiction, actual security always comes second to what looks good ( Rule of Cool, Subsection 13(B) ). – E404 Jan 06 '17 at 17:00
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    I like the sliding puzzle thing. Why not have your magical staff actually have a sliding or rotating mechanism? Sure, it's another potential point of failure, but that's true of any current security mechanism with a moving part. "He primed his staff, shotgun-style, and mouthed the runes aloud." – flith Jan 09 '17 at 09:47
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What could prevent hiding of runes?

  • They require open space. It may be drawing mana that exists only in the air, receiving blessing from astral beings, or needs space to vent waste energy and heat of. Having some extra material between them and open air would weaken them.

  • They are 'bound to an item' in a way, that requires them to be cast on finished item. If the item undergoes modifications, this bond weakens.

  • Runes require maintenance. If they are hidden, you must first uncover them, requiring more complex structure of the tool.

  • They are cool looking! They are pride. And they are the selling point of magical items when sold!

  • It is considered a taboo and very bad luck if someone hides his runes.

  • Creator didn't considered a need for hiding the runes at the time of item creation

Then, how could you hide the runes if you really needed to?

  • Maybe, there are certain materials, than can visually hide the runes without giving out negative effects.

  • Maybe, there are spells or tricks that can suppress unwanted side effects, like dim the glow.

  • There are ways, how to modify existing runes without changing their effect, but to make them practically un-readable. Or masked behind other 'dummy' runes.

  • Proxy runes? Having your complex spell running somewhere else, in a big altar or something, while the item itself is just 'receiver' of the final effect.

David162795
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    +1 for proxy runes. A single, cool looking "client" rune, that communicates with a distant "server" rune in a room of many linked runes would help to make the available spells unknowable, while also adding much more space for runes (A sword is only that big) and additional resources (need fire for this rune? Sorry, only got water here. Pity you don't have a remote rune room with fire on tap for just these situations). – E404 Jan 06 '17 at 17:14
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  • for venting waste energy. In consumer electronics, from outside you can mostly access UI, all guts are hidden, except for vent holes. As for proxy runes, this could be an inevitable consequences of Kolmogorov complexity. Imagine a hardware + software system that provides the same experience as some scrying spell. How many lines of code can you fit onto handheld thingy?
  • – Daerdemandt Jan 06 '17 at 18:36
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    I also really like the idea of the runes needing frequent maintenance. By itself it doesn't prevent easily removable covers, but needing relatively frequent expert service and care keeps them from becoming overpowered / too efficient / too cheap. – Gregor Thomas Jan 06 '17 at 19:35
  • @Daerdemandt Indeed, the need for additional rune space way prompt the development of proxy runes all by itself, without any rune hiding considerations. – E404 Jan 07 '17 at 09:05
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    Have fire runes visible on the blade to scare off thugs and ice runes hidden on the handle to freeze the wizards who expect you to attack with fire. – user31389 Jan 07 '17 at 18:44
  • About proxy runes: use a book or a smartphone to draw your rune sequence. Transfer to weapon. Shoot. (there's a movie called OXV which is awesome at that) – SparK Jan 09 '17 at 16:37