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I'm one of the test subjects for a new device, capable of sending an individual back to any point in history. I've been told that - due to certain problems with the process - I'll arrive naked, and so have no means of returning to the present, meaning if I want to provide feedback and/or data, I'll have to leave a message that will survive long enough to be picked up by the research teams of today. Some of the previous test subjects have already accomplished this, but they've all been sent into relatively stable time periods, where humanity was already well established, so they could get away with time capsules, hidden codes in the bible, etc. Due to my skillset as an extreme survivalist, I'm being sent back to well before humanity had climbed out of the trees - they're aiming for the Mesozoic era. This means dinosaurs (including T-Rex), and likely a whole host of other things unseen by anyone.

My mission is to a) survive, and b) leave a message that is likely to be found by my team in the present, documenting when I arrived (if I can figure this out they can possibly bring me back) along with anything else that may be of interest. This message will hopefully contain the first human account of dinosaur behaviour, but we'll see what happens.

Assuming I can stay alive, which method of storing a message would be the most likely to survive until the present, considering the earth will be hit by a meteor sometime after I arrive (not too soon after, I hope). If the message can be concealed in such a way that only my research team would be able to decipher it, that would be ideal, but is a secondary concern - for me, at least.

Note: This is not a duplicate of Million Year Time Capsule as the length of time is 65x as long, and involves meteor impacts

Callum Bradbury
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21 Answers21

42

Play the longest game of telephone

Instead of sending 1 person back 64 million years, send 64 thousand people back in 1 thousand year increments. Heck you could even send the same people back again and again if they are rescued fast enough.

Each person would build their own thousand year monument and try to find the previous person's thousand year monument and add the old message to the new monument.

As for the medium, it could be different every time, but I would recommend giant stones arranged in formations. https://en.wikipedia.org/wiki/Stonehenge

Biff MaGriff
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    I like the idea of the sending people in reverse order (i.e. -1000 years first, then -2000 years, etc.). You'd get a domino effect paradox as 64,000 monuments - or what's left - spring into existence (or something) once you send the last person allll the way back to kick it all off – Flambino May 04 '17 at 18:03
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    If there is just 5 % probability for each traveler to fail building their monument or finding/decoding the previous one, then the success rate of the transmission is pretty much zero. I would suggest creating more duplicates of the message, or request the travellers to aim at more than 2000 years long monuments. – Tony May 05 '17 at 11:20
  • I think this is the only plausible way of pulling this off. A bunch of things will annihilate any trace you leave so far away in time. Erosion, tectonic movement, just to name a few... – r41n May 05 '17 at 14:57
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    You're going to need more than one person to build stonehenge, so I'd suggest a different medium. And if 64k people is too many you could probably stretch the gaps to a fair bit more than 1000 years. I do agree with @Tony's comment though; you're going to need to allow for multiple failures in the chain or the whole thing will fall apart. But the basic idea gets a +1 from me because I can't see any other way that you're going to transmit a message successfully from that far in the past without any technological assistance. – Simba May 05 '17 at 15:43
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    It's a good idea, for sure. I think as you got closer to modernity you'd have to start dismantling those that survived, and replace them with more subtle messages, instead of always using monuments, but it's an interesting starting point to get out of the dino age. I wonder how hard it would be to make a monolith that could survive a meteor impact... – Callum Bradbury May 05 '17 at 15:52
  • @Simba Actually... one person can build a stonehenge.... https://www.youtube.com/watch?v=lRRDzFROMx0 – nijineko May 06 '17 at 19:35
  • @Flambino, So that's where Göbekli Tepe came from – Separatrix May 08 '17 at 09:45
  • @Tony Hell, even if each monument's odds of success are 99.99%, you have only a 0.166% chance of succeeding with this scheme. Remember, the game of telephone is about how this sort of thing doesn't work. – geometrian May 08 '17 at 09:59
  • @nijineko - Okay, it's possible for one person to build it... if he has access to some modern equipment. But in this scenario that he's arrived in the past with no equipment. No chisels or stoneworking tools; not even ropes or pulleys; and no tools for making any of them either. – Simba May 09 '17 at 08:00
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    @Simba Absolutely, but if said knowledgeable person also specifically learned how to make the various tools required - what kinds of natural fibers can be made into ropes, what types of wood and stone... where and how to find them, etc... Assuming they managed to survive long enough and avoid major injury, death, poisoning, etc., etc., it is just remotely possible to pull it off. – nijineko May 10 '17 at 18:00
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Find the message first.

Before going back, search and find a message from your trip. Ensure that the "outside" layer has the fact that the message came from you (and only you) encoded on it somehow (using cryptography, for example). It should also include directions on where to put it, and how to make it.

The actual location you are sent to would be inside an inner layer, which you should not open prior to going back.

Then go back, following the instructions on how to send the message back to yourself.

In the present, once they have sent you back, they open the inner message and retrieve you after you in turn sent the message to them.

Yakk
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    Exactly, why go through all the pain of inventing a method when time travel is a cause from effect generator? – ths May 04 '17 at 18:23
  • @ths: Some time travel (in stories anyway) only has effects visible after the cause. So you can never discover past messages in your future time line until after you send someone back. – Zan Lynx May 04 '17 at 19:22
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    @ZanLynx ...most of those stories are inconsistent and/or plain brain-dead. Do you want to write a poor story that only uses time trave as a "gimmick" or do you want to go down the Novikov rabbit hole? :) – xDaizu May 05 '17 at 08:10
  • Assume they haven't been able to find it, due to the complexity of the task. Simply by generating an idea which will work, we will probably be able to go and search areas that correspond to our plan, but we are unlikely to randomly stumble upon it, without even knowing what we were trying to do. We need a plan, before we have any chance of finding it (otherwise someone else would have found it by now). – Callum Bradbury May 05 '17 at 10:02
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    @CallumBradbury If we don't find it, then why do we think we will find it? But you want to know how to generate plausible plans? Take one closed timelike curve factory and a computer and a messaging system. Solve intractible problems before you pose them. Spawn technological singuarlity. Ask resulting superintelligence how to do it plausibly, then look for boxes. You have time travel. You have a cause from effect generator. Things get really weird. – Yakk May 05 '17 at 12:44
  • @Yakk because we may find it in the future. The timeline factory is an interesting idea! – Callum Bradbury May 05 '17 at 12:53
  • @Yakk The thing is, even if I took your idea, and had my technological singularity, I still need the conclusion the machine comes up with, to advance my story... just keeping it as a vague solution doesn't really work – Callum Bradbury May 05 '17 at 12:56
  • @Yakk A time-travel computer is actually very hard to do, because of issues with hardware reliability. You'll usually just get stuck with it repeatedly failing to complete rather than actually getting the right answer. It's not actually possible to build an alternating Turing machine like you'd think. – AJMansfield May 06 '17 at 04:39
  • But why bother going back in time at all then, you already have the report from the past, and failing to propagate the loop isn't going to spontaneously remove it. – AJMansfield May 06 '17 at 04:43
  • Fact is, nobody's found my report yet, so it must either be a) well hidden, or b) a failure. – Callum Bradbury May 06 '17 at 07:28
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    @AJMansfield The report exists. If the relatively easy excuse for the report to exist (you sent someone back in time to generate it) isn't true, than a lower probability excuse for it to exist (as an example, someone wipes out humanity, sees the report, and sends it back in time to fool humanity into thinking that they will do it in the future) must happen: the report (almost certainly) didn't just spontaneously form. You have an effect, arrange a harmless way for that effect to happen, or something will cause the effect. Once you have time travel, you have Bayesian leverage... be careful. – Yakk May 06 '17 at 17:43
  • @Yakk why would you assume single-line time travel? Single-line is the most boring kind of time travel except for philosophical things, and there's no real satisfactory bootstrap mechanism in that model. – AJMansfield May 07 '17 at 03:25
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    @AJMansfield I don't see how is it boring. The bootstrap mechanism is that it always bootstrapped; there is no "second arrow of time" over which to bootstrap. It is also about the only time travel that is time travel and not "go to another parallel universe somewhat related to your own". – Yakk May 07 '17 at 11:56
  • @AJMansfield "Single-line is the most boring kind of time travel" Well, I'll stamp a [citation needed] on that sentence. Many works use Novikov's principle to great effect, like Harry Potter, Twelve monkeys and Timecrimes. – xDaizu May 08 '17 at 08:00
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    Timecrimes was a pleasant little movie, for sure. The assumption being made in these 'ask your boss' answers - that they have the info - is false, as there's no requirement via Novikov for my bosses to have found my report before I go back in time. It might be cool for that to be the case, but it might also be a tired and overused trope. – Callum Bradbury May 08 '17 at 08:57
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If you've already been sent back

You're basically dead.

If you haven't

Decline the job.

Even if you survive just breathing the air you're going to have a rough time finding something you can both engrave and insure won't decay over 65 million plus years. And then you'd have to stick it somewhere where it won't get crushed, burned, eaten, moved, drowned, or sucked under a tectonic plate and melted. That task is basically impossible.

Even if you found and killed a dinosaur and engraved its bones and threw them in a tar pit, the odds that your message is found by scientists in the future are basically nil. Hundreds upon hundreds of dinosaurs (birds, plants, other animals, even one human) died in tar pits. While science has recovered and impressive collection, is it reasonable to assume that everything that fell in has been pulled back out again? Probably not.

And a tar pit is your best option. Every other fossil has undergone even more unlikely odds to get to the present.

You'd have to kill and engrave the bones of a dinosaur every fifteen minutes for twenty years and still not have a message survive.

  • There weren't tar pits in the Mesozoic era. – sphennings May 04 '17 at 15:16
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    @sphennings Tar pits were a "this is a thing that would make it easy" and even then "easy" was relative. If they aren't even around... – Draco18s no longer trusts SE May 04 '17 at 16:04
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    I've got to contend on the survivable atmosphere point, https://www.ncbi.nlm.nih.gov/pubmed/25600219. Submariners live in very high concentrations of CO2. The linked study shows no problems moving from a .1% CO2 atmosphere to a 2.5% CO2 atmosphere. Current CO2 levels are ~400ppm, Mesozoic CO2 levels were ~1100ppm at its peak. That's not as big an increase as the study tested. – SethWhite May 04 '17 at 18:51
  • @SethWhite My link about the atmosphere is to another answer on this page. Go link masterofimps that study. – Draco18s no longer trusts SE May 04 '17 at 19:04
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    @SethWhite CO2 in the air isn't a problem, like the Nitrogen, we don't really absorb it. The problem with CO2 is when there is enough to displace the normal air and so displace the oxygen. As for the atmosphere back then? O2 poisoning may be a problem, we do need it to breath, but we don't like too much, and there was a lot more in the atmosphere back then. – Baldrickk May 05 '17 at 09:16
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Your bosses will tell you where to leave it.

Face it; they've already found your message, or at least the place you're supposed to leave it. How else would they know where to look for it? They probably haven't told you about it, because paradox or something. They just know where it's supposed to be. If it is there, cool. They'll tell you where to put it, and what to use to make it.

If it isn't there, they're not telling you that, because that means you're dead--you weren't able to leave the message.

Adam Miller
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TL:DR: you are on a suicide mission.

I'm going to hand-wavium the atmospheric concerns others have mentioned. If the air isn't breathable, you're dead long before writing/sending your message becomes a viable concern.

Others have mentioned some of this, but you need some kind of preservative agent proven to survive through the eons, and you need to make sure your preserved message is large enough and in the right spot to be found.

So you have a few overlapping strategies, but even if you land in the perfect place and get your message perfectly preserved, these are long odds.

  1. Practice survival skills. You're going back with no tools. So spend some time in the modern-era practicing how to convert natural elements to tools. How to shape stones into knives, axes, and arrow and spear heads. How to make bows and arrows and spears from trees as close to what we believe the Mesozoic era had. How to make fire. How to identify flint, since it sparks. How to trap animals. You're going to need these skills, since you have no safe way to identify safe-to-eat plants once you arrive. Hopefully, you can survive on the meat you can catch.
  2. Location, location, location. Hopefully, your time machine can place you with some precision. You will have no landmarks when you arrive. Even the mountains will be vastly different 65 million years ago vs. today. The continents won't occupy the same latitude and longitude, nor have the same coast lines, so you won't be able to place yourself on that world in a known location on this world once you're there. But you need to find a place that's known for fossils. Utah, California's tar pits, England's Jurassic Coast. Find an area where fossil hunting is popular, because that improves your odds of your message being found.
  3. Make your message large. The larger your object, the greater the odds someone will see it when digging for fossils.
  4. Make your message durable. Find some flint or similar rock and chip away at your message in a block of hard wood or stone. Or if you think you'll have the time, try to make it in clay and sun-bake that clay to harden it.
  5. Double bag it. Take your clay, wood, or rock message and coat it thoroughly in tree sap. Multiple coatings will be required, but build up a thickness and sun-bake it as much as you can to try to dry it out. An amber coating will help prevent damage to your engraving and make sure the source material doesn't degrade. You can also embed some of your hair to provide DNA samples. This will prove you left the message and not anyone else.
  6. Triple bag it. Wrap your tree-sap-coated message in leaves and tie it off in a bundle. Then drop your package in a tar pit or a push it deep into mud pit. Leave lots of foot prints, as those get fossilized, too.
  7. Rinse and repeat. Try to bury more than one copy in more than one location. Don't rely on a single message to survive and be discovered.
  8. Don't get eaten or trampled or gored. While you're busy doing all the above, make sure no predator decides to eat you for elevensies and no herbivore tramples you in fear/defensiveness. That's kind of important.

In addition to that, there are two additional points worth mentioning:

One, timing.

We know when the meteor fell and formed the K-PG Boundary to within a margin of error greater than your lifespan. From Wikipedia:

In a 2013 paper, Paul Renne of the Berkeley Geochronology Center reported that the date of the asteroid event is 66.043 ± 0.011 million years ago, based on argon–argon dating. He further posits that the mass extinction occurred within 32,000 years of this date.

That's a range of 22,000 years, according to our best estimates. Your odds of witnessing the impact are minimal. In fact, there's a 50/50 chance you'll arrive after the impact.

two, population density

There's also the question of whether you'd see any significant, large, dinosaurs at all. We simply cannot say with certainty what the population density was for any given period of the age of dinosaurs. One estimate I could find was:

He and his colleagues focused on what would be the western United States during the late Jurassic period, 160 million to145 million years ago. His best guess is that there was an upper limit of a few hundred animals across all shapes and sizes per square kilometer, and up to a few tens of large sub-adults and adults.

Looking beyond the numbers of plant-eaters, there were probably even fewer meat-eaters. "Whatever the true densities of the large herbivores were, large carnivore densities would have been 1 to 10 percent or so of those values,"


I don't think I'd volunteer for this assignment. But I wish you luck, soldier.

CaM
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  • Unlikely, since mammals were all fairly small creatures in that era. It stands to reason that they were therefore numerous, as rodents today are. Stick to lizard meat and you'll probably be fine. Testing plants for toxicity/poisonous effects is risky and time consuming. – CaM Jul 17 '20 at 15:24